diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs | 843 |
1 files changed, 0 insertions, 843 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs deleted file mode 100644 index 30385506..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs +++ /dev/null @@ -1,843 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using System.IO; -using System.Security.Cryptography; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -using System.Threading; -using UnityEditor.VersionControl; - -namespace AmplifyShaderEditor -{ - public enum ShaderLoadResult - { - LOADED, - TEMPLATE_LOADED, - FILE_NOT_FOUND, - ASE_INFO_NOT_FOUND, - UNITY_NATIVE_PATHS - } - - public class Worker - { - public static readonly object locker = new object(); - public void DoWork() - { - while ( IOUtils.ActiveThread ) - { - if ( IOUtils.SaveInThreadFlag ) - { - IOUtils.SaveInThreadFlag = false; - lock ( locker ) - { - IOUtils.SaveInThreadShaderBody = IOUtils.ShaderCopywriteMessage + IOUtils.SaveInThreadShaderBody; - // Add checksum - string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody ); - IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum; - - // Write to disk - StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName ); - try - { - fileWriter.Write( IOUtils.SaveInThreadShaderBody ); - Debug.Log( "Saving complete" ); - } - catch ( Exception e ) - { - Debug.LogException( e ); - } - finally - { - fileWriter.Close(); - } - } - } - } - Debug.Log( "Thread closed" ); - } - } - - public static class IOUtils - { - public delegate void OnShaderAction( Shader shader, bool isTemplate, string type ); - public static OnShaderAction OnShaderSavedEvent; - public static OnShaderAction OnShaderTypeChangedEvent; - - public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n"; - public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n"; - public static readonly string GrabPassBegin = "\t\tGrabPass{ \""; - public static readonly string GrabPassEnd = "\" }\n"; - public static readonly string PropertiesBegin = "\tProperties\n\t{\n"; - public static readonly string PropertiesEnd = "\t}\n"; - public static readonly string PropertiesElement = "\t\t{0}\n"; - public static readonly string PropertiesElementsRaw = "{0}\n"; - - public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n"; - public static readonly string InstancedPropertiesHeader = "multi_compile_instancing"; - public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE"; - - public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})"; - public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END"; - public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; - public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})"; - - public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})"; - public static readonly string DotsInstancedDefinesData = "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})"; - - public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})"; - public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})"; - public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; - public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})"; - - public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})"; - public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END"; - - - public static readonly string InstancedPropertiesBeginTabs = "\t\t"+ InstancedPropertiesBegin + "\n"; - public static readonly string InstancedPropertiesEndTabs = "\t\t"+ InstancedPropertiesEnd + "\n"; - public static readonly string InstancedPropertiesElementTabs = "\t\t\t"+ InstancedPropertiesElement + "\n"; - - public static readonly string MetaBegin = "defaultTextures:"; - public static readonly string MetaEnd = "userData:"; - public static readonly string ShaderBodyBegin = "/*ASEBEGIN"; - public static readonly string ShaderBodyEnd = "ASEEND*/"; - //public static readonly float CurrentVersionFlt = 0.4f; - //public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt; - - public static readonly string CHECKSUM = "//CHKSM"; - public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID"; - - public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID"; - public static readonly char FIELD_SEPARATOR = ';'; - public static readonly char VALUE_SEPARATOR = '='; - public static readonly char LINE_TERMINATOR = '\n'; - public static readonly char VECTOR_SEPARATOR = ','; - public static readonly char FLOAT_SEPARATOR = '.'; - public static readonly char CLIPBOARD_DATA_SEPARATOR = '|'; - public static readonly char MATRIX_DATA_SEPARATOR = '|'; - public readonly static string NO_TEXTURES = "<None>"; - public static readonly string SaveShaderStr = "Please enter shader name to save"; - public static readonly string FloatifyStr = ".0"; - - // Node parameter names - public const string NodeParam = "Node"; - public const string NodePosition = "Position"; - public const string NodeId = "Id"; - public const string NodeType = "Type"; - public const string WireConnectionParam = "WireConnection"; - - public static readonly uint NodeTypeId = 1; - - public static readonly int InNodeId = 1; - public static readonly int InPortId = 2; - public static readonly int OutNodeId = 3; - public static readonly int OutPortId = 4; - - public readonly static string DefaultASEDirtyCheckName = "__dirty"; - public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1"; - public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;"; - - public readonly static string MaskClipValueName = "_Cutoff"; - public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}"; - public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};"; - - public readonly static string ChromaticAberrationProperty = "_ChromaticAberration"; - - //public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935"; - //public static string ASEResourcesPath = "/Plugins/EditorResources/"; - //public static string ASEFolderPath; - - //public static bool IsShaderFunctionWindow = false; - - - public static int DefaultASEDirtyCheckId; - - // this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them - public static string dataPath; - - - public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb"; - public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73"; - public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1"; - public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608"; - public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb"; - public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8"; - public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6"; - public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e"; - public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d"; - - public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18"; - public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b"; - public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3"; - public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354"; - public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c"; - public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746"; - public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15"; - public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d"; - public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1"; - public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1"; - public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0"; - public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0"; - public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2"; - public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0"; - public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359"; - public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c"; - public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e"; - public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb"; - public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131"; - - - public static Dictionary<string, string> NodeTypeReplacer = new Dictionary<string, string>() - { - {"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"}, - {"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"}, - {"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"}, - {"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"}, - {"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"}, - {"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"}, - {"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"} - }; - - private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR"; - - ///////////////////////////////////////////////////////////////////////////// - // THREAD IO UTILS - public static bool SaveInThreadFlag = false; - public static string SaveInThreadShaderBody; - public static string SaveInThreadPathName; - public static Thread SaveInThreadMainThread; - public static bool ActiveThread = true; - private static bool UseSaveThread = false; - - private static bool Initialized = false; - - public static bool FunctionNodeChanged = false; - - public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>(); - - public static void StartSaveThread( string shaderBody, string pathName ) - { - if( Provider.enabled && Provider.isActive ) - { - Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) ); - if( loadedAsset != null ) - { - //Task statusTask = Provider.Status( loadedAsset ); - //statusTask.Wait(); - //if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) ) - { - Task checkoutTask = Provider.Checkout( loadedAsset, CheckoutMode.Both ); - checkoutTask.Wait(); - } - } - } - - if( UseSaveThread ) - { - if ( !SaveInThreadFlag ) - { - if ( SaveInThreadMainThread == null ) - { - Worker worker = new Worker(); - SaveInThreadMainThread = new Thread( worker.DoWork ); - SaveInThreadMainThread.Start(); - Debug.Log( "Thread created" ); - } - - SaveInThreadShaderBody = shaderBody; - SaveInThreadPathName = pathName; - SaveInThreadFlag = true; - } - } - else - { - SaveTextfileToDisk( shaderBody, pathName ); - } - } - - //////////////////////////////////////////////////////////////////////////// - public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) - { - string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); - if ( !currData.Contains( AmplifyShaderEditorDefineSymbol ) ) - { - if ( string.IsNullOrEmpty( currData ) ) - { - PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol ); - } - else - { - if ( !currData[ currData.Length - 1 ].Equals( ';' ) ) - { - currData += ';'; - } - currData += AmplifyShaderEditorDefineSymbol; - PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); - } - } - } - - public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) - { - string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); - if( currData.Contains( AmplifyShaderEditorDefineSymbol ) ) - { - currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";", "" ); - currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol, "" ); - currData = currData.Replace( AmplifyShaderEditorDefineSymbol, "" ); - PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); - } - } - - public static void Init() - { - if ( !Initialized ) - { - Initialized = true; - if( EditorPrefs.GetBool( Preferences.PrefDefineSymbol, true ) ) - SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ); - //Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup )); - //for ( int i = 0; i < BuildTargetGroupValues.Length; i++ ) - //{ - // if( i != 0 && i != 15 && i != 16 ) - // SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) ); - //} - - DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName ); - dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 ); - - - //ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID ); - //ASEResourcesPath = ASEFolderPath + ASEResourcesPath; - } - } - - - public static void DumpTemplateManagers() - { - for( int i = 0; i < AllOpenedWindows.Count; i++ ) - { - if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) - { - Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() ); - } - } - } - - public static TemplatesManager FirstValidTemplatesManager - { - get - { - for( int i = 0; i < AllOpenedWindows.Count; i++ ) - { - if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) - { - return AllOpenedWindows[ i ].TemplatesManagerInstance; - } - } - return null; - } - } - - public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function ) - { - for( int i = 0; i < AllOpenedWindows.Count; i++ ) - { - AllOpenedWindows[ i ].LateRefreshAvailableNodes(); - if( AllOpenedWindows[ i ].IsShaderFunctionWindow ) - { - if( AllOpenedWindows[ i ].OpenedShaderFunction == function ) - { - AllOpenedWindows[ i ].UpdateTabTitle(); - } - } - } - } - - public static void UpdateIO() - { - int windowCount = AllOpenedWindows.Count; - if ( windowCount == 0 ) - { - EditorApplication.update -= IOUtils.UpdateIO; - return; - } - - for ( int i = 0; i < AllOpenedWindows.Count; i++ ) - { - if ( AllOpenedWindows[i] == EditorWindow.focusedWindow ) - { - UIUtils.CurrentWindow = AllOpenedWindows[ i ]; - } - - if( FunctionNodeChanged ) - AllOpenedWindows[ i ].CheckFunctions = true; - - if ( AllOpenedWindows[ i ] == null ) - { - AllOpenedWindows.RemoveAt( i ); - i--; - } - } - - if ( FunctionNodeChanged ) - FunctionNodeChanged = false; - } - - public static void Destroy() - { - ActiveThread = false; - if ( SaveInThreadMainThread != null ) - { - SaveInThreadMainThread.Abort(); - SaveInThreadMainThread = null; - } - } - - public static void GetShaderName( out string shaderName, out string fullPathname, string defaultName, string customDatapath ) - { - string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath; - fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save", defaultName, "shader", SaveShaderStr, currDatapath ); - if ( !String.IsNullOrEmpty( fullPathname ) ) - { - shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension - string[] subStr = shaderName.Split( '/' ); - if ( subStr.Length > 0 ) - { - shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname - } - } - else - { - shaderName = string.Empty; - } - } - - public static void AddTypeToString( ref string myString, string typeName ) - { - myString += typeName; - } - - public static void AddFieldToString( ref string myString, string fieldName, object fieldValue ) - { - myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue; - } - - public static void AddFieldValueToString( ref string myString, object fieldValue ) - { - myString += FIELD_SEPARATOR + fieldValue.ToString(); - } - - public static void AddLineTerminator( ref string myString ) - { - myString += LINE_TERMINATOR; - } - - public static string CreateChecksum( string buffer ) - { - SHA1 sha1 = SHA1.Create(); - byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer ); - byte[] hash = sha1.ComputeHash( buf, 0, buf.Length ); - string hashstr = BitConverter.ToString( hash ).Replace( "-", "" ); - return hashstr; - } - - public static void SaveTextfileToDisk( string shaderBody, string pathName, bool addAdditionalInfo = true ) - { - - if ( addAdditionalInfo ) - { - shaderBody = ShaderCopywriteMessage + shaderBody; - // Add checksum - string checksum = CreateChecksum( shaderBody ); - shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; - } - - // Write to disk - StreamWriter fileWriter = new StreamWriter( pathName ); - try - { - fileWriter.Write( shaderBody ); - } - catch ( Exception e ) - { - Debug.LogException( e ); - } - finally - { - fileWriter.Close(); - } - } - - public static string AddAdditionalInfo( string shaderBody ) - { - shaderBody = ShaderCopywriteMessage + shaderBody; - string checksum = CreateChecksum( shaderBody ); - shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; - return shaderBody; - } - - public static string LoadTextFileFromDisk( string pathName ) - { - string result = string.Empty; - if ( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) ) - { - - StreamReader fileReader = null; - try - { - fileReader = new StreamReader( pathName ); - result = fileReader.ReadToEnd(); - } - catch ( Exception e ) - { - Debug.LogException( e ); - } - finally - { - if( fileReader != null) - fileReader.Close(); - } - } - return result; - } - - public static bool IsASEShader( Shader shader ) - { - string datapath = AssetDatabase.GetAssetPath( shader ); - if ( UIUtils.IsUnityNativeShader( datapath ) ) - { - return false; - } - - string buffer = LoadTextFileFromDisk( datapath ); - if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) - { - return false; - } - return true; - } - - public static bool IsShaderFunction( string functionInfo ) - { - string buffer = functionInfo; - if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) - { - return false; - } - return true; - } - - public static bool HasValidShaderBody( ref string shaderBody ) - { - int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin ); - if ( shaderBodyBeginId > -1 ) - { - int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd ); - return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId ); - } - return false; - } - - public static int[] AllIndexesOf( this string str, string substr, bool ignoreCase = false ) - { - if ( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) ) - { - throw new ArgumentException( "String or substring is not specified." ); - } - - List<int> indexes = new List<int>(); - int index = 0; - - while ( ( index = str.IndexOf( substr, index, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 ) - { - indexes.Add( index++ ); - } - - return indexes.ToArray(); - } - - public static void AddFunctionHeader( ref string function, string header ) - { - function += "\t\t" + header + "\n\t\t{\n"; - } - - public static void AddSingleLineFunction( ref string function, string header ) - { - function += "\t\t" + header; - } - - public static void AddFunctionLine( ref string function, string line ) - { - function += "\t\t\t" + line + "\n"; - } - - public static void CloseFunctionBody( ref string function ) - { - function += "\t\t}\n"; - } - - public static string CreateFullFunction( string header, params string[] functionLines ) - { - string result = string.Empty; - AddFunctionHeader( ref result, header ); - for ( int i = 0; i > functionLines.Length; i++ ) - { - AddFunctionLine( ref result, functionLines[ i ] ); - } - CloseFunctionBody( ref result ); - return result; - } - - public static string CreateCodeComments( bool forceForwardSlash, params string[] comments ) - { - string finalComment = string.Empty; - if ( comments.Length == 1 ) - { - finalComment = "//" + comments[ 0 ]; - } - else - { - if ( forceForwardSlash ) - { - for ( int i = 0; i < comments.Length; i++ ) - { - finalComment += "//" + comments[ i ]; - if ( i < comments.Length - 1 ) - { - finalComment += "\n\t\t\t"; - } - } - } - else - { - finalComment = "/*"; - for ( int i = 0; i < comments.Length; i++ ) - { - if ( i != 0 ) - finalComment += "\t\t\t"; - finalComment += comments[ i ]; - if ( i < comments.Length - 1 ) - finalComment += "\n"; - } - finalComment += "*/"; - } - } - return finalComment; - } - - public static string GetUVChannelDeclaration( string uvName, int channelId, int set ) - { - string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; - return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/; - } - - public static string GetUVChannelName( string uvName, int set ) - { - string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; - return uvSetStr + uvName; - } - - public static string GetVertexUVChannelName( int set ) - { - string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() ); - return uvSetStr; - } - - public static string Floatify( float value ) - { - return ( value % 1 ) != 0 ? value.ToString() : ( value.ToString() + FloatifyStr ); - } - - public static string Vector2ToString( Vector2 data ) - { - return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString(); - } - - public static string Vector3ToString( Vector3 data ) - { - return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString(); - } - - public static string Vector4ToString( Vector4 data ) - { - return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString(); - } - - public static string ColorToString( Color data ) - { - return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString(); - } - - public static string Matrix3x3ToString( Matrix4x4 matrix ) - { - return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + - matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + - matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString(); - } - - public static string Matrix4x4ToString( Matrix4x4 matrix ) - { - return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + - matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + - matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + - matrix[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 3 ].ToString(); - } - - public static Vector2 StringToVector2( string data ) - { - string[] parsedData = data.Split( VECTOR_SEPARATOR ); - if ( parsedData.Length >= 2 ) - { - return new Vector2( Convert.ToSingle( parsedData[ 0 ] ), - Convert.ToSingle( parsedData[ 1 ] ) ); - } - return Vector2.zero; - } - - public static Vector3 StringToVector3( string data ) - { - string[] parsedData = data.Split( VECTOR_SEPARATOR ); - if ( parsedData.Length >= 3 ) - { - return new Vector3( Convert.ToSingle( parsedData[ 0 ] ), - Convert.ToSingle( parsedData[ 1 ] ), - Convert.ToSingle( parsedData[ 2 ] ) ); - } - return Vector3.zero; - } - - public static Vector4 StringToVector4( string data ) - { - string[] parsedData = data.Split( VECTOR_SEPARATOR ); - if ( parsedData.Length >= 4 ) - { - return new Vector4( Convert.ToSingle( parsedData[ 0 ] ), - Convert.ToSingle( parsedData[ 1 ] ), - Convert.ToSingle( parsedData[ 2 ] ), - Convert.ToSingle( parsedData[ 3 ] ) ); - } - return Vector4.zero; - } - - public static Color StringToColor( string data ) - { - string[] parsedData = data.Split( VECTOR_SEPARATOR ); - if ( parsedData.Length >= 4 ) - { - return new Color( Convert.ToSingle( parsedData[ 0 ] ), - Convert.ToSingle( parsedData[ 1 ] ), - Convert.ToSingle( parsedData[ 2 ] ), - Convert.ToSingle( parsedData[ 3 ] ) ); - } - return Color.white; - } - - public static Matrix4x4 StringToMatrix3x3( string data ) - { - string[] parsedData = data.Split( VECTOR_SEPARATOR ); - if ( parsedData.Length == 9 ) - { - Matrix4x4 matrix = new Matrix4x4(); - matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] ); - matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] ); - matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] ); - - matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 3 ] ); - matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 4 ] ); - matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 5 ] ); - - matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 6 ] ); - matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 7 ] ); - matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 8 ] ); - return matrix; - } - return Matrix4x4.identity; - } - - public static Matrix4x4 StringToMatrix4x4( string data ) - { - string[] parsedData = data.Split( VECTOR_SEPARATOR ); - if ( parsedData.Length == 16 ) - { - Matrix4x4 matrix = new Matrix4x4(); - matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] ); - matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] ); - matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] ); - matrix[ 0, 3 ] = Convert.ToSingle( parsedData[ 3 ] ); - - matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 4 ] ); - matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 5 ] ); - matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 6 ] ); - matrix[ 1, 3 ] = Convert.ToSingle( parsedData[ 7 ] ); - - matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 8 ] ); - matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 9 ] ); - matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 10 ] ); - matrix[ 2, 3 ] = Convert.ToSingle( parsedData[ 11 ] ); - - matrix[ 3, 0 ] = Convert.ToSingle( parsedData[ 12 ] ); - matrix[ 3, 1 ] = Convert.ToSingle( parsedData[ 13 ] ); - matrix[ 3, 2 ] = Convert.ToSingle( parsedData[ 14 ] ); - matrix[ 3, 3 ] = Convert.ToSingle( parsedData[ 15 ] ); - return matrix; - } - return Matrix4x4.identity; - } - - public static void SaveTextureToDisk( Texture2D tex, string pathname ) - { - byte[] rawData = tex.GetRawTextureData(); - Texture2D newTex = new Texture2D( tex.width, tex.height, tex.format, tex.mipmapCount > 1, false ); - newTex.LoadRawTextureData( rawData ); - newTex.Apply(); - byte[] pngData = newTex.EncodeToPNG(); - File.WriteAllBytes( pathname, pngData ); - } - - //public static void SaveObjToList( string newObj ) - //{ - // Debug.Log( UIUtils.CurrentWindow.Lastpath ); - // UIUtils.CurrentWindow.Lastpath = newObj; - // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); - // string[] allLocations = lastOpenedObj.Split( ':' ); - - // string lastLocation = allLocations[ allLocations.Length - 1 ]; - - // string resave = string.Empty; - // for ( int i = 0; i < allLocations.Length; i++ ) - // { - // if ( string.IsNullOrEmpty( allLocations[ i ] ) ) - // continue; - - // resave += allLocations[ i ]; - // resave += ":"; - // } - - // resave += newObj; - // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); - //} - - //public static void DeleteObjFromList( string newObj ) - //{ - // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); - // string[] allLocations = lastOpenedObj.Split( ':' ); - - // string resave = string.Empty; - // for ( int i = 0; i < allLocations.Length; i++ ) - // { - // if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) ) - // continue; - - // resave += allLocations[ i ]; - // if ( i < allLocations.Length - 1 ) - // resave += ":"; - // } - - // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); - //} - } -} |