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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs156
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs1535
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs306
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs597
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs126
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta12
12 files changed, 2850 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs
new file mode 100644
index 00000000..ab8011ff
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs
@@ -0,0 +1,156 @@
+using UnityEngine;
+using UnityEditor;
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ public class GLDraw
+ {
+ /*
+ * Clipping code: http://forum.unity3d.com/threads/17066-How-to-draw-a-GUI-2D-quot-line-quot?p=230386#post230386
+ * Thick line drawing code: http://unifycommunity.com/wiki/index.php?title=VectorLine
+ */
+ public static Material LineMaterial = null;
+ public static bool MultiLine = false;
+ private static Shader LineShader = null;
+ private static Rect BoundBox = new Rect();
+ private static Vector3[] Allv3Points = new Vector3[] { };
+ private static Vector2[] AllPerpendiculars = new Vector2[] { };
+ private static Color[] AllColors = new Color[] { };
+ private static Vector2 StartPt = Vector2.zero;
+ private static Vector2 EndPt = Vector2.zero;
+
+ private static Vector3 Up = new Vector3( 0, 1, 0 );
+ private static Vector3 Zero = new Vector3( 0, 0, 0 );
+
+ private static Vector2 Aux1Vec2 = Vector2.zero;
+
+ private static int HigherBoundArray = 0;
+
+ public static void CreateMaterial()
+ {
+ if( (object)LineMaterial != null && (object)LineShader != null )
+ return;
+
+ LineShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "50fc796413bac8b40aff70fb5a886273" ) );
+ LineMaterial = new Material( LineShader );
+
+ LineMaterial.hideFlags = HideFlags.HideAndDontSave;
+ }
+
+ public static void DrawCurve( Vector3[] allPoints, Vector2[] allNormals, Color[] allColors, int pointCount )
+ {
+ CreateMaterial();
+ LineMaterial.SetPass( ( MultiLine ? 1 : 0 ) );
+
+ GL.Begin( GL.TRIANGLE_STRIP );
+ for( int i = 0; i < pointCount; i++ )
+ {
+ GL.Color( allColors[ i ] );
+ GL.TexCoord( Zero );
+ GL.Vertex3( allPoints[ i ].x - allNormals[ i ].x, allPoints[ i ].y - allNormals[ i ].y, 0 );
+ GL.TexCoord( Up );
+ GL.Vertex3( allPoints[ i ].x + allNormals[ i ].x, allPoints[ i ].y + allNormals[ i ].y, 0 );
+ }
+ GL.End();
+
+ }
+
+ public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int type = 1 )
+ {
+ int segments = Mathf.FloorToInt( ( start - end ).magnitude / 20 ) * 3; // Three segments per distance of 20
+ return DrawBezier( start, startTangent, end, endTangent, color, width, segments, type );
+ }
+
+ public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int segments, int type = 1 )
+ {
+ return DrawBezier( start, startTangent, end, endTangent, color, color, width, segments, type );
+ }
+
+ public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color startColor, Color endColor, float width, int segments, int type = 1 )
+ {
+ int pointsCount = segments + 1;
+ int linesCount = segments;
+
+ HigherBoundArray = HigherBoundArray > pointsCount ? HigherBoundArray : pointsCount;
+
+ Allv3Points = Handles.MakeBezierPoints( start, end, startTangent, endTangent, pointsCount );
+ if( AllColors.Length < HigherBoundArray )
+ {
+ AllColors = new Color[ HigherBoundArray ];
+ AllPerpendiculars = new Vector2[ HigherBoundArray ];
+ }
+
+ startColor.a = ( type * 0.25f );
+ endColor.a = ( type * 0.25f );
+
+ float minX = Allv3Points[ 0 ].x;
+ float minY = Allv3Points[ 0 ].y;
+ float maxX = Allv3Points[ 0 ].x;
+ float maxY = Allv3Points[ 0 ].y;
+
+ float amount = 1 / (float)linesCount;
+ for( int i = 0; i < pointsCount; i++ )
+ {
+ if( i == 0 )
+ {
+ AllColors[ 0 ] = startColor;
+ StartPt.Set( startTangent.y, start.x );
+ EndPt.Set( start.y, startTangent.x );
+ }
+ else if( i == pointsCount - 1 )
+ {
+ AllColors[ pointsCount - 1 ] = endColor;
+ StartPt.Set( end.y, endTangent.x );
+ EndPt.Set( endTangent.y, end.x );
+ }
+ else
+ {
+ AllColors[ i ] = Color.LerpUnclamped( startColor, endColor, amount * i );
+
+ minX = ( Allv3Points[ i ].x < minX ) ? Allv3Points[ i ].x : minX;
+ minY = ( Allv3Points[ i ].y < minY ) ? Allv3Points[ i ].y : minY;
+ maxX = ( Allv3Points[ i ].x > maxX ) ? Allv3Points[ i ].x : maxX;
+ maxY = ( Allv3Points[ i ].y > maxY ) ? Allv3Points[ i ].y : maxY;
+ StartPt.Set( Allv3Points[ i + 1 ].y, Allv3Points[ i - 1 ].x );
+ EndPt.Set( Allv3Points[ i - 1 ].y, Allv3Points[ i + 1 ].x );
+ }
+ Aux1Vec2.Set( StartPt.x - EndPt.x, StartPt.y - EndPt.y );
+ FastNormalized( ref Aux1Vec2 );
+ //aux1Vec2.FastNormalized();
+ Aux1Vec2.Set( Aux1Vec2.x * width, Aux1Vec2.y * width );
+ AllPerpendiculars[ i ] = Aux1Vec2;
+ }
+
+ BoundBox.Set( minX, minY, ( maxX - minX ), ( maxY - minY ) );
+
+ DrawCurve( Allv3Points, AllPerpendiculars, AllColors, pointsCount );
+ return BoundBox;
+ }
+
+ private static void FastNormalized( ref Vector2 v )
+ {
+ float len = Mathf.Sqrt( v.x * v.x + v.y * v.y );
+ v.Set( v.x / len, v.y / len );
+ }
+
+ public static void Destroy()
+ {
+ GameObject.DestroyImmediate( LineMaterial );
+ LineMaterial = null;
+
+ Resources.UnloadAsset( LineShader );
+ LineShader = null;
+ }
+ }
+
+ //public static class VectorEx
+ //{
+ // public static void FastNormalized( this Vector2 v )
+ // {
+ // float len = Mathf.Sqrt( v.x * v.x + v.y * v.y );
+ // v.Set( v.x / len, v.y / len );
+ // }
+ //}
+}
+
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta
new file mode 100644
index 00000000..0f466abc
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7647d2525992b7748a587740fd596977
+timeCreated: 1481126956
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
new file mode 100644
index 00000000..385887e3
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
@@ -0,0 +1,1535 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public sealed class InputPort : WirePort
+ {
+ private const string InputDefaultNameStr = "Input";
+ [SerializeField]
+ private int m_externalNodeLink = -1;
+
+ [SerializeField]
+ private int m_externalPortLink = -1;
+
+ [SerializeField]
+ private string m_externalLinkId = string.Empty;
+
+ [SerializeField]
+ private bool m_typeLocked;
+
+ [SerializeField]
+ private string m_internalData = string.Empty;
+
+ [SerializeField]
+ private string m_internalDataWrapper = string.Empty;
+
+ [SerializeField]
+ private string m_dataName = string.Empty;
+
+ [SerializeField]
+ private string m_internalDataPropertyLabel = string.Empty;
+
+ // this will only is important on master node
+ [SerializeField]
+ private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment;
+
+ [SerializeField]
+ private PortGenType m_genType;
+
+ private string m_propertyName = string.Empty;
+ private int m_cachedPropertyId = -1;
+
+ private int m_cachedIntShaderID = -1;
+ private int m_cachedFloatShaderID = -1;
+ private int m_cachedVectorShaderID = -1;
+ private int m_cachedColorShaderID = -1;
+ private int m_cached2DShaderID = -1;
+ private int m_cachedDefaultTexShaderID = -1;
+
+ [SerializeField]
+ private bool m_drawInternalData = false;
+
+ //[SerializeField]
+ //private RenderTexture m_inputPreview = null;
+ //[SerializeField]
+ private RenderTexture m_inputPreviewTexture = null;
+ private Material m_inputPreviewMaterial = null;
+ private Shader m_inputPreviewShader = null;
+
+ [SerializeField]
+ private int m_previewInternalInt = 0;
+ [SerializeField]
+ private float m_previewInternalFloat = 0;
+ [SerializeField]
+ private Vector2 m_previewInternalVec2 = Vector2.zero;
+ [SerializeField]
+ private Vector3 m_previewInternalVec3 = Vector3.zero;
+ [SerializeField]
+ private Vector4 m_previewInternalVec4 = Vector4.zero;
+ [SerializeField]
+ private Color m_previewInternalColor = Color.clear;
+ [SerializeField]
+ private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity;
+
+ private int m_propertyNameInt = 0;
+ private ParentNode m_node = null;
+
+ public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; }
+ public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
+ {
+ m_dataName = name;
+ m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
+ m_typeLocked = typeLocked;
+ m_category = category;
+ m_genType = genType;
+ }
+
+ public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
+ {
+ m_dataName = dataName;
+ m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
+ m_typeLocked = typeLocked;
+ m_category = category;
+ m_genType = genType;
+ }
+
+ public void SetExternalLink( int nodeId, int portId )
+ {
+ m_externalNodeLink = nodeId;
+ m_externalPortLink = portId;
+ }
+
+ public override bool CheckValidType( WirePortDataType dataType )
+ {
+ if( m_typeLocked )
+ return ( dataType == m_dataType );
+
+ return base.CheckValidType( dataType );
+ }
+
+ public override void FullDeleteConnections()
+ {
+ UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true );
+ }
+
+ public override void NotifyExternalRefencesOnChange()
+ {
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
+ if( node )
+ {
+ OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId );
+ port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
+ node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
+ }
+ }
+ }
+
+ public void UpdatePreviewInternalData()
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break;
+ case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break;
+ case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break;
+ case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break;
+ case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break;
+ case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break;
+ }
+ }
+
+ void UpdateVariablesFromInternalData()
+ {
+ string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
+ bool reset = ( data == null || data.Length == 0 );
+ m_internalDataUpdated = false;
+ try
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:break;
+ case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break;
+ case WirePortDataType.INT:
+ {
+ if( reset )
+ {
+ m_previewInternalInt = 0;
+ }
+ else
+ {
+ if( data[ 0 ].Contains( "." ) )
+ {
+ m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] );
+ }
+ else
+ {
+ m_previewInternalInt = Convert.ToInt32( data[ 0 ] );
+ }
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ if( reset )
+ {
+ m_previewInternalVec2 = Vector2.zero;
+ }
+ else
+ {
+ if( data.Length < 2 )
+ {
+ m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
+ m_previewInternalVec2.y = 0;
+ }
+ else
+ {
+ m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
+ m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] );
+ }
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ if( reset )
+ {
+ m_previewInternalVec3 = Vector3.zero;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 3 );
+ for( int i = 0; i < count; i++ )
+ {
+ m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] );
+ }
+ if( count < 3 )
+ {
+ for( int i = count; i < 3; i++ )
+ {
+ m_previewInternalVec3[ i ] = 0;
+ }
+ }
+ }
+
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ if( reset )
+ {
+ m_previewInternalVec4 = Vector4.zero;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 4 );
+ for( int i = 0; i < count; i++ )
+ {
+ m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] );
+ }
+ if( count < 4 )
+ {
+ for( int i = count; i < 4; i++ )
+ {
+ m_previewInternalVec4[ i ] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ if( reset )
+ {
+ m_previewInternalColor = Color.black;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 4 );
+ for( int i = 0; i < count; i++ )
+ {
+ m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] );
+ }
+ if( count < 4 )
+ {
+ for( int i = count; i < 4; i++ )
+ {
+ m_previewInternalColor[ i ] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ if( reset )
+ {
+ m_previewInternalMatrix4x4 = Matrix4x4.identity;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 16 );
+ int overallIdx = 0;
+ for( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ if( overallIdx < count )
+ {
+ m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] );
+ }
+ else
+ {
+ m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 );
+ }
+ overallIdx++;
+ }
+ }
+ }
+ }
+ break;
+ }
+ }
+ catch( Exception e )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ Debug.LogException( e );
+ }
+ }
+
+ void UpdateInternalDataFromVariables( bool forceDecimal = false )
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:break;
+ case WirePortDataType.FLOAT:
+ {
+ if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat )
+ m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0
+ else
+ m_internalData = m_previewInternalFloat.ToString();
+ m_internalDataWrapper = string.Empty;
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ m_internalData = m_previewInternalInt.ToString();
+ m_internalDataWrapper = string.Empty;
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec2.y.ToString();
+ m_internalDataWrapper = "float2( {0} )";
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec3.z.ToString();
+ m_internalDataWrapper = "float3( {0} )";
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec4.w.ToString();
+
+ m_internalDataWrapper = "float4( {0} )";
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalColor.a.ToString();
+
+ m_internalDataWrapper = "float4( {0} )";
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString();
+
+ m_internalDataWrapper = "float3x3( {0} )";
+
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString();
+
+ m_internalDataWrapper = "float4x4( {0} )";
+ }
+ break;
+ }
+ }
+
+ //This gets the 3x3 matrix inside of the 4x4
+ private string Matrix3x3WrappedData()
+ {
+ string tempInternal = string.Empty;
+
+ string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
+ if( data.Length == 16 )
+ {
+ int o = 0;
+ for( int i = 0; i < 8; i++ )
+ {
+ if( i == 3 || i == 6 )
+ o++;
+ tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR;
+ }
+
+ tempInternal += data[ 10 ];
+
+ return String.Format( m_internalDataWrapper, tempInternal );
+ }
+ else
+ {
+ return String.Format( m_internalDataWrapper, m_internalData );
+ }
+ }
+
+ private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector )
+ {
+ m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId;
+ ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
+ if( outsideGraph.SamplingThroughMacros )
+ {
+ if( outsideGraph.IsSRP )
+ {
+ dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData ));
+ }
+ else
+ {
+ dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData ));
+ }
+ }
+ else
+ {
+ dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" );
+ }
+
+ return m_internalData;
+ }
+
+ //TODO: Replace GenerateShaderForOutput(...) calls to this one
+ // This is a new similar method to GenerateShaderForOutput(...) which always autocasts
+ public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector )
+ {
+ InputPort linkPort = ExternalLink;
+ if( linkPort != null )
+ {
+ return linkPort.GeneratePortInstructions( ref dataCollector );
+ }
+
+ string result = string.Empty;
+ if( m_externalReferences.Count > 0 && !m_locked )
+ {
+ result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false );
+ if( m_externalReferences[ 0 ].DataType != m_dataType )
+ {
+ result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result );
+ }
+ }
+ else
+ {
+ UpdateInternalDataFromVariables( true );
+ if( DataType == WirePortDataType.FLOAT3x3 )
+ result = Matrix3x3WrappedData();
+ else if( DataType == WirePortDataType.SAMPLER2D )
+ result = SamplerWrappedData( ref dataCollector );
+ else
+ result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData;
+ }
+ return result;
+ }
+
+ public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ InputPort linkPort = ExternalLink;
+ if( linkPort != null )
+ {
+ return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar );
+ }
+
+ string result = string.Empty;
+ if( m_externalReferences.Count > 0 && !m_locked )
+ {
+ result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
+ }
+ else
+ {
+ UpdateInternalDataFromVariables( true );
+ if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
+ {
+ if( DataType == WirePortDataType.FLOAT3x3 )
+ result = Matrix3x3WrappedData();
+ else
+ result = String.Format( m_internalDataWrapper, m_internalData );
+ }
+ else
+ {
+ result = m_internalData;
+ }
+ }
+ return result;
+ }
+
+ public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false )
+ {
+ InputPort linkPort = ExternalLink;
+ if( linkPort != null )
+ {
+ return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast );
+ }
+
+ string result = string.Empty;
+ if( m_externalReferences.Count > 0 && !m_locked )
+ {
+ result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
+ if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType )
+ {
+ result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result );
+ }
+ }
+ else
+ {
+ UpdateInternalDataFromVariables( true );
+ if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
+ {
+ if( DataType == WirePortDataType.FLOAT3x3 )
+ result = Matrix3x3WrappedData();
+ else
+ result = String.Format( m_internalDataWrapper, m_internalData );
+ }
+ else
+ {
+ result = m_internalData;
+ }
+ }
+
+ return result;
+ }
+
+ public OutputPort GetOutputConnection( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId );
+ }
+ return null;
+ }
+
+ public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
+ if( node is WireNode || node is RelayNode )
+ {
+ return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID );
+ }
+
+ return node;
+ }
+ return null;
+ }
+
+ public ParentNode GetOutputNode( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
+ }
+ return null;
+ }
+
+ public bool TypeLocked
+ {
+ get { return m_typeLocked; }
+ }
+
+ public void WriteToString( ref string myString )
+ {
+ if( m_externalReferences.Count != 1 || m_isDummy )
+ {
+ return;
+ }
+
+ IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam );
+ IOUtils.AddFieldValueToString( ref myString, m_nodeId );
+ IOUtils.AddFieldValueToString( ref myString, m_portId );
+ IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId );
+ IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId );
+ IOUtils.AddLineTerminator( ref myString );
+ }
+
+ public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
+ {
+ string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:
+ {
+ InternalData = owner.EditorGUITextField( rect, label, InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ {
+ FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ Vector3 currVec3 = Vector3.zero;
+ for( int i = 0; i < 3; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ currVec3.Set( currVec.x, currVec.y, currVec.z );
+ EditorGUI.BeginChangeCheck();
+ currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 );
+ rect.y += 2*EditorGUIUtility.singleLineHeight;
+ if( EditorGUI.EndChangeCheck() )
+ {
+ currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ for( int i = 0; i < 4; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ EditorGUI.BeginChangeCheck();
+ currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec );
+ rect.y += 2*EditorGUIUtility.singleLineHeight;
+ if( EditorGUI.EndChangeCheck() )
+ {
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData );
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData );
+ }
+ break;
+ }
+ }
+
+ public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
+ {
+ string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.FLOAT:
+ {
+ FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ Vector3 currVec3 = Vector3.zero;
+ for( int i = 0; i < 3; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ currVec3.Set( currVec.x, currVec.y, currVec.z );
+ EditorGUI.BeginChangeCheck();
+ currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ for( int i = 0; i < 4; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ EditorGUI.BeginChangeCheck();
+ currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData );
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData );
+ }
+ break;
+ }
+ }
+ public bool IsZeroInternalData
+ {
+ get
+ {
+ switch( m_dataType )
+ {
+
+ case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f;
+ case WirePortDataType.UINT:
+ case WirePortDataType.INT: return m_previewInternalInt == 0;
+ case WirePortDataType.FLOAT2:
+ return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec2.y ) < 0.001f);
+ case WirePortDataType.FLOAT3:
+ return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec3.y ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec3.z ) < 0.001f );
+ case WirePortDataType.FLOAT4:
+ return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec4.y ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec4.z ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec4.w ) < 0.001f );
+ case WirePortDataType.COLOR:
+ return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f &&
+ Mathf.Abs( m_previewInternalColor.g ) < 0.001f &&
+ Mathf.Abs( m_previewInternalColor.b ) < 0.001f &&
+ Mathf.Abs( m_previewInternalColor.a ) < 0.001f);
+
+ }
+ return true;
+ }
+ }
+ public float FloatInternalData
+ {
+ set { m_previewInternalFloat = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalFloat; }
+ }
+
+ public int IntInternalData
+ {
+ set { m_previewInternalInt = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalInt; }
+ }
+
+ public Vector2 Vector2InternalData
+ {
+ set { m_previewInternalVec2 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalVec2; }
+ }
+
+ public Vector3 Vector3InternalData
+ {
+ set { m_previewInternalVec3 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalVec3; }
+ }
+
+ public Vector4 Vector4InternalData
+ {
+ set { m_previewInternalVec4 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalVec4; }
+ }
+
+ public Color ColorInternalData
+ {
+ set { m_previewInternalColor = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalColor; }
+ }
+
+ public Matrix4x4 Matrix4x4InternalData
+ {
+ set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalMatrix4x4; }
+ }
+
+ public string SamplerInternalData
+ {
+ set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; }
+ get { return m_internalData; }
+ }
+
+ public override void ForceClearConnection()
+ {
+ UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true );
+ }
+
+ private bool m_internalDataUpdated = false;
+ private string m_displayInternalData = string.Empty;
+ public string DisplayInternalData
+ {
+ get
+ {
+ if( !m_internalDataUpdated )
+ {
+ UpdateInternalDataFromVariables();
+ m_internalDataUpdated = true;
+ m_displayInternalData = "( "+ m_internalData + " )";
+ }
+ return m_displayInternalData;
+ }
+ }
+
+ public string InternalData
+ {
+ get
+ {
+ UpdateInternalDataFromVariables();
+ return m_internalData;
+ }
+ set
+ {
+ m_internalData = value;
+ UpdateVariablesFromInternalData();
+ }
+ }
+
+ public string WrappedInternalData
+ {
+ get
+ {
+ UpdateInternalDataFromVariables();
+ return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData );
+ }
+ }
+
+ public override WirePortDataType DataType
+ {
+ get { return base.DataType; }
+ // must be set to update internal data. do not delete
+ set
+ {
+ m_internalDataUpdated = false;
+ switch( DataType )
+ {
+ case WirePortDataType.FLOAT:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break;
+ case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break;
+ case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break;
+ case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalVec2.x;
+ m_previewInternalVec3.y = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalVec2.x;
+ m_previewInternalVec4.y = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalVec2.x;
+ m_previewInternalColor.g = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalVec3.x;
+ m_previewInternalVec2.y = m_previewInternalVec3.y;
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalVec3.x;
+ m_previewInternalVec4.y = m_previewInternalVec3.y;
+ m_previewInternalVec4.z = m_previewInternalVec3.z;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y;
+ m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalVec3.x;
+ m_previewInternalColor.g = m_previewInternalVec3.y;
+ m_previewInternalColor.b = m_previewInternalVec3.z;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalVec4.x;
+ m_previewInternalVec2.y = m_previewInternalVec4.y;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalVec4.x;
+ m_previewInternalVec3.y = m_previewInternalVec4.y;
+ m_previewInternalVec3.z = m_previewInternalVec4.z;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y;
+ m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z;
+ m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalVec4.x;
+ m_previewInternalColor.g = m_previewInternalVec4.y;
+ m_previewInternalColor.b = m_previewInternalVec4.z;
+ m_previewInternalColor.a = m_previewInternalVec4.w;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ];
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ];
+ m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ];
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ];
+ m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ];
+ m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ];
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ];
+ m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ];
+ m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ];
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break;
+ }
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalColor.r;
+ m_previewInternalVec2.y = m_previewInternalColor.g;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalColor.r;
+ m_previewInternalVec3.y = m_previewInternalColor.g;
+ m_previewInternalVec3.z = m_previewInternalColor.b;
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalColor.r;
+ m_previewInternalVec4.y = m_previewInternalColor.g;
+ m_previewInternalVec4.z = m_previewInternalColor.b;
+ m_previewInternalVec4.w = m_previewInternalColor.a;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g;
+ m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b;
+ m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break;
+ }
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break;
+ case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break;
+ }
+ }
+ break;
+ }
+ base.DataType = value;
+ }
+ }
+
+ public string DataName
+ {
+ get { return m_dataName; }
+ set { m_dataName = value; }
+ }
+
+ public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } }
+ public MasterNodePortCategory Category
+ {
+ set { m_category = value; }
+ get { return m_category; }
+ }
+
+ private int CachedIntPropertyID
+ {
+ get
+ {
+ if( m_cachedIntShaderID == -1 )
+ m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" );
+ return m_cachedIntShaderID;
+ }
+ }
+
+ private int CachedFloatPropertyID
+ {
+ get
+ {
+ if( m_cachedFloatShaderID == -1 )
+ m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" );
+ return m_cachedFloatShaderID;
+ }
+ }
+
+ private int CachedVectorPropertyID
+ {
+ get
+ {
+ if( m_cachedVectorShaderID == -1 )
+ m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" );
+ return m_cachedVectorShaderID;
+ }
+ }
+
+ private int CachedColorPropertyID
+ {
+ get
+ {
+ if( m_cachedColorShaderID == -1 )
+ m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" );
+ return m_cachedColorShaderID;
+ }
+ }
+
+ private int CachedDefaultTexPropertyID
+ {
+ get
+ {
+ if( m_cachedDefaultTexShaderID == -1 )
+ m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" );
+ return m_cachedDefaultTexShaderID;
+ }
+ }
+
+ private int Cached2DPropertyID
+ {
+ get
+ {
+ if( m_cached2DShaderID == -1 )
+ m_cached2DShaderID = Shader.PropertyToID( "_Input2D" );
+ return m_cached2DShaderID;
+ }
+ }
+
+ public int CachedPropertyId
+ {
+ get { return m_cachedPropertyId; }
+ }
+
+ public bool InputNodeHasPreview( ParentGraph container )
+ {
+ ParentNode node = null;
+ if( m_externalReferences.Count > 0)
+ {
+ node = container.GetNode( m_externalReferences[ 0 ].NodeId );
+ }
+
+ if( node != null )
+ return node.HasPreviewShader;
+
+ return false;
+ }
+
+ public void PreparePortCacheID()
+ {
+ if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) )
+ {
+ m_propertyNameInt = PortId;
+ m_propertyName = "_" + Convert.ToChar( PortId + 65 );
+ m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
+ }
+
+ if( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
+ }
+
+ public void SetPreviewInputTexture( ParentGraph container )
+ {
+ PreparePortCacheID();
+
+ if( (object)m_node == null )
+ {
+ m_node = container.GetNode( NodeId );
+ //m_node = UIUtils.GetNode( NodeId );
+ }
+
+ if( ExternalReferences.Count>0 )
+ {
+ m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture );
+ }
+ //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture );
+ }
+
+ private void SetPortPreviewShader( Shader portShader )
+ {
+ if( m_inputPreviewShader != portShader )
+ {
+ m_inputPreviewShader = portShader;
+ InputPreviewMaterial.shader = portShader;
+ }
+ }
+
+ public void SetPreviewInputValue( ParentGraph container )
+ {
+ if( m_inputPreviewTexture == null )
+ {
+ m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
+ m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat;
+ }
+
+ switch( DataType )
+ {
+ case WirePortDataType.INT:
+ {
+ SetPortPreviewShader( UIUtils.IntShader );
+
+ InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt );
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ {
+ SetPortPreviewShader( UIUtils.FloatShader );
+ //Debug.Log( m_previewInternalFloat );
+ InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat );
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ SetPortPreviewShader( UIUtils.Vector2Shader );
+
+ Vector2 v2 = m_previewInternalVec2;// Vector2InternalData;
+ InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ SetPortPreviewShader( UIUtils.Vector3Shader );
+
+ Vector3 v3 = m_previewInternalVec3;// Vector3InternalData;
+ InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) );
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ SetPortPreviewShader( UIUtils.Vector4Shader );
+
+ InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 );
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ SetPortPreviewShader( UIUtils.ColorShader );
+
+ InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor );
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ SetPortPreviewShader( UIUtils.FloatShader );
+
+ InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 );
+ }
+ break;
+ case WirePortDataType.SAMPLER2D:
+ {
+ SetPortPreviewShader( UIUtils.Texture2DShader );
+ }
+ break;
+ default:
+ {
+ SetPortPreviewShader( UIUtils.FloatShader );
+
+ InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 );
+ }
+ break;
+ }
+
+ RenderTexture temp = RenderTexture.active;
+ RenderTexture.active = m_inputPreviewTexture;
+ Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial );
+ RenderTexture.active = temp;
+
+ PreparePortCacheID();
+
+ //if( (object)m_node == null )
+ // m_node = UIUtils.GetNode( NodeId );
+
+ if( (object)m_node == null )
+ {
+ m_node = container.GetNode( NodeId );
+ //m_node = UIUtils.GetNode( NodeId );
+ }
+ //m_propertyName = "_A";
+ //Debug.Log( m_propertyName );
+ m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture );
+ }
+
+ public override void ChangePortId( int newPortId )
+ {
+ if( IsConnected )
+ {
+ int count = ExternalReferences.Count;
+ for( int connIdx = 0; connIdx < count; connIdx++ )
+ {
+ int nodeId = ExternalReferences[ connIdx ].NodeId;
+ int portId = ExternalReferences[ connIdx ].PortId;
+ ParentNode node = UIUtils.GetNode( nodeId );
+ if( node != null )
+ {
+ OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
+ int outputCount = outputPort.ExternalReferences.Count;
+ for( int j = 0; j < outputCount; j++ )
+ {
+ if( outputPort.ExternalReferences[ j ].NodeId == NodeId &&
+ outputPort.ExternalReferences[ j ].PortId == PortId )
+ {
+ outputPort.ExternalReferences[ j ].PortId = newPortId;
+ }
+ }
+ }
+ }
+ }
+
+ PortId = newPortId;
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ //if ( m_inputPreview != null )
+ // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview );
+ //m_inputPreview = null;
+
+ if( m_inputPreviewTexture != null )
+ UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture );
+ m_inputPreviewTexture = null;
+
+ if( m_inputPreviewMaterial != null )
+ UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial );
+ m_inputPreviewMaterial = null;
+
+ m_inputPreviewShader = null;
+
+ m_node = null;
+ }
+
+ public Shader InputPreviewShader
+ {
+ get
+ {
+ if( m_inputPreviewShader == null )
+ m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float
+
+ if( m_inputPreviewShader == null )
+ m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" );
+
+ return m_inputPreviewShader;
+ }
+ set
+ {
+ m_inputPreviewShader = value;
+ }
+ }
+
+ public Material InputPreviewMaterial
+ {
+ get
+ {
+ if( m_inputPreviewMaterial == null )
+ m_inputPreviewMaterial = new Material( InputPreviewShader );
+
+ return m_inputPreviewMaterial;
+ }
+ //set
+ //{
+ // m_inputPreviewMaterial = value;
+ //}
+ }
+
+ public override string Name
+ {
+ get { return m_name; }
+ set
+ {
+ m_name = value;
+ m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value;
+ m_dirtyLabelSize = true;
+ }
+ }
+
+ public string InternalDataName
+ {
+ get { return m_internalDataPropertyLabel; }
+ set { m_internalDataPropertyLabel = value; }
+ }
+
+ public bool AutoDrawInternalData
+ {
+ get { return m_drawInternalData; }
+ set { m_drawInternalData = value; }
+ }
+
+ public PortGenType GenType
+ {
+ get { return m_genType; }
+ set { m_genType = value; }
+ }
+
+ public bool ValidInternalData
+ {
+ get
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT3:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ case WirePortDataType.COLOR:
+ case WirePortDataType.INT: return true;
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.SAMPLER1D:
+ case WirePortDataType.SAMPLER2D:
+ case WirePortDataType.SAMPLER3D:
+ case WirePortDataType.SAMPLERCUBE:
+ default: return false;
+ }
+ }
+ }
+
+ //public RenderTexture InputPreviewTexture
+ //{
+ // get
+ // {
+ // if( IsConnected )
+ // return GetOutputConnection( 0 ).OutputPreviewTexture;
+ // else
+ // return m_inputPreviewTexture;
+ // }
+ //}
+
+ public RenderTexture InputPreviewTexture( ParentGraph container )
+ {
+ if( IsConnected )
+ {
+ if( m_externalReferences.Count > 0 )
+ return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture;
+ else
+ return null;
+ }
+ else
+ {
+ return m_inputPreviewTexture;
+ }
+ }
+
+ public string ExternalLinkId
+ {
+ get { return m_externalLinkId; }
+ set
+ {
+ m_externalLinkId = value;
+ if( string.IsNullOrEmpty( value ) )
+ {
+ m_externalNodeLink = -1;
+ m_externalPortLink = -1;
+ }
+ }
+ }
+
+ public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } }
+ public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } }
+
+ public bool HasConnectedExternalLink
+ {
+ get
+ {
+ InputPort link = ExternalLink;
+ return ( link != null && link.IsConnected );
+ }
+ }
+
+ public InputPort ExternalLink
+ {
+ get
+ {
+ if( HasExternalLink )
+ {
+ ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink );
+ if( linkNode != null )
+ {
+ return linkNode.GetInputPortByUniqueId( m_externalPortLink );
+ }
+ }
+ return null;
+ }
+ }
+
+ public ParentNode ExternalLinkNode
+ {
+ get
+ {
+ if( HasExternalLink )
+ {
+ return UIUtils.GetNode( m_externalNodeLink );
+ }
+ return null;
+ }
+ }
+ }
+}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta
new file mode 100644
index 00000000..421ab30b
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e8199169aaf7f404492a0f2353fb52f9
+timeCreated: 1481126960
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs
new file mode 100644
index 00000000..3050aa85
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs
@@ -0,0 +1,306 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEditor;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ public sealed class OutputPort : WirePort
+ {
+ public delegate void OnNewPreviewRTCreated();
+ public OnNewPreviewRTCreated OnNewPreviewRTCreatedEvent;
+
+ [SerializeField]
+ private bool m_connectedToMasterNode;
+
+ [SerializeField]
+ private bool[] m_isLocalValue = { false, false};
+
+ [SerializeField]
+ private string[] m_localOutputValue = { string.Empty,string.Empty};
+
+ //[SerializeField]
+ //private int m_isLocalWithPortType = 0;
+
+ private RenderTexture m_outputPreview = null;
+ private Material m_outputMaskMaterial = null;
+
+ private int m_indexPreviewOffset = 0;
+
+ public OutputPort( ParentNode owner, int nodeId, int portId, WirePortDataType dataType, string name ) : base( nodeId, portId, dataType, name )
+ {
+ LabelSize = Vector2.zero;
+ OnNewPreviewRTCreatedEvent += owner.SetPreviewDirtyFromOutputs;
+ }
+
+ public string ErrorValue
+ {
+ get
+ {
+ string value = string.Empty;
+ switch( m_dataType )
+ {
+ default:
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT: value = "(0)"; break;
+ case WirePortDataType.FLOAT2: value = "half2(0,0)"; break;
+ case WirePortDataType.FLOAT3: value = "half3(0,0,0)"; break;
+ case WirePortDataType.COLOR:
+ case WirePortDataType.FLOAT4: value = "half4(0,0,0,0)"; break;
+ case WirePortDataType.FLOAT3x3: value = "half3x3(0,0,0,0,0,0,0,0,0)"; break;
+ case WirePortDataType.FLOAT4x4: value = "half4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)"; break;
+ }
+ return value;
+ }
+ }
+
+ public bool ConnectedToMasterNode
+ {
+ get { return m_connectedToMasterNode; }
+ set { m_connectedToMasterNode = value; }
+ }
+
+ public override void FullDeleteConnections()
+ {
+ UIUtils.DeleteConnection( false, m_nodeId, m_portId, true, true );
+ }
+
+ public bool HasConnectedNode
+ {
+ get
+ {
+ int count = m_externalReferences.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( UIUtils.GetNode( m_externalReferences[ i ].NodeId ).IsConnected )
+ return true;
+ }
+ return false;
+ }
+ }
+ public InputPort GetInputConnection( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetInputPortByUniqueId( m_externalReferences[ connID ].PortId );
+ }
+ return null;
+ }
+
+ public ParentNode GetInputNode( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
+ }
+ return null;
+ }
+
+ public override void NotifyExternalRefencesOnChange()
+ {
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
+ if( node )
+ {
+ node.CheckSpherePreview();
+ InputPort port = node.GetInputPortByUniqueId( m_externalReferences[ i ].PortId );
+ port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
+ node.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
+ }
+ }
+ }
+
+ public void ChangeTypeWithRestrictions( WirePortDataType newType, int restrictions )
+ {
+ if( m_dataType != newType )
+ {
+ DataType = newType;
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ ParentNode inNode = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
+ InputPort inputPort = inNode.GetInputPortByUniqueId( m_externalReferences[ i ].PortId );
+
+ bool valid = false;
+ if( restrictions == 0 )
+ {
+ valid = true;
+ }
+ else
+ {
+ valid = ( restrictions & (int)inputPort.DataType ) != 0;
+ }
+
+ if( valid )
+ {
+ inNode.CheckSpherePreview();
+ inputPort.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
+ inNode.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
+ }
+ else
+ {
+ InvalidateConnection( m_externalReferences[ i ].NodeId, m_externalReferences[ i ].PortId );
+ inputPort.InvalidateConnection( NodeId, PortId );
+ i--;
+ }
+ }
+ }
+ }
+
+ public override void ChangePortId( int newPortId )
+ {
+ if( IsConnected )
+ {
+ int count = ExternalReferences.Count;
+ for( int connIdx = 0; connIdx < count; connIdx++ )
+ {
+ int nodeId = ExternalReferences[ connIdx ].NodeId;
+ int portId = ExternalReferences[ connIdx ].PortId;
+ ParentNode node = UIUtils.GetNode( nodeId );
+ if( node != null )
+ {
+ InputPort inputPort = node.GetInputPortByUniqueId( portId );
+ int inputCount = inputPort.ExternalReferences.Count;
+ for( int j = 0; j < inputCount; j++ )
+ {
+ if( inputPort.ExternalReferences[ j ].NodeId == NodeId &&
+ inputPort.ExternalReferences[ j ].PortId == PortId )
+ {
+ inputPort.ExternalReferences[ j ].PortId = newPortId;
+ }
+ }
+ }
+ }
+ }
+
+ PortId = newPortId;
+ }
+
+ public string ConfigOutputLocalValue( PrecisionType precisionType, string value, string customName, MasterNodePortCategory category )
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ ParentGraph currentGraph = UIUtils.GetNode( NodeId ).ContainerGraph;
+ string autoGraphId = currentGraph.GraphId > 0 ? "_g" + currentGraph.GraphId : string.Empty;
+ m_localOutputValue[idx] = string.IsNullOrEmpty( customName ) ? ( "temp_output_" + m_nodeId + "_" + PortId + autoGraphId ) : customName;
+ m_isLocalValue[idx] = true;
+ //m_isLocalWithPortType |= (int)category;
+ return string.Format( Constants.LocalValueDecWithoutIdent, UIUtils.PrecisionWirePortToCgType( precisionType, DataType ), m_localOutputValue[idx], value );
+ }
+
+ public void SetLocalValue( string value, MasterNodePortCategory category )
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ m_isLocalValue[idx] = true;
+ m_localOutputValue[ idx ] = value;
+ //m_isLocalWithPortType |= (int)category;
+ }
+
+ public void ResetLocalValue()
+ {
+ for( int i = 0; i < m_localOutputValue.Length; i++ )
+ {
+ m_localOutputValue[ i ] = string.Empty;
+ m_isLocalValue[i] = false;
+ }
+ //m_isLocalWithPortType = 0;
+ }
+
+ public void ResetLocalValueIfNot( MasterNodePortCategory category )
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ for( int i = 0; i < m_localOutputValue.Length; i++ )
+ {
+ if( i != idx )
+ {
+ m_localOutputValue[ i ] = string.Empty;
+ m_isLocalValue[ i ] = false;
+ }
+ }
+ }
+
+ public void ResetLocalValueOnCategory( MasterNodePortCategory category )
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ m_localOutputValue[ idx ] = string.Empty;
+ m_isLocalValue[ idx ] = false;
+ }
+
+ public bool IsLocalOnCategory( MasterNodePortCategory category )
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ return m_isLocalValue[ idx ];
+ //return ( m_isLocalWithPortType & (int)category ) != 0; ;
+ }
+
+ public override void ForceClearConnection()
+ {
+ UIUtils.DeleteConnection( false, m_nodeId, m_portId, false, true );
+ }
+
+ public bool IsLocalValue( MasterNodePortCategory category )
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ return m_isLocalValue[ idx ];
+ }
+
+ public string LocalValue(MasterNodePortCategory category)
+ {
+ int idx = UIUtils.PortCategorytoAttayIdx( category );
+ return m_localOutputValue[idx];
+ }
+
+ public RenderTexture OutputPreviewTexture
+ {
+ get
+ {
+ if( m_outputPreview == null )
+ {
+ m_outputPreview = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
+ m_outputPreview.wrapMode = TextureWrapMode.Repeat;
+ if( OnNewPreviewRTCreatedEvent != null )
+ OnNewPreviewRTCreatedEvent();
+ }
+
+ return m_outputPreview;
+ }
+ set { m_outputPreview = value; }
+ }
+
+ public int IndexPreviewOffset
+ {
+ get { return m_indexPreviewOffset; }
+ set { m_indexPreviewOffset = value; }
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ if( m_outputPreview != null )
+ UnityEngine.ScriptableObject.DestroyImmediate( m_outputPreview );
+ m_outputPreview = null;
+
+ if( m_outputMaskMaterial != null )
+ UnityEngine.ScriptableObject.DestroyImmediate( m_outputMaskMaterial );
+ m_outputMaskMaterial = null;
+
+ OnNewPreviewRTCreatedEvent = null;
+ }
+
+ public Material MaskingMaterial
+ {
+ get
+ {
+ if( m_outputMaskMaterial == null )
+ {
+ //m_outputMaskMaterial = new Material( AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "9c34f18ebe2be3e48b201b748c73dec0" ) ) );
+ m_outputMaskMaterial = new Material( UIUtils.MaskingShader );
+ }
+ return m_outputMaskMaterial;
+ }
+ //set { m_outputMaskMaterial = value; }
+ }
+ }
+}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta
new file mode 100644
index 00000000..9825de10
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 82722ce1ba0df314490a9362e503727c
+timeCreated: 1481126957
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs
new file mode 100644
index 00000000..6753ff02
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ public class WireBezierReference
+ {
+ private Rect m_boundingBox;
+ private int m_inNodeId;
+ private int m_inPortId;
+ private int m_outNodeId;
+ private int m_outPortId;
+
+ public WireBezierReference()
+ {
+ m_boundingBox = new Rect();
+ m_inNodeId = -1;
+ m_inPortId = -1;
+ m_outNodeId = -1;
+ m_outPortId = -1;
+ }
+
+ public WireBezierReference( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId )
+ {
+ UpdateInfo( ref area, inNodeId, inPortId, outNodeId, outPortId );
+ }
+
+ public void UpdateInfo( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId )
+ {
+ m_boundingBox = area;
+ m_inNodeId = inNodeId;
+ m_inPortId = inPortId;
+ m_outNodeId = outNodeId;
+ m_outPortId = outPortId;
+ }
+
+ public bool Contains( Vector2 position )
+ {
+ return m_boundingBox.Contains( position );
+ }
+
+ public void DebugDraw()
+ {
+ GUI.Label( m_boundingBox, string.Empty, UIUtils.GetCustomStyle( CustomStyle.MainCanvasTitle ));
+ }
+
+ public override string ToString()
+ {
+ return string.Format( "In node: {0} port: {1} -> Out node: {2} port: {3}", m_inNodeId, m_inPortId, m_outNodeId, m_outPortId );
+ }
+
+ public Rect BoundingBox { get { return m_boundingBox; } }
+ public int InNodeId { get { return m_inNodeId; } }
+ public int InPortId { get { return m_inPortId; } }
+ public int OutNodeId { get { return m_outNodeId; } }
+ public int OutPortId { get { return m_outPortId; } }
+ }
+}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta
new file mode 100644
index 00000000..df5640c3
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 499682ec40529f44480d58747ad7ab44
+timeCreated: 1481126955
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs
new file mode 100644
index 00000000..326bc871
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs
@@ -0,0 +1,597 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ public enum WirePortDataType
+ {
+ OBJECT = 1 << 1,
+ FLOAT = 1 << 2,
+ FLOAT2 = 1 << 3,
+ FLOAT3 = 1 << 4,
+ FLOAT4 = 1 << 5,
+ FLOAT3x3 = 1 << 6,
+ FLOAT4x4 = 1 << 7,
+ COLOR = 1 << 8,
+ INT = 1 << 9,
+ SAMPLER1D = 1 << 10,
+ SAMPLER2D = 1 << 11,
+ SAMPLER3D = 1 << 12,
+ SAMPLERCUBE = 1 << 13,
+ UINT = 1 << 14
+ }
+
+ public enum VariableQualifiers
+ {
+ In = 0,
+ Out,
+ InOut
+ }
+
+ public struct WirePortDataTypeComparer : IEqualityComparer<WirePortDataType>
+ {
+ public bool Equals( WirePortDataType x, WirePortDataType y )
+ {
+ return x == y;
+ }
+
+ public int GetHashCode( WirePortDataType obj )
+ {
+ // you need to do some thinking here,
+ return (int)obj;
+ }
+ }
+
+ [System.Serializable]
+ public class WirePort
+ {
+ private const double PortClickTime = 0.2;
+
+ private double m_lastTimeClicked = -1;
+
+ private Vector2 m_labelSize;
+ private Vector2 m_unscaledLabelSize;
+ protected bool m_dirtyLabelSize = true;
+
+ private bool m_isEditable = false;
+ private bool m_editingName = false;
+
+ protected int m_portRestrictions = 0;
+
+ private bool m_repeatButtonState = false;
+
+ [SerializeField]
+ private Rect m_position;
+
+ [SerializeField]
+ private Rect m_labelPosition;
+
+ [SerializeField]
+ protected int m_nodeId = -1;
+
+ [SerializeField]
+ protected int m_portId = -1;
+
+ [SerializeField]
+ protected int m_orderId = -1;
+
+ [SerializeField]
+ protected WirePortDataType m_dataType = WirePortDataType.FLOAT;
+
+ [SerializeField]
+ protected string m_name;
+
+ [SerializeField]
+ protected List<WireReference> m_externalReferences;
+
+ [SerializeField]
+ protected bool m_locked = false;
+
+ [SerializeField]
+ protected bool m_visible = true;
+
+ [SerializeField]
+ protected bool m_isDummy = false;
+
+ [SerializeField]
+ protected bool m_hasCustomColor = false;
+
+ [SerializeField]
+ protected Color m_customColor = Color.white;
+
+ [SerializeField]
+ protected Rect m_activePortArea;
+
+ public WirePort( int nodeId, int portId, WirePortDataType dataType, string name, int orderId = -1 )
+ {
+ m_nodeId = nodeId;
+ m_portId = portId;
+ m_orderId = orderId;
+ m_dataType = dataType;
+ m_name = name;
+ m_externalReferences = new List<WireReference>();
+ }
+
+ public virtual void Destroy()
+ {
+ m_externalReferences.Clear();
+ m_externalReferences = null;
+ }
+
+ public void AddPortForbiddenTypes( params WirePortDataType[] forbiddenTypes )
+ {
+ if( forbiddenTypes != null )
+ {
+ if( m_portRestrictions == 0 )
+ {
+ //if no previous restrictions are detected then we set up the bit array so we can set is bit correctly
+ m_portRestrictions = int.MaxValue;
+ }
+
+ for( int i = 0; i < forbiddenTypes.Length; i++ )
+ {
+ m_portRestrictions = m_portRestrictions & ( int.MaxValue - (int)forbiddenTypes[ i ] );
+ }
+ }
+ }
+
+ public void AddPortRestrictions( params WirePortDataType[] validTypes )
+ {
+ if( validTypes != null )
+ {
+ for( int i = 0; i < validTypes.Length; i++ )
+ {
+ m_portRestrictions = m_portRestrictions | (int)validTypes[ i ];
+ }
+ }
+ }
+
+ public void CreatePortRestrictions( params WirePortDataType[] validTypes )
+ {
+ m_portRestrictions = 0;
+ if( validTypes != null )
+ {
+ for( int i = 0; i < validTypes.Length; i++ )
+ {
+ m_portRestrictions = m_portRestrictions | (int)validTypes[ i ];
+ }
+ }
+ }
+
+ public virtual bool CheckValidType( WirePortDataType dataType )
+ {
+ if( m_portRestrictions == 0 )
+ {
+ return true;
+ }
+
+ return ( m_portRestrictions & (int)dataType ) != 0;
+ }
+
+ public bool ConnectTo( WireReference port )
+ {
+ if( m_locked )
+ return false;
+
+ if( m_externalReferences.Contains( port ) )
+ return false;
+
+ m_externalReferences.Add( port );
+ return true;
+ }
+
+ public bool ConnectTo( int nodeId, int portId )
+ {
+ if( m_locked )
+ return false;
+
+
+ foreach( WireReference reference in m_externalReferences )
+ {
+ if( reference.NodeId == nodeId && reference.PortId == portId )
+ {
+ return false;
+ }
+ }
+ m_externalReferences.Add( new WireReference( nodeId, portId, m_dataType, false ) );
+ return true;
+ }
+
+ public bool ConnectTo( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
+ {
+ if( m_locked )
+ return false;
+
+ foreach( WireReference reference in m_externalReferences )
+ {
+ if( reference.NodeId == nodeId && reference.PortId == portId )
+ {
+ return false;
+ }
+ }
+ m_externalReferences.Add( new WireReference( nodeId, portId, dataType, typeLocked ) );
+ return true;
+ }
+
+ public void DummyAdd( int nodeId, int portId )
+ {
+ m_externalReferences.Insert( 0, new WireReference( nodeId, portId, WirePortDataType.OBJECT, false ) );
+ m_isDummy = true;
+ }
+
+ public void DummyRemove()
+ {
+ m_externalReferences.RemoveAt( 0 );
+ m_isDummy = false;
+ }
+
+ public void DummyClear()
+ {
+ m_externalReferences.Clear();
+ m_isDummy = false;
+ }
+
+ public WireReference GetConnection( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ return m_externalReferences[ connID ];
+ return null;
+ }
+
+ public void ChangeProperties( string newName, WirePortDataType newType, bool invalidateConnections )
+ {
+ Name = newName;
+ ChangeType( newType, invalidateConnections );
+ //if ( m_dataType != newType )
+ //{
+ // DataType = newType;
+ // if ( invalidateConnections )
+ // {
+ // InvalidateAllConnections();
+ // }
+ // else
+ // {
+ // NotifyExternalRefencesOnChange();
+ // }
+ //}
+ }
+
+ public void ChangeType( WirePortDataType newType, bool invalidateConnections )
+ {
+ if( m_dataType != newType )
+ {
+ //ParentNode node = UIUtils.GetNode( m_nodeId );
+ //if ( node )
+ //{
+ // Undo.RegisterCompleteObjectUndo( node.ContainerGraph.ParentWindow, Constants.UndoChangeTypeNodesId );
+ // Undo.RecordObject( node, Constants.UndoChangeTypeNodesId );
+ //}
+ DataType = newType;
+ if( invalidateConnections )
+ {
+ InvalidateAllConnections();
+ }
+ else
+ {
+ NotifyExternalRefencesOnChange();
+ }
+ }
+ }
+
+ public virtual void ChangePortId( int newId ) { }
+ public virtual void NotifyExternalRefencesOnChange() { }
+
+ public void UpdateInfoOnExternalConn( int nodeId, int portId, WirePortDataType type )
+ {
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
+ {
+ m_externalReferences[ i ].DataType = type;
+ }
+ }
+ }
+
+ public void InvalidateConnection( int nodeId, int portId )
+ {
+ int id = -1;
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
+ {
+ id = i;
+ break;
+ }
+ }
+
+ if( id > -1 )
+ m_externalReferences.RemoveAt( id );
+ }
+
+ public void RemoveInvalidConnections()
+ {
+ Debug.Log( "Cleaning invalid connections" );
+ List<WireReference> validConnections = new List<WireReference>();
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ if( m_externalReferences[ i ].IsValid )
+ {
+ validConnections.Add( m_externalReferences[ i ] );
+ }
+ else
+ {
+ Debug.Log( "Detected invalid connection on node " + m_nodeId + " port " + m_portId );
+ }
+ }
+ m_externalReferences.Clear();
+ m_externalReferences = validConnections;
+ }
+
+ public void InvalidateAllConnections()
+ {
+ m_externalReferences.Clear();
+ }
+
+ public virtual void FullDeleteConnections() { }
+
+ public bool IsConnectedTo( int nodeId, int portId )
+ {
+ if( m_locked )
+ return false;
+
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
+ return true;
+ }
+ return false;
+ }
+
+ public WirePortDataType ConnectionType( int id = 0 )
+ {
+ return ( id < m_externalReferences.Count ) ? m_externalReferences[ id ].DataType : DataType;
+ }
+
+ public bool CheckMatchConnectionType( int id = 0 )
+ {
+ if( id < m_externalReferences.Count )
+ return m_externalReferences[ id ].DataType == DataType;
+
+ return false;
+ }
+
+ public void MatchPortToConnection( int id = 0 )
+ {
+ if( id < m_externalReferences.Count )
+ {
+ DataType = m_externalReferences[ id ].DataType;
+ }
+ }
+
+ public void ResetWireReferenceStatus()
+ {
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ m_externalReferences[ i ].WireStatus = WireStatus.Default;
+ }
+ }
+
+ public bool InsideActiveArea( Vector2 pos )
+ {
+ return m_activePortArea.Contains( pos );
+ }
+
+ public void Click()
+ {
+ if( m_isEditable )
+ {
+ if( ( EditorApplication.timeSinceStartup - m_lastTimeClicked ) < PortClickTime )
+ {
+ m_editingName = true;
+ GUI.FocusControl( "port" + m_nodeId.ToString() + m_portId.ToString() );
+ TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
+ if( te != null )
+ {
+ te.SelectAll();
+ }
+ }
+
+ m_lastTimeClicked = EditorApplication.timeSinceStartup;
+ }
+ }
+
+ public bool Draw( Rect textPos, GUIStyle style )
+ {
+ bool changeFlag = false;
+ if( m_isEditable && m_editingName )
+ {
+ textPos.width = m_labelSize.x;
+ EditorGUI.BeginChangeCheck();
+ GUI.SetNextControlName( "port" + m_nodeId.ToString() + m_portId.ToString() );
+ m_name = GUI.TextField( textPos, m_name, style );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_dirtyLabelSize = true;
+ changeFlag = true;
+ }
+
+ if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) )
+ {
+ m_editingName = false;
+ GUIUtility.keyboardControl = 0;
+ }
+ }
+ else
+ {
+ GUI.Label( textPos, m_name, style );
+ }
+ //GUI.Label( textPos, string.Empty );
+ return changeFlag;
+ }
+
+ public void ResetEditing()
+ {
+ m_editingName = false;
+ }
+
+ public virtual void ForceClearConnection() { }
+
+ public bool IsConnected
+ {
+ get { return ( m_externalReferences.Count > 0 && !m_locked ); }
+ }
+
+ public List<WireReference> ExternalReferences
+ {
+ get { return m_externalReferences; }
+ }
+
+ public int ConnectionCount
+ {
+ get { return m_externalReferences.Count; }
+ }
+
+ public Rect Position
+ {
+ get { return m_position; }
+ set { m_position = value; }
+ }
+
+ public Rect LabelPosition
+ {
+ get { return m_labelPosition; }
+ set { m_labelPosition = value; }
+ }
+
+ public int PortId
+ {
+ get { return m_portId; }
+ set { m_portId = value; }
+ }
+
+ public int OrderId
+ {
+ get { return m_orderId; }
+ set { m_orderId = value; }
+ }
+
+
+ public int NodeId
+ {
+ get { return m_nodeId; }
+ set { m_nodeId = value; }
+ }
+
+ public virtual WirePortDataType DataType
+ {
+ get { return m_dataType; }
+ set { m_dataType = value; }
+ }
+
+ public bool Visible
+ {
+ get { return m_visible; }
+ set
+ {
+ m_visible = value;
+ if( !m_visible && IsConnected )
+ {
+ ForceClearConnection();
+ }
+ }
+ }
+
+ public bool Locked
+ {
+ get { return m_locked; }
+ set
+ {
+ //if ( m_locked && IsConnected )
+ //{
+ // ForceClearConnection();
+ //}
+ m_locked = value;
+ }
+ }
+
+ public virtual string Name
+ {
+ get { return m_name; }
+ set { m_name = value; m_dirtyLabelSize = true; }
+ }
+
+ public bool DirtyLabelSize
+ {
+ get { return m_dirtyLabelSize; }
+ set { m_dirtyLabelSize = value; }
+ }
+
+ public bool HasCustomColor
+ {
+ get { return m_hasCustomColor; }
+ }
+
+ public Color CustomColor
+ {
+ get { return m_customColor; }
+ set
+ {
+ m_hasCustomColor = true;
+ m_customColor = value;
+ }
+ }
+
+ public Rect ActivePortArea
+ {
+ get { return m_activePortArea; }
+ set { m_activePortArea = value; }
+ }
+
+ public Vector2 LabelSize
+ {
+ get { return m_labelSize; }
+ set { m_labelSize = value; }
+ }
+
+ public Vector2 UnscaledLabelSize
+ {
+ get { return m_unscaledLabelSize; }
+ set { m_unscaledLabelSize = value; }
+ }
+
+ public bool IsEditable
+ {
+ get { return m_isEditable; }
+ set { m_isEditable = value; }
+ }
+
+ public bool Available { get { return m_visible && !m_locked; } }
+ public override string ToString()
+ {
+ string dump = "";
+ dump += "Order: " + m_orderId + "\n";
+ dump += "Name: " + m_name + "\n";
+ dump += " Type: " + m_dataType;
+ dump += " NodeId : " + m_nodeId;
+ dump += " PortId : " + m_portId;
+ dump += "\nConnections:\n";
+ foreach( WireReference wirePort in m_externalReferences )
+ {
+ dump += wirePort + "\n";
+ }
+ return dump;
+ }
+
+ public bool RepeatButtonState
+ {
+ get { return m_repeatButtonState; }
+ set { m_repeatButtonState = value; }
+ }
+ public bool IsDummy { get { return m_isDummy; } }
+ }
+}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta
new file mode 100644
index 00000000..d70ad881
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4709687a4844c9545a254c2ddbf3ca63
+timeCreated: 1481126955
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs
new file mode 100644
index 00000000..fb2b3472
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs
@@ -0,0 +1,126 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ public enum WireStatus
+ {
+ Default = 0,
+ Highlighted,
+ Selected
+ }
+
+ [Serializable]
+ public sealed class WireReference
+ {
+ private WireStatus m_status = WireStatus.Default;
+
+
+
+ [SerializeField]
+ private int m_nodeId = -1;
+ [SerializeField]
+ private int m_portId = -1;
+ [SerializeField]
+ private WirePortDataType m_dataType = WirePortDataType.FLOAT;
+ [SerializeField]
+ private bool m_typeLocked = false;
+
+
+
+ public WireReference()
+ {
+ m_nodeId = -1;
+ m_portId = -1;
+ m_dataType = WirePortDataType.FLOAT;
+ m_typeLocked = false;
+ m_status = WireStatus.Default;
+ }
+
+ public WireReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
+ {
+ m_portId = portId;
+ m_nodeId = nodeId;
+ m_dataType = dataType;
+ m_typeLocked = typeLocked;
+ m_status = WireStatus.Default;
+ }
+
+ public void Invalidate()
+ {
+ m_nodeId = -1;
+ m_portId = -1;
+ m_typeLocked = false;
+ m_status = WireStatus.Default;
+ }
+
+ public void SetReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
+ {
+ m_nodeId = nodeId;
+ m_portId = portId;
+ m_dataType = dataType;
+ m_typeLocked = typeLocked;
+ }
+
+ public void SetReference( WirePort port )
+ {
+ m_nodeId = port.NodeId;
+ m_portId = port.PortId;
+ m_dataType = port.DataType;
+ }
+
+ public bool IsValid
+ {
+ get { return ( m_nodeId != -1 && m_portId != -1 ); }
+ }
+
+ public int NodeId
+ {
+ get { return m_nodeId; }
+ }
+
+ public int PortId
+ {
+ get { return m_portId; }
+ set { m_portId = value; }
+ }
+
+ public WirePortDataType DataType
+ {
+ get { return m_dataType; }
+ set { m_dataType = value; }
+ }
+
+ public bool TypeLocked
+ {
+ get { return m_typeLocked; }
+ }
+
+ public WireStatus WireStatus
+ {
+ get { return m_status; }
+ set { m_status = value; }
+ }
+
+ public override string ToString()
+ {
+ string dump = "";
+ dump += "* Wire Reference *\n";
+ dump += "NodeId : " + m_nodeId + "\n";
+ dump += "PortId : " + m_portId + "\n";
+ dump += "DataType " + m_dataType + "\n"; ;
+ return dump;
+ }
+
+ public void WriteToString( ref string myString )
+ {
+ IOUtils.AddFieldToString( ref myString, "PortId", m_portId );
+ IOUtils.AddFieldToString( ref myString, "NodeID", m_nodeId );
+ IOUtils.AddFieldToString( ref myString, "DataType", m_dataType );
+ IOUtils.AddFieldToString( ref myString, "TypeLocked", m_typeLocked );
+ }
+ }
+}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta
new file mode 100644
index 00000000..dee7f4d9
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 99fb607e60678c44da002d6b694400dc
+timeCreated: 1481126957
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: