diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Version/About.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Version/About.cs | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Version/About.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Version/About.cs deleted file mode 100644 index a1477515..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Version/About.cs +++ /dev/null @@ -1,66 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - public class About : EditorWindow - { - private const string AboutImageGUID = "8aba6bb20faf8824d9d81946542f1ce1"; - private Vector2 m_scrollPosition = Vector2.zero; - private Texture2D m_aboutImage; - - [MenuItem( "Window/Amplify Shader Editor/About...", false, 2001 )] - static void Init() - { - About window = (About)GetWindow( typeof( About ), true, "About Amplify Shader Editor" ); - window.minSize = new Vector2( 502, 290 ); - window.maxSize = new Vector2( 502, 290 ); - window.Show(); - } - - [MenuItem( "Window/Amplify Shader Editor/Manual", false, 2000 )] - static void OpenManual() - { - Application.OpenURL( "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Manual" ); - } - - private void OnEnable() - { - m_aboutImage = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( AboutImageGUID ) ); - } - - public void OnGUI() - { - m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ); - - GUILayout.BeginVertical(); - - GUILayout.Space( 10 ); - - GUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - GUILayout.Box( m_aboutImage, GUIStyle.none ); - - if( Event.current.type == EventType.MouseUp && GUILayoutUtility.GetLastRect().Contains( Event.current.mousePosition ) ) - Application.OpenURL( "http://www.amplify.pt" ); - - GUILayout.FlexibleSpace(); - GUILayout.EndHorizontal(); - - GUIStyle labelStyle = new GUIStyle( EditorStyles.label ); - labelStyle.alignment = TextAnchor.MiddleCenter; - labelStyle.wordWrap = true; - - GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) ); - - GUILayout.Label( "\nCopyright (c) Amplify Creations, Lda. All rights reserved.\n", labelStyle, GUILayout.ExpandWidth( true ) ); - - GUILayout.EndVertical(); - - GUILayout.EndScrollView(); - } - } -} |