summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Wires
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Wires')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs156
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs1535
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs306
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs597
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs126
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta12
12 files changed, 0 insertions, 2850 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs
deleted file mode 100644
index ab8011ff..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs
+++ /dev/null
@@ -1,156 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public class GLDraw
- {
- /*
- * Clipping code: http://forum.unity3d.com/threads/17066-How-to-draw-a-GUI-2D-quot-line-quot?p=230386#post230386
- * Thick line drawing code: http://unifycommunity.com/wiki/index.php?title=VectorLine
- */
- public static Material LineMaterial = null;
- public static bool MultiLine = false;
- private static Shader LineShader = null;
- private static Rect BoundBox = new Rect();
- private static Vector3[] Allv3Points = new Vector3[] { };
- private static Vector2[] AllPerpendiculars = new Vector2[] { };
- private static Color[] AllColors = new Color[] { };
- private static Vector2 StartPt = Vector2.zero;
- private static Vector2 EndPt = Vector2.zero;
-
- private static Vector3 Up = new Vector3( 0, 1, 0 );
- private static Vector3 Zero = new Vector3( 0, 0, 0 );
-
- private static Vector2 Aux1Vec2 = Vector2.zero;
-
- private static int HigherBoundArray = 0;
-
- public static void CreateMaterial()
- {
- if( (object)LineMaterial != null && (object)LineShader != null )
- return;
-
- LineShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "50fc796413bac8b40aff70fb5a886273" ) );
- LineMaterial = new Material( LineShader );
-
- LineMaterial.hideFlags = HideFlags.HideAndDontSave;
- }
-
- public static void DrawCurve( Vector3[] allPoints, Vector2[] allNormals, Color[] allColors, int pointCount )
- {
- CreateMaterial();
- LineMaterial.SetPass( ( MultiLine ? 1 : 0 ) );
-
- GL.Begin( GL.TRIANGLE_STRIP );
- for( int i = 0; i < pointCount; i++ )
- {
- GL.Color( allColors[ i ] );
- GL.TexCoord( Zero );
- GL.Vertex3( allPoints[ i ].x - allNormals[ i ].x, allPoints[ i ].y - allNormals[ i ].y, 0 );
- GL.TexCoord( Up );
- GL.Vertex3( allPoints[ i ].x + allNormals[ i ].x, allPoints[ i ].y + allNormals[ i ].y, 0 );
- }
- GL.End();
-
- }
-
- public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int type = 1 )
- {
- int segments = Mathf.FloorToInt( ( start - end ).magnitude / 20 ) * 3; // Three segments per distance of 20
- return DrawBezier( start, startTangent, end, endTangent, color, width, segments, type );
- }
-
- public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int segments, int type = 1 )
- {
- return DrawBezier( start, startTangent, end, endTangent, color, color, width, segments, type );
- }
-
- public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color startColor, Color endColor, float width, int segments, int type = 1 )
- {
- int pointsCount = segments + 1;
- int linesCount = segments;
-
- HigherBoundArray = HigherBoundArray > pointsCount ? HigherBoundArray : pointsCount;
-
- Allv3Points = Handles.MakeBezierPoints( start, end, startTangent, endTangent, pointsCount );
- if( AllColors.Length < HigherBoundArray )
- {
- AllColors = new Color[ HigherBoundArray ];
- AllPerpendiculars = new Vector2[ HigherBoundArray ];
- }
-
- startColor.a = ( type * 0.25f );
- endColor.a = ( type * 0.25f );
-
- float minX = Allv3Points[ 0 ].x;
- float minY = Allv3Points[ 0 ].y;
- float maxX = Allv3Points[ 0 ].x;
- float maxY = Allv3Points[ 0 ].y;
-
- float amount = 1 / (float)linesCount;
- for( int i = 0; i < pointsCount; i++ )
- {
- if( i == 0 )
- {
- AllColors[ 0 ] = startColor;
- StartPt.Set( startTangent.y, start.x );
- EndPt.Set( start.y, startTangent.x );
- }
- else if( i == pointsCount - 1 )
- {
- AllColors[ pointsCount - 1 ] = endColor;
- StartPt.Set( end.y, endTangent.x );
- EndPt.Set( endTangent.y, end.x );
- }
- else
- {
- AllColors[ i ] = Color.LerpUnclamped( startColor, endColor, amount * i );
-
- minX = ( Allv3Points[ i ].x < minX ) ? Allv3Points[ i ].x : minX;
- minY = ( Allv3Points[ i ].y < minY ) ? Allv3Points[ i ].y : minY;
- maxX = ( Allv3Points[ i ].x > maxX ) ? Allv3Points[ i ].x : maxX;
- maxY = ( Allv3Points[ i ].y > maxY ) ? Allv3Points[ i ].y : maxY;
- StartPt.Set( Allv3Points[ i + 1 ].y, Allv3Points[ i - 1 ].x );
- EndPt.Set( Allv3Points[ i - 1 ].y, Allv3Points[ i + 1 ].x );
- }
- Aux1Vec2.Set( StartPt.x - EndPt.x, StartPt.y - EndPt.y );
- FastNormalized( ref Aux1Vec2 );
- //aux1Vec2.FastNormalized();
- Aux1Vec2.Set( Aux1Vec2.x * width, Aux1Vec2.y * width );
- AllPerpendiculars[ i ] = Aux1Vec2;
- }
-
- BoundBox.Set( minX, minY, ( maxX - minX ), ( maxY - minY ) );
-
- DrawCurve( Allv3Points, AllPerpendiculars, AllColors, pointsCount );
- return BoundBox;
- }
-
- private static void FastNormalized( ref Vector2 v )
- {
- float len = Mathf.Sqrt( v.x * v.x + v.y * v.y );
- v.Set( v.x / len, v.y / len );
- }
-
- public static void Destroy()
- {
- GameObject.DestroyImmediate( LineMaterial );
- LineMaterial = null;
-
- Resources.UnloadAsset( LineShader );
- LineShader = null;
- }
- }
-
- //public static class VectorEx
- //{
- // public static void FastNormalized( this Vector2 v )
- // {
- // float len = Mathf.Sqrt( v.x * v.x + v.y * v.y );
- // v.Set( v.x / len, v.y / len );
- // }
- //}
-}
-
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta
deleted file mode 100644
index 0f466abc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 7647d2525992b7748a587740fd596977
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
deleted file mode 100644
index 385887e3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
+++ /dev/null
@@ -1,1535 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public sealed class InputPort : WirePort
- {
- private const string InputDefaultNameStr = "Input";
- [SerializeField]
- private int m_externalNodeLink = -1;
-
- [SerializeField]
- private int m_externalPortLink = -1;
-
- [SerializeField]
- private string m_externalLinkId = string.Empty;
-
- [SerializeField]
- private bool m_typeLocked;
-
- [SerializeField]
- private string m_internalData = string.Empty;
-
- [SerializeField]
- private string m_internalDataWrapper = string.Empty;
-
- [SerializeField]
- private string m_dataName = string.Empty;
-
- [SerializeField]
- private string m_internalDataPropertyLabel = string.Empty;
-
- // this will only is important on master node
- [SerializeField]
- private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment;
-
- [SerializeField]
- private PortGenType m_genType;
-
- private string m_propertyName = string.Empty;
- private int m_cachedPropertyId = -1;
-
- private int m_cachedIntShaderID = -1;
- private int m_cachedFloatShaderID = -1;
- private int m_cachedVectorShaderID = -1;
- private int m_cachedColorShaderID = -1;
- private int m_cached2DShaderID = -1;
- private int m_cachedDefaultTexShaderID = -1;
-
- [SerializeField]
- private bool m_drawInternalData = false;
-
- //[SerializeField]
- //private RenderTexture m_inputPreview = null;
- //[SerializeField]
- private RenderTexture m_inputPreviewTexture = null;
- private Material m_inputPreviewMaterial = null;
- private Shader m_inputPreviewShader = null;
-
- [SerializeField]
- private int m_previewInternalInt = 0;
- [SerializeField]
- private float m_previewInternalFloat = 0;
- [SerializeField]
- private Vector2 m_previewInternalVec2 = Vector2.zero;
- [SerializeField]
- private Vector3 m_previewInternalVec3 = Vector3.zero;
- [SerializeField]
- private Vector4 m_previewInternalVec4 = Vector4.zero;
- [SerializeField]
- private Color m_previewInternalColor = Color.clear;
- [SerializeField]
- private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity;
-
- private int m_propertyNameInt = 0;
- private ParentNode m_node = null;
-
- public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; }
- public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
- {
- m_dataName = name;
- m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
- m_typeLocked = typeLocked;
- m_category = category;
- m_genType = genType;
- }
-
- public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
- {
- m_dataName = dataName;
- m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
- m_typeLocked = typeLocked;
- m_category = category;
- m_genType = genType;
- }
-
- public void SetExternalLink( int nodeId, int portId )
- {
- m_externalNodeLink = nodeId;
- m_externalPortLink = portId;
- }
-
- public override bool CheckValidType( WirePortDataType dataType )
- {
- if( m_typeLocked )
- return ( dataType == m_dataType );
-
- return base.CheckValidType( dataType );
- }
-
- public override void FullDeleteConnections()
- {
- UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true );
- }
-
- public override void NotifyExternalRefencesOnChange()
- {
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
- if( node )
- {
- OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId );
- port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
- node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
- }
- }
- }
-
- public void UpdatePreviewInternalData()
- {
- switch( m_dataType )
- {
- case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break;
- case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break;
- case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break;
- case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break;
- case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break;
- case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break;
- }
- }
-
- void UpdateVariablesFromInternalData()
- {
- string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
- bool reset = ( data == null || data.Length == 0 );
- m_internalDataUpdated = false;
- try
- {
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:break;
- case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break;
- case WirePortDataType.INT:
- {
- if( reset )
- {
- m_previewInternalInt = 0;
- }
- else
- {
- if( data[ 0 ].Contains( "." ) )
- {
- m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] );
- }
- else
- {
- m_previewInternalInt = Convert.ToInt32( data[ 0 ] );
- }
- }
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- if( reset )
- {
- m_previewInternalVec2 = Vector2.zero;
- }
- else
- {
- if( data.Length < 2 )
- {
- m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
- m_previewInternalVec2.y = 0;
- }
- else
- {
- m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
- m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] );
- }
- }
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- if( reset )
- {
- m_previewInternalVec3 = Vector3.zero;
- }
- else
- {
- int count = Mathf.Min( data.Length, 3 );
- for( int i = 0; i < count; i++ )
- {
- m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] );
- }
- if( count < 3 )
- {
- for( int i = count; i < 3; i++ )
- {
- m_previewInternalVec3[ i ] = 0;
- }
- }
- }
-
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- if( reset )
- {
- m_previewInternalVec4 = Vector4.zero;
- }
- else
- {
- int count = Mathf.Min( data.Length, 4 );
- for( int i = 0; i < count; i++ )
- {
- m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] );
- }
- if( count < 4 )
- {
- for( int i = count; i < 4; i++ )
- {
- m_previewInternalVec4[ i ] = 0;
- }
- }
- }
- }
- break;
- case WirePortDataType.COLOR:
- {
- if( reset )
- {
- m_previewInternalColor = Color.black;
- }
- else
- {
- int count = Mathf.Min( data.Length, 4 );
- for( int i = 0; i < count; i++ )
- {
- m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] );
- }
- if( count < 4 )
- {
- for( int i = count; i < 4; i++ )
- {
- m_previewInternalColor[ i ] = 0;
- }
- }
- }
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- if( reset )
- {
- m_previewInternalMatrix4x4 = Matrix4x4.identity;
- }
- else
- {
- int count = Mathf.Min( data.Length, 16 );
- int overallIdx = 0;
- for( int i = 0; i < 4; i++ )
- {
- for( int j = 0; j < 4; j++ )
- {
- if( overallIdx < count )
- {
- m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] );
- }
- else
- {
- m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 );
- }
- overallIdx++;
- }
- }
- }
- }
- break;
- }
- }
- catch( Exception e )
- {
- if( DebugConsoleWindow.DeveloperMode )
- Debug.LogException( e );
- }
- }
-
- void UpdateInternalDataFromVariables( bool forceDecimal = false )
- {
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:break;
- case WirePortDataType.FLOAT:
- {
- if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat )
- m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0
- else
- m_internalData = m_previewInternalFloat.ToString();
- m_internalDataWrapper = string.Empty;
- }
- break;
- case WirePortDataType.INT:
- {
- m_internalData = m_previewInternalInt.ToString();
- m_internalDataWrapper = string.Empty;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec2.y.ToString();
- m_internalDataWrapper = "float2( {0} )";
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec3.z.ToString();
- m_internalDataWrapper = "float3( {0} )";
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalVec4.w.ToString();
-
- m_internalDataWrapper = "float4( {0} )";
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalColor.a.ToString();
-
- m_internalDataWrapper = "float4( {0} )";
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString();
-
- m_internalDataWrapper = "float3x3( {0} )";
-
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString();
-
- m_internalDataWrapper = "float4x4( {0} )";
- }
- break;
- }
- }
-
- //This gets the 3x3 matrix inside of the 4x4
- private string Matrix3x3WrappedData()
- {
- string tempInternal = string.Empty;
-
- string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
- if( data.Length == 16 )
- {
- int o = 0;
- for( int i = 0; i < 8; i++ )
- {
- if( i == 3 || i == 6 )
- o++;
- tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR;
- }
-
- tempInternal += data[ 10 ];
-
- return String.Format( m_internalDataWrapper, tempInternal );
- }
- else
- {
- return String.Format( m_internalDataWrapper, m_internalData );
- }
- }
-
- private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector )
- {
- m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId;
- ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
- if( outsideGraph.SamplingThroughMacros )
- {
- if( outsideGraph.IsSRP )
- {
- dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData ));
- }
- else
- {
- dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData ));
- }
- }
- else
- {
- dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" );
- }
-
- return m_internalData;
- }
-
- //TODO: Replace GenerateShaderForOutput(...) calls to this one
- // This is a new similar method to GenerateShaderForOutput(...) which always autocasts
- public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector )
- {
- InputPort linkPort = ExternalLink;
- if( linkPort != null )
- {
- return linkPort.GeneratePortInstructions( ref dataCollector );
- }
-
- string result = string.Empty;
- if( m_externalReferences.Count > 0 && !m_locked )
- {
- result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false );
- if( m_externalReferences[ 0 ].DataType != m_dataType )
- {
- result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result );
- }
- }
- else
- {
- UpdateInternalDataFromVariables( true );
- if( DataType == WirePortDataType.FLOAT3x3 )
- result = Matrix3x3WrappedData();
- else if( DataType == WirePortDataType.SAMPLER2D )
- result = SamplerWrappedData( ref dataCollector );
- else
- result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData;
- }
- return result;
- }
-
- public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- InputPort linkPort = ExternalLink;
- if( linkPort != null )
- {
- return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar );
- }
-
- string result = string.Empty;
- if( m_externalReferences.Count > 0 && !m_locked )
- {
- result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
- }
- else
- {
- UpdateInternalDataFromVariables( true );
- if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
- {
- if( DataType == WirePortDataType.FLOAT3x3 )
- result = Matrix3x3WrappedData();
- else
- result = String.Format( m_internalDataWrapper, m_internalData );
- }
- else
- {
- result = m_internalData;
- }
- }
- return result;
- }
-
- public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false )
- {
- InputPort linkPort = ExternalLink;
- if( linkPort != null )
- {
- return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast );
- }
-
- string result = string.Empty;
- if( m_externalReferences.Count > 0 && !m_locked )
- {
- result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
- if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType )
- {
- result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result );
- }
- }
- else
- {
- UpdateInternalDataFromVariables( true );
- if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
- {
- if( DataType == WirePortDataType.FLOAT3x3 )
- result = Matrix3x3WrappedData();
- else
- result = String.Format( m_internalDataWrapper, m_internalData );
- }
- else
- {
- result = m_internalData;
- }
- }
-
- return result;
- }
-
- public OutputPort GetOutputConnection( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId );
- }
- return null;
- }
-
- public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
- if( node is WireNode || node is RelayNode )
- {
- return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID );
- }
-
- return node;
- }
- return null;
- }
-
- public ParentNode GetOutputNode( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
- }
- return null;
- }
-
- public bool TypeLocked
- {
- get { return m_typeLocked; }
- }
-
- public void WriteToString( ref string myString )
- {
- if( m_externalReferences.Count != 1 || m_isDummy )
- {
- return;
- }
-
- IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam );
- IOUtils.AddFieldValueToString( ref myString, m_nodeId );
- IOUtils.AddFieldValueToString( ref myString, m_portId );
- IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId );
- IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId );
- IOUtils.AddLineTerminator( ref myString );
- }
-
- public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
- {
- string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:
- {
- InternalData = owner.EditorGUITextField( rect, label, InternalData );
- }
- break;
- case WirePortDataType.FLOAT:
- {
- FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData );
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData );
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- Vector3 currVec3 = Vector3.zero;
- for( int i = 0; i < 3; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- currVec3.Set( currVec.x, currVec.y, currVec.z );
- EditorGUI.BeginChangeCheck();
- currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 );
- rect.y += 2*EditorGUIUtility.singleLineHeight;
- if( EditorGUI.EndChangeCheck() )
- {
- currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- for( int i = 0; i < 4; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- EditorGUI.BeginChangeCheck();
- currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec );
- rect.y += 2*EditorGUIUtility.singleLineHeight;
- if( EditorGUI.EndChangeCheck() )
- {
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.COLOR:
- {
- ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData );
- }
- break;
- case WirePortDataType.INT:
- {
- IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData );
- }
- break;
- }
- }
-
- public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
- {
- string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
- switch( m_dataType )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- {
- FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData );
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData );
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- Vector3 currVec3 = Vector3.zero;
- for( int i = 0; i < 3; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- currVec3.Set( currVec.x, currVec.y, currVec.z );
- EditorGUI.BeginChangeCheck();
- currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 );
- if( EditorGUI.EndChangeCheck() )
- {
- currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.FLOAT4x4:
- {
- Matrix4x4 matrix = Matrix4x4InternalData;
- for( int i = 0; i < 4; i++ )
- {
- Vector4 currVec = matrix.GetRow( i );
- EditorGUI.BeginChangeCheck();
- currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec );
- if( EditorGUI.EndChangeCheck() )
- {
- matrix.SetRow( i, currVec );
- }
- }
- Matrix4x4InternalData = matrix;
- }
- break;
- case WirePortDataType.COLOR:
- {
- ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData );
- }
- break;
- case WirePortDataType.INT:
- {
- IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData );
- }
- break;
- }
- }
- public bool IsZeroInternalData
- {
- get
- {
- switch( m_dataType )
- {
-
- case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f;
- case WirePortDataType.UINT:
- case WirePortDataType.INT: return m_previewInternalInt == 0;
- case WirePortDataType.FLOAT2:
- return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec2.y ) < 0.001f);
- case WirePortDataType.FLOAT3:
- return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec3.y ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec3.z ) < 0.001f );
- case WirePortDataType.FLOAT4:
- return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec4.y ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec4.z ) < 0.001f &&
- Mathf.Abs( m_previewInternalVec4.w ) < 0.001f );
- case WirePortDataType.COLOR:
- return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f &&
- Mathf.Abs( m_previewInternalColor.g ) < 0.001f &&
- Mathf.Abs( m_previewInternalColor.b ) < 0.001f &&
- Mathf.Abs( m_previewInternalColor.a ) < 0.001f);
-
- }
- return true;
- }
- }
- public float FloatInternalData
- {
- set { m_previewInternalFloat = value; m_internalDataUpdated = false; }
- get { return m_previewInternalFloat; }
- }
-
- public int IntInternalData
- {
- set { m_previewInternalInt = value; m_internalDataUpdated = false; }
- get { return m_previewInternalInt; }
- }
-
- public Vector2 Vector2InternalData
- {
- set { m_previewInternalVec2 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalVec2; }
- }
-
- public Vector3 Vector3InternalData
- {
- set { m_previewInternalVec3 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalVec3; }
- }
-
- public Vector4 Vector4InternalData
- {
- set { m_previewInternalVec4 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalVec4; }
- }
-
- public Color ColorInternalData
- {
- set { m_previewInternalColor = value; m_internalDataUpdated = false; }
- get { return m_previewInternalColor; }
- }
-
- public Matrix4x4 Matrix4x4InternalData
- {
- set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; }
- get { return m_previewInternalMatrix4x4; }
- }
-
- public string SamplerInternalData
- {
- set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; }
- get { return m_internalData; }
- }
-
- public override void ForceClearConnection()
- {
- UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true );
- }
-
- private bool m_internalDataUpdated = false;
- private string m_displayInternalData = string.Empty;
- public string DisplayInternalData
- {
- get
- {
- if( !m_internalDataUpdated )
- {
- UpdateInternalDataFromVariables();
- m_internalDataUpdated = true;
- m_displayInternalData = "( "+ m_internalData + " )";
- }
- return m_displayInternalData;
- }
- }
-
- public string InternalData
- {
- get
- {
- UpdateInternalDataFromVariables();
- return m_internalData;
- }
- set
- {
- m_internalData = value;
- UpdateVariablesFromInternalData();
- }
- }
-
- public string WrappedInternalData
- {
- get
- {
- UpdateInternalDataFromVariables();
- return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData );
- }
- }
-
- public override WirePortDataType DataType
- {
- get { return base.DataType; }
- // must be set to update internal data. do not delete
- set
- {
- m_internalDataUpdated = false;
- switch( DataType )
- {
- case WirePortDataType.FLOAT:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break;
- case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break;
- case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break;
- case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break;
- }
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalVec2.x;
- m_previewInternalVec3.y = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalVec2.x;
- m_previewInternalVec4.y = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalVec2.x;
- m_previewInternalColor.g = m_previewInternalVec2.y;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break;
- }
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalVec3.x;
- m_previewInternalVec2.y = m_previewInternalVec3.y;
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalVec3.x;
- m_previewInternalVec4.y = m_previewInternalVec3.y;
- m_previewInternalVec4.z = m_previewInternalVec3.z;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y;
- m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z;
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalVec3.x;
- m_previewInternalColor.g = m_previewInternalVec3.y;
- m_previewInternalColor.b = m_previewInternalVec3.z;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break;
- }
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalVec4.x;
- m_previewInternalVec2.y = m_previewInternalVec4.y;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalVec4.x;
- m_previewInternalVec3.y = m_previewInternalVec4.y;
- m_previewInternalVec3.z = m_previewInternalVec4.z;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y;
- m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z;
- m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w;
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalVec4.x;
- m_previewInternalColor.g = m_previewInternalVec4.y;
- m_previewInternalColor.b = m_previewInternalVec4.z;
- m_previewInternalColor.a = m_previewInternalVec4.w;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break;
- }
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ];
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ];
- m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ];
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ];
- m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ];
- m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ];
- }
- break;
- case WirePortDataType.COLOR:
- {
- m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ];
- m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ];
- m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ];
- m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ];
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break;
- }
- }
- break;
- case WirePortDataType.COLOR:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break;
- case WirePortDataType.FLOAT2:
- {
- m_previewInternalVec2.x = m_previewInternalColor.r;
- m_previewInternalVec2.y = m_previewInternalColor.g;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_previewInternalVec3.x = m_previewInternalColor.r;
- m_previewInternalVec3.y = m_previewInternalColor.g;
- m_previewInternalVec3.z = m_previewInternalColor.b;
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- m_previewInternalVec4.x = m_previewInternalColor.r;
- m_previewInternalVec4.y = m_previewInternalColor.g;
- m_previewInternalVec4.z = m_previewInternalColor.b;
- m_previewInternalVec4.w = m_previewInternalColor.a;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r;
- m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g;
- m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b;
- m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a;
- }
- break;
- case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break;
- }
- }
- break;
- case WirePortDataType.INT:
- {
- switch( value )
- {
- case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break;
- case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break;
- case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break;
- case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break;
- case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break;
- }
- }
- break;
- }
- base.DataType = value;
- }
- }
-
- public string DataName
- {
- get { return m_dataName; }
- set { m_dataName = value; }
- }
-
- public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } }
- public MasterNodePortCategory Category
- {
- set { m_category = value; }
- get { return m_category; }
- }
-
- private int CachedIntPropertyID
- {
- get
- {
- if( m_cachedIntShaderID == -1 )
- m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" );
- return m_cachedIntShaderID;
- }
- }
-
- private int CachedFloatPropertyID
- {
- get
- {
- if( m_cachedFloatShaderID == -1 )
- m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" );
- return m_cachedFloatShaderID;
- }
- }
-
- private int CachedVectorPropertyID
- {
- get
- {
- if( m_cachedVectorShaderID == -1 )
- m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" );
- return m_cachedVectorShaderID;
- }
- }
-
- private int CachedColorPropertyID
- {
- get
- {
- if( m_cachedColorShaderID == -1 )
- m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" );
- return m_cachedColorShaderID;
- }
- }
-
- private int CachedDefaultTexPropertyID
- {
- get
- {
- if( m_cachedDefaultTexShaderID == -1 )
- m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" );
- return m_cachedDefaultTexShaderID;
- }
- }
-
- private int Cached2DPropertyID
- {
- get
- {
- if( m_cached2DShaderID == -1 )
- m_cached2DShaderID = Shader.PropertyToID( "_Input2D" );
- return m_cached2DShaderID;
- }
- }
-
- public int CachedPropertyId
- {
- get { return m_cachedPropertyId; }
- }
-
- public bool InputNodeHasPreview( ParentGraph container )
- {
- ParentNode node = null;
- if( m_externalReferences.Count > 0)
- {
- node = container.GetNode( m_externalReferences[ 0 ].NodeId );
- }
-
- if( node != null )
- return node.HasPreviewShader;
-
- return false;
- }
-
- public void PreparePortCacheID()
- {
- if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) )
- {
- m_propertyNameInt = PortId;
- m_propertyName = "_" + Convert.ToChar( PortId + 65 );
- m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
- }
-
- if( m_cachedPropertyId == -1 )
- m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
- }
-
- public void SetPreviewInputTexture( ParentGraph container )
- {
- PreparePortCacheID();
-
- if( (object)m_node == null )
- {
- m_node = container.GetNode( NodeId );
- //m_node = UIUtils.GetNode( NodeId );
- }
-
- if( ExternalReferences.Count>0 )
- {
- m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture );
- }
- //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture );
- }
-
- private void SetPortPreviewShader( Shader portShader )
- {
- if( m_inputPreviewShader != portShader )
- {
- m_inputPreviewShader = portShader;
- InputPreviewMaterial.shader = portShader;
- }
- }
-
- public void SetPreviewInputValue( ParentGraph container )
- {
- if( m_inputPreviewTexture == null )
- {
- m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
- m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat;
- }
-
- switch( DataType )
- {
- case WirePortDataType.INT:
- {
- SetPortPreviewShader( UIUtils.IntShader );
-
- InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt );
- }
- break;
- case WirePortDataType.FLOAT:
- {
- SetPortPreviewShader( UIUtils.FloatShader );
- //Debug.Log( m_previewInternalFloat );
- InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- SetPortPreviewShader( UIUtils.Vector2Shader );
-
- Vector2 v2 = m_previewInternalVec2;// Vector2InternalData;
- InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) );
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- SetPortPreviewShader( UIUtils.Vector3Shader );
-
- Vector3 v3 = m_previewInternalVec3;// Vector3InternalData;
- InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) );
- }
- break;
- case WirePortDataType.FLOAT4:
- {
- SetPortPreviewShader( UIUtils.Vector4Shader );
-
- InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 );
- }
- break;
- case WirePortDataType.COLOR:
- {
- SetPortPreviewShader( UIUtils.ColorShader );
-
- InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor );
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- SetPortPreviewShader( UIUtils.FloatShader );
-
- InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 );
- }
- break;
- case WirePortDataType.SAMPLER2D:
- {
- SetPortPreviewShader( UIUtils.Texture2DShader );
- }
- break;
- default:
- {
- SetPortPreviewShader( UIUtils.FloatShader );
-
- InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 );
- }
- break;
- }
-
- RenderTexture temp = RenderTexture.active;
- RenderTexture.active = m_inputPreviewTexture;
- Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial );
- RenderTexture.active = temp;
-
- PreparePortCacheID();
-
- //if( (object)m_node == null )
- // m_node = UIUtils.GetNode( NodeId );
-
- if( (object)m_node == null )
- {
- m_node = container.GetNode( NodeId );
- //m_node = UIUtils.GetNode( NodeId );
- }
- //m_propertyName = "_A";
- //Debug.Log( m_propertyName );
- m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture );
- }
-
- public override void ChangePortId( int newPortId )
- {
- if( IsConnected )
- {
- int count = ExternalReferences.Count;
- for( int connIdx = 0; connIdx < count; connIdx++ )
- {
- int nodeId = ExternalReferences[ connIdx ].NodeId;
- int portId = ExternalReferences[ connIdx ].PortId;
- ParentNode node = UIUtils.GetNode( nodeId );
- if( node != null )
- {
- OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
- int outputCount = outputPort.ExternalReferences.Count;
- for( int j = 0; j < outputCount; j++ )
- {
- if( outputPort.ExternalReferences[ j ].NodeId == NodeId &&
- outputPort.ExternalReferences[ j ].PortId == PortId )
- {
- outputPort.ExternalReferences[ j ].PortId = newPortId;
- }
- }
- }
- }
- }
-
- PortId = newPortId;
- }
-
- public override void Destroy()
- {
- base.Destroy();
- //if ( m_inputPreview != null )
- // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview );
- //m_inputPreview = null;
-
- if( m_inputPreviewTexture != null )
- UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture );
- m_inputPreviewTexture = null;
-
- if( m_inputPreviewMaterial != null )
- UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial );
- m_inputPreviewMaterial = null;
-
- m_inputPreviewShader = null;
-
- m_node = null;
- }
-
- public Shader InputPreviewShader
- {
- get
- {
- if( m_inputPreviewShader == null )
- m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float
-
- if( m_inputPreviewShader == null )
- m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" );
-
- return m_inputPreviewShader;
- }
- set
- {
- m_inputPreviewShader = value;
- }
- }
-
- public Material InputPreviewMaterial
- {
- get
- {
- if( m_inputPreviewMaterial == null )
- m_inputPreviewMaterial = new Material( InputPreviewShader );
-
- return m_inputPreviewMaterial;
- }
- //set
- //{
- // m_inputPreviewMaterial = value;
- //}
- }
-
- public override string Name
- {
- get { return m_name; }
- set
- {
- m_name = value;
- m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value;
- m_dirtyLabelSize = true;
- }
- }
-
- public string InternalDataName
- {
- get { return m_internalDataPropertyLabel; }
- set { m_internalDataPropertyLabel = value; }
- }
-
- public bool AutoDrawInternalData
- {
- get { return m_drawInternalData; }
- set { m_drawInternalData = value; }
- }
-
- public PortGenType GenType
- {
- get { return m_genType; }
- set { m_genType = value; }
- }
-
- public bool ValidInternalData
- {
- get
- {
- switch( m_dataType )
- {
- case WirePortDataType.FLOAT:
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT4:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- case WirePortDataType.COLOR:
- case WirePortDataType.INT: return true;
- case WirePortDataType.OBJECT:
- case WirePortDataType.SAMPLER1D:
- case WirePortDataType.SAMPLER2D:
- case WirePortDataType.SAMPLER3D:
- case WirePortDataType.SAMPLERCUBE:
- default: return false;
- }
- }
- }
-
- //public RenderTexture InputPreviewTexture
- //{
- // get
- // {
- // if( IsConnected )
- // return GetOutputConnection( 0 ).OutputPreviewTexture;
- // else
- // return m_inputPreviewTexture;
- // }
- //}
-
- public RenderTexture InputPreviewTexture( ParentGraph container )
- {
- if( IsConnected )
- {
- if( m_externalReferences.Count > 0 )
- return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture;
- else
- return null;
- }
- else
- {
- return m_inputPreviewTexture;
- }
- }
-
- public string ExternalLinkId
- {
- get { return m_externalLinkId; }
- set
- {
- m_externalLinkId = value;
- if( string.IsNullOrEmpty( value ) )
- {
- m_externalNodeLink = -1;
- m_externalPortLink = -1;
- }
- }
- }
-
- public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } }
- public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } }
-
- public bool HasConnectedExternalLink
- {
- get
- {
- InputPort link = ExternalLink;
- return ( link != null && link.IsConnected );
- }
- }
-
- public InputPort ExternalLink
- {
- get
- {
- if( HasExternalLink )
- {
- ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink );
- if( linkNode != null )
- {
- return linkNode.GetInputPortByUniqueId( m_externalPortLink );
- }
- }
- return null;
- }
- }
-
- public ParentNode ExternalLinkNode
- {
- get
- {
- if( HasExternalLink )
- {
- return UIUtils.GetNode( m_externalNodeLink );
- }
- return null;
- }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta
deleted file mode 100644
index 421ab30b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: e8199169aaf7f404492a0f2353fb52f9
-timeCreated: 1481126960
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs
deleted file mode 100644
index 3050aa85..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs
+++ /dev/null
@@ -1,306 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- public sealed class OutputPort : WirePort
- {
- public delegate void OnNewPreviewRTCreated();
- public OnNewPreviewRTCreated OnNewPreviewRTCreatedEvent;
-
- [SerializeField]
- private bool m_connectedToMasterNode;
-
- [SerializeField]
- private bool[] m_isLocalValue = { false, false};
-
- [SerializeField]
- private string[] m_localOutputValue = { string.Empty,string.Empty};
-
- //[SerializeField]
- //private int m_isLocalWithPortType = 0;
-
- private RenderTexture m_outputPreview = null;
- private Material m_outputMaskMaterial = null;
-
- private int m_indexPreviewOffset = 0;
-
- public OutputPort( ParentNode owner, int nodeId, int portId, WirePortDataType dataType, string name ) : base( nodeId, portId, dataType, name )
- {
- LabelSize = Vector2.zero;
- OnNewPreviewRTCreatedEvent += owner.SetPreviewDirtyFromOutputs;
- }
-
- public string ErrorValue
- {
- get
- {
- string value = string.Empty;
- switch( m_dataType )
- {
- default:
- case WirePortDataType.OBJECT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT: value = "(0)"; break;
- case WirePortDataType.FLOAT2: value = "half2(0,0)"; break;
- case WirePortDataType.FLOAT3: value = "half3(0,0,0)"; break;
- case WirePortDataType.COLOR:
- case WirePortDataType.FLOAT4: value = "half4(0,0,0,0)"; break;
- case WirePortDataType.FLOAT3x3: value = "half3x3(0,0,0,0,0,0,0,0,0)"; break;
- case WirePortDataType.FLOAT4x4: value = "half4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)"; break;
- }
- return value;
- }
- }
-
- public bool ConnectedToMasterNode
- {
- get { return m_connectedToMasterNode; }
- set { m_connectedToMasterNode = value; }
- }
-
- public override void FullDeleteConnections()
- {
- UIUtils.DeleteConnection( false, m_nodeId, m_portId, true, true );
- }
-
- public bool HasConnectedNode
- {
- get
- {
- int count = m_externalReferences.Count;
- for( int i = 0; i < count; i++ )
- {
- if( UIUtils.GetNode( m_externalReferences[ i ].NodeId ).IsConnected )
- return true;
- }
- return false;
- }
- }
- public InputPort GetInputConnection( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetInputPortByUniqueId( m_externalReferences[ connID ].PortId );
- }
- return null;
- }
-
- public ParentNode GetInputNode( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- {
- return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
- }
- return null;
- }
-
- public override void NotifyExternalRefencesOnChange()
- {
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
- if( node )
- {
- node.CheckSpherePreview();
- InputPort port = node.GetInputPortByUniqueId( m_externalReferences[ i ].PortId );
- port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
- node.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
- }
- }
- }
-
- public void ChangeTypeWithRestrictions( WirePortDataType newType, int restrictions )
- {
- if( m_dataType != newType )
- {
- DataType = newType;
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- ParentNode inNode = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
- InputPort inputPort = inNode.GetInputPortByUniqueId( m_externalReferences[ i ].PortId );
-
- bool valid = false;
- if( restrictions == 0 )
- {
- valid = true;
- }
- else
- {
- valid = ( restrictions & (int)inputPort.DataType ) != 0;
- }
-
- if( valid )
- {
- inNode.CheckSpherePreview();
- inputPort.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
- inNode.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
- }
- else
- {
- InvalidateConnection( m_externalReferences[ i ].NodeId, m_externalReferences[ i ].PortId );
- inputPort.InvalidateConnection( NodeId, PortId );
- i--;
- }
- }
- }
- }
-
- public override void ChangePortId( int newPortId )
- {
- if( IsConnected )
- {
- int count = ExternalReferences.Count;
- for( int connIdx = 0; connIdx < count; connIdx++ )
- {
- int nodeId = ExternalReferences[ connIdx ].NodeId;
- int portId = ExternalReferences[ connIdx ].PortId;
- ParentNode node = UIUtils.GetNode( nodeId );
- if( node != null )
- {
- InputPort inputPort = node.GetInputPortByUniqueId( portId );
- int inputCount = inputPort.ExternalReferences.Count;
- for( int j = 0; j < inputCount; j++ )
- {
- if( inputPort.ExternalReferences[ j ].NodeId == NodeId &&
- inputPort.ExternalReferences[ j ].PortId == PortId )
- {
- inputPort.ExternalReferences[ j ].PortId = newPortId;
- }
- }
- }
- }
- }
-
- PortId = newPortId;
- }
-
- public string ConfigOutputLocalValue( PrecisionType precisionType, string value, string customName, MasterNodePortCategory category )
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- ParentGraph currentGraph = UIUtils.GetNode( NodeId ).ContainerGraph;
- string autoGraphId = currentGraph.GraphId > 0 ? "_g" + currentGraph.GraphId : string.Empty;
- m_localOutputValue[idx] = string.IsNullOrEmpty( customName ) ? ( "temp_output_" + m_nodeId + "_" + PortId + autoGraphId ) : customName;
- m_isLocalValue[idx] = true;
- //m_isLocalWithPortType |= (int)category;
- return string.Format( Constants.LocalValueDecWithoutIdent, UIUtils.PrecisionWirePortToCgType( precisionType, DataType ), m_localOutputValue[idx], value );
- }
-
- public void SetLocalValue( string value, MasterNodePortCategory category )
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- m_isLocalValue[idx] = true;
- m_localOutputValue[ idx ] = value;
- //m_isLocalWithPortType |= (int)category;
- }
-
- public void ResetLocalValue()
- {
- for( int i = 0; i < m_localOutputValue.Length; i++ )
- {
- m_localOutputValue[ i ] = string.Empty;
- m_isLocalValue[i] = false;
- }
- //m_isLocalWithPortType = 0;
- }
-
- public void ResetLocalValueIfNot( MasterNodePortCategory category )
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- for( int i = 0; i < m_localOutputValue.Length; i++ )
- {
- if( i != idx )
- {
- m_localOutputValue[ i ] = string.Empty;
- m_isLocalValue[ i ] = false;
- }
- }
- }
-
- public void ResetLocalValueOnCategory( MasterNodePortCategory category )
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- m_localOutputValue[ idx ] = string.Empty;
- m_isLocalValue[ idx ] = false;
- }
-
- public bool IsLocalOnCategory( MasterNodePortCategory category )
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- return m_isLocalValue[ idx ];
- //return ( m_isLocalWithPortType & (int)category ) != 0; ;
- }
-
- public override void ForceClearConnection()
- {
- UIUtils.DeleteConnection( false, m_nodeId, m_portId, false, true );
- }
-
- public bool IsLocalValue( MasterNodePortCategory category )
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- return m_isLocalValue[ idx ];
- }
-
- public string LocalValue(MasterNodePortCategory category)
- {
- int idx = UIUtils.PortCategorytoAttayIdx( category );
- return m_localOutputValue[idx];
- }
-
- public RenderTexture OutputPreviewTexture
- {
- get
- {
- if( m_outputPreview == null )
- {
- m_outputPreview = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
- m_outputPreview.wrapMode = TextureWrapMode.Repeat;
- if( OnNewPreviewRTCreatedEvent != null )
- OnNewPreviewRTCreatedEvent();
- }
-
- return m_outputPreview;
- }
- set { m_outputPreview = value; }
- }
-
- public int IndexPreviewOffset
- {
- get { return m_indexPreviewOffset; }
- set { m_indexPreviewOffset = value; }
- }
-
- public override void Destroy()
- {
- base.Destroy();
- if( m_outputPreview != null )
- UnityEngine.ScriptableObject.DestroyImmediate( m_outputPreview );
- m_outputPreview = null;
-
- if( m_outputMaskMaterial != null )
- UnityEngine.ScriptableObject.DestroyImmediate( m_outputMaskMaterial );
- m_outputMaskMaterial = null;
-
- OnNewPreviewRTCreatedEvent = null;
- }
-
- public Material MaskingMaterial
- {
- get
- {
- if( m_outputMaskMaterial == null )
- {
- //m_outputMaskMaterial = new Material( AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "9c34f18ebe2be3e48b201b748c73dec0" ) ) );
- m_outputMaskMaterial = new Material( UIUtils.MaskingShader );
- }
- return m_outputMaskMaterial;
- }
- //set { m_outputMaskMaterial = value; }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta
deleted file mode 100644
index 9825de10..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 82722ce1ba0df314490a9362e503727c
-timeCreated: 1481126957
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs
deleted file mode 100644
index 6753ff02..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- public class WireBezierReference
- {
- private Rect m_boundingBox;
- private int m_inNodeId;
- private int m_inPortId;
- private int m_outNodeId;
- private int m_outPortId;
-
- public WireBezierReference()
- {
- m_boundingBox = new Rect();
- m_inNodeId = -1;
- m_inPortId = -1;
- m_outNodeId = -1;
- m_outPortId = -1;
- }
-
- public WireBezierReference( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId )
- {
- UpdateInfo( ref area, inNodeId, inPortId, outNodeId, outPortId );
- }
-
- public void UpdateInfo( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId )
- {
- m_boundingBox = area;
- m_inNodeId = inNodeId;
- m_inPortId = inPortId;
- m_outNodeId = outNodeId;
- m_outPortId = outPortId;
- }
-
- public bool Contains( Vector2 position )
- {
- return m_boundingBox.Contains( position );
- }
-
- public void DebugDraw()
- {
- GUI.Label( m_boundingBox, string.Empty, UIUtils.GetCustomStyle( CustomStyle.MainCanvasTitle ));
- }
-
- public override string ToString()
- {
- return string.Format( "In node: {0} port: {1} -> Out node: {2} port: {3}", m_inNodeId, m_inPortId, m_outNodeId, m_outPortId );
- }
-
- public Rect BoundingBox { get { return m_boundingBox; } }
- public int InNodeId { get { return m_inNodeId; } }
- public int InPortId { get { return m_inPortId; } }
- public int OutNodeId { get { return m_outNodeId; } }
- public int OutPortId { get { return m_outPortId; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta
deleted file mode 100644
index df5640c3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 499682ec40529f44480d58747ad7ab44
-timeCreated: 1481126955
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs
deleted file mode 100644
index 326bc871..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs
+++ /dev/null
@@ -1,597 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public enum WirePortDataType
- {
- OBJECT = 1 << 1,
- FLOAT = 1 << 2,
- FLOAT2 = 1 << 3,
- FLOAT3 = 1 << 4,
- FLOAT4 = 1 << 5,
- FLOAT3x3 = 1 << 6,
- FLOAT4x4 = 1 << 7,
- COLOR = 1 << 8,
- INT = 1 << 9,
- SAMPLER1D = 1 << 10,
- SAMPLER2D = 1 << 11,
- SAMPLER3D = 1 << 12,
- SAMPLERCUBE = 1 << 13,
- UINT = 1 << 14
- }
-
- public enum VariableQualifiers
- {
- In = 0,
- Out,
- InOut
- }
-
- public struct WirePortDataTypeComparer : IEqualityComparer<WirePortDataType>
- {
- public bool Equals( WirePortDataType x, WirePortDataType y )
- {
- return x == y;
- }
-
- public int GetHashCode( WirePortDataType obj )
- {
- // you need to do some thinking here,
- return (int)obj;
- }
- }
-
- [System.Serializable]
- public class WirePort
- {
- private const double PortClickTime = 0.2;
-
- private double m_lastTimeClicked = -1;
-
- private Vector2 m_labelSize;
- private Vector2 m_unscaledLabelSize;
- protected bool m_dirtyLabelSize = true;
-
- private bool m_isEditable = false;
- private bool m_editingName = false;
-
- protected int m_portRestrictions = 0;
-
- private bool m_repeatButtonState = false;
-
- [SerializeField]
- private Rect m_position;
-
- [SerializeField]
- private Rect m_labelPosition;
-
- [SerializeField]
- protected int m_nodeId = -1;
-
- [SerializeField]
- protected int m_portId = -1;
-
- [SerializeField]
- protected int m_orderId = -1;
-
- [SerializeField]
- protected WirePortDataType m_dataType = WirePortDataType.FLOAT;
-
- [SerializeField]
- protected string m_name;
-
- [SerializeField]
- protected List<WireReference> m_externalReferences;
-
- [SerializeField]
- protected bool m_locked = false;
-
- [SerializeField]
- protected bool m_visible = true;
-
- [SerializeField]
- protected bool m_isDummy = false;
-
- [SerializeField]
- protected bool m_hasCustomColor = false;
-
- [SerializeField]
- protected Color m_customColor = Color.white;
-
- [SerializeField]
- protected Rect m_activePortArea;
-
- public WirePort( int nodeId, int portId, WirePortDataType dataType, string name, int orderId = -1 )
- {
- m_nodeId = nodeId;
- m_portId = portId;
- m_orderId = orderId;
- m_dataType = dataType;
- m_name = name;
- m_externalReferences = new List<WireReference>();
- }
-
- public virtual void Destroy()
- {
- m_externalReferences.Clear();
- m_externalReferences = null;
- }
-
- public void AddPortForbiddenTypes( params WirePortDataType[] forbiddenTypes )
- {
- if( forbiddenTypes != null )
- {
- if( m_portRestrictions == 0 )
- {
- //if no previous restrictions are detected then we set up the bit array so we can set is bit correctly
- m_portRestrictions = int.MaxValue;
- }
-
- for( int i = 0; i < forbiddenTypes.Length; i++ )
- {
- m_portRestrictions = m_portRestrictions & ( int.MaxValue - (int)forbiddenTypes[ i ] );
- }
- }
- }
-
- public void AddPortRestrictions( params WirePortDataType[] validTypes )
- {
- if( validTypes != null )
- {
- for( int i = 0; i < validTypes.Length; i++ )
- {
- m_portRestrictions = m_portRestrictions | (int)validTypes[ i ];
- }
- }
- }
-
- public void CreatePortRestrictions( params WirePortDataType[] validTypes )
- {
- m_portRestrictions = 0;
- if( validTypes != null )
- {
- for( int i = 0; i < validTypes.Length; i++ )
- {
- m_portRestrictions = m_portRestrictions | (int)validTypes[ i ];
- }
- }
- }
-
- public virtual bool CheckValidType( WirePortDataType dataType )
- {
- if( m_portRestrictions == 0 )
- {
- return true;
- }
-
- return ( m_portRestrictions & (int)dataType ) != 0;
- }
-
- public bool ConnectTo( WireReference port )
- {
- if( m_locked )
- return false;
-
- if( m_externalReferences.Contains( port ) )
- return false;
-
- m_externalReferences.Add( port );
- return true;
- }
-
- public bool ConnectTo( int nodeId, int portId )
- {
- if( m_locked )
- return false;
-
-
- foreach( WireReference reference in m_externalReferences )
- {
- if( reference.NodeId == nodeId && reference.PortId == portId )
- {
- return false;
- }
- }
- m_externalReferences.Add( new WireReference( nodeId, portId, m_dataType, false ) );
- return true;
- }
-
- public bool ConnectTo( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
- {
- if( m_locked )
- return false;
-
- foreach( WireReference reference in m_externalReferences )
- {
- if( reference.NodeId == nodeId && reference.PortId == portId )
- {
- return false;
- }
- }
- m_externalReferences.Add( new WireReference( nodeId, portId, dataType, typeLocked ) );
- return true;
- }
-
- public void DummyAdd( int nodeId, int portId )
- {
- m_externalReferences.Insert( 0, new WireReference( nodeId, portId, WirePortDataType.OBJECT, false ) );
- m_isDummy = true;
- }
-
- public void DummyRemove()
- {
- m_externalReferences.RemoveAt( 0 );
- m_isDummy = false;
- }
-
- public void DummyClear()
- {
- m_externalReferences.Clear();
- m_isDummy = false;
- }
-
- public WireReference GetConnection( int connID = 0 )
- {
- if( connID < m_externalReferences.Count )
- return m_externalReferences[ connID ];
- return null;
- }
-
- public void ChangeProperties( string newName, WirePortDataType newType, bool invalidateConnections )
- {
- Name = newName;
- ChangeType( newType, invalidateConnections );
- //if ( m_dataType != newType )
- //{
- // DataType = newType;
- // if ( invalidateConnections )
- // {
- // InvalidateAllConnections();
- // }
- // else
- // {
- // NotifyExternalRefencesOnChange();
- // }
- //}
- }
-
- public void ChangeType( WirePortDataType newType, bool invalidateConnections )
- {
- if( m_dataType != newType )
- {
- //ParentNode node = UIUtils.GetNode( m_nodeId );
- //if ( node )
- //{
- // Undo.RegisterCompleteObjectUndo( node.ContainerGraph.ParentWindow, Constants.UndoChangeTypeNodesId );
- // Undo.RecordObject( node, Constants.UndoChangeTypeNodesId );
- //}
- DataType = newType;
- if( invalidateConnections )
- {
- InvalidateAllConnections();
- }
- else
- {
- NotifyExternalRefencesOnChange();
- }
- }
- }
-
- public virtual void ChangePortId( int newId ) { }
- public virtual void NotifyExternalRefencesOnChange() { }
-
- public void UpdateInfoOnExternalConn( int nodeId, int portId, WirePortDataType type )
- {
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
- {
- m_externalReferences[ i ].DataType = type;
- }
- }
- }
-
- public void InvalidateConnection( int nodeId, int portId )
- {
- int id = -1;
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
- {
- id = i;
- break;
- }
- }
-
- if( id > -1 )
- m_externalReferences.RemoveAt( id );
- }
-
- public void RemoveInvalidConnections()
- {
- Debug.Log( "Cleaning invalid connections" );
- List<WireReference> validConnections = new List<WireReference>();
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- if( m_externalReferences[ i ].IsValid )
- {
- validConnections.Add( m_externalReferences[ i ] );
- }
- else
- {
- Debug.Log( "Detected invalid connection on node " + m_nodeId + " port " + m_portId );
- }
- }
- m_externalReferences.Clear();
- m_externalReferences = validConnections;
- }
-
- public void InvalidateAllConnections()
- {
- m_externalReferences.Clear();
- }
-
- public virtual void FullDeleteConnections() { }
-
- public bool IsConnectedTo( int nodeId, int portId )
- {
- if( m_locked )
- return false;
-
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId )
- return true;
- }
- return false;
- }
-
- public WirePortDataType ConnectionType( int id = 0 )
- {
- return ( id < m_externalReferences.Count ) ? m_externalReferences[ id ].DataType : DataType;
- }
-
- public bool CheckMatchConnectionType( int id = 0 )
- {
- if( id < m_externalReferences.Count )
- return m_externalReferences[ id ].DataType == DataType;
-
- return false;
- }
-
- public void MatchPortToConnection( int id = 0 )
- {
- if( id < m_externalReferences.Count )
- {
- DataType = m_externalReferences[ id ].DataType;
- }
- }
-
- public void ResetWireReferenceStatus()
- {
- for( int i = 0; i < m_externalReferences.Count; i++ )
- {
- m_externalReferences[ i ].WireStatus = WireStatus.Default;
- }
- }
-
- public bool InsideActiveArea( Vector2 pos )
- {
- return m_activePortArea.Contains( pos );
- }
-
- public void Click()
- {
- if( m_isEditable )
- {
- if( ( EditorApplication.timeSinceStartup - m_lastTimeClicked ) < PortClickTime )
- {
- m_editingName = true;
- GUI.FocusControl( "port" + m_nodeId.ToString() + m_portId.ToString() );
- TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
- if( te != null )
- {
- te.SelectAll();
- }
- }
-
- m_lastTimeClicked = EditorApplication.timeSinceStartup;
- }
- }
-
- public bool Draw( Rect textPos, GUIStyle style )
- {
- bool changeFlag = false;
- if( m_isEditable && m_editingName )
- {
- textPos.width = m_labelSize.x;
- EditorGUI.BeginChangeCheck();
- GUI.SetNextControlName( "port" + m_nodeId.ToString() + m_portId.ToString() );
- m_name = GUI.TextField( textPos, m_name, style );
- if( EditorGUI.EndChangeCheck() )
- {
- m_dirtyLabelSize = true;
- changeFlag = true;
- }
-
- if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) )
- {
- m_editingName = false;
- GUIUtility.keyboardControl = 0;
- }
- }
- else
- {
- GUI.Label( textPos, m_name, style );
- }
- //GUI.Label( textPos, string.Empty );
- return changeFlag;
- }
-
- public void ResetEditing()
- {
- m_editingName = false;
- }
-
- public virtual void ForceClearConnection() { }
-
- public bool IsConnected
- {
- get { return ( m_externalReferences.Count > 0 && !m_locked ); }
- }
-
- public List<WireReference> ExternalReferences
- {
- get { return m_externalReferences; }
- }
-
- public int ConnectionCount
- {
- get { return m_externalReferences.Count; }
- }
-
- public Rect Position
- {
- get { return m_position; }
- set { m_position = value; }
- }
-
- public Rect LabelPosition
- {
- get { return m_labelPosition; }
- set { m_labelPosition = value; }
- }
-
- public int PortId
- {
- get { return m_portId; }
- set { m_portId = value; }
- }
-
- public int OrderId
- {
- get { return m_orderId; }
- set { m_orderId = value; }
- }
-
-
- public int NodeId
- {
- get { return m_nodeId; }
- set { m_nodeId = value; }
- }
-
- public virtual WirePortDataType DataType
- {
- get { return m_dataType; }
- set { m_dataType = value; }
- }
-
- public bool Visible
- {
- get { return m_visible; }
- set
- {
- m_visible = value;
- if( !m_visible && IsConnected )
- {
- ForceClearConnection();
- }
- }
- }
-
- public bool Locked
- {
- get { return m_locked; }
- set
- {
- //if ( m_locked && IsConnected )
- //{
- // ForceClearConnection();
- //}
- m_locked = value;
- }
- }
-
- public virtual string Name
- {
- get { return m_name; }
- set { m_name = value; m_dirtyLabelSize = true; }
- }
-
- public bool DirtyLabelSize
- {
- get { return m_dirtyLabelSize; }
- set { m_dirtyLabelSize = value; }
- }
-
- public bool HasCustomColor
- {
- get { return m_hasCustomColor; }
- }
-
- public Color CustomColor
- {
- get { return m_customColor; }
- set
- {
- m_hasCustomColor = true;
- m_customColor = value;
- }
- }
-
- public Rect ActivePortArea
- {
- get { return m_activePortArea; }
- set { m_activePortArea = value; }
- }
-
- public Vector2 LabelSize
- {
- get { return m_labelSize; }
- set { m_labelSize = value; }
- }
-
- public Vector2 UnscaledLabelSize
- {
- get { return m_unscaledLabelSize; }
- set { m_unscaledLabelSize = value; }
- }
-
- public bool IsEditable
- {
- get { return m_isEditable; }
- set { m_isEditable = value; }
- }
-
- public bool Available { get { return m_visible && !m_locked; } }
- public override string ToString()
- {
- string dump = "";
- dump += "Order: " + m_orderId + "\n";
- dump += "Name: " + m_name + "\n";
- dump += " Type: " + m_dataType;
- dump += " NodeId : " + m_nodeId;
- dump += " PortId : " + m_portId;
- dump += "\nConnections:\n";
- foreach( WireReference wirePort in m_externalReferences )
- {
- dump += wirePort + "\n";
- }
- return dump;
- }
-
- public bool RepeatButtonState
- {
- get { return m_repeatButtonState; }
- set { m_repeatButtonState = value; }
- }
- public bool IsDummy { get { return m_isDummy; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta
deleted file mode 100644
index d70ad881..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 4709687a4844c9545a254c2ddbf3ca63
-timeCreated: 1481126955
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs
deleted file mode 100644
index fb2b3472..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public enum WireStatus
- {
- Default = 0,
- Highlighted,
- Selected
- }
-
- [Serializable]
- public sealed class WireReference
- {
- private WireStatus m_status = WireStatus.Default;
-
-
-
- [SerializeField]
- private int m_nodeId = -1;
- [SerializeField]
- private int m_portId = -1;
- [SerializeField]
- private WirePortDataType m_dataType = WirePortDataType.FLOAT;
- [SerializeField]
- private bool m_typeLocked = false;
-
-
-
- public WireReference()
- {
- m_nodeId = -1;
- m_portId = -1;
- m_dataType = WirePortDataType.FLOAT;
- m_typeLocked = false;
- m_status = WireStatus.Default;
- }
-
- public WireReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
- {
- m_portId = portId;
- m_nodeId = nodeId;
- m_dataType = dataType;
- m_typeLocked = typeLocked;
- m_status = WireStatus.Default;
- }
-
- public void Invalidate()
- {
- m_nodeId = -1;
- m_portId = -1;
- m_typeLocked = false;
- m_status = WireStatus.Default;
- }
-
- public void SetReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
- {
- m_nodeId = nodeId;
- m_portId = portId;
- m_dataType = dataType;
- m_typeLocked = typeLocked;
- }
-
- public void SetReference( WirePort port )
- {
- m_nodeId = port.NodeId;
- m_portId = port.PortId;
- m_dataType = port.DataType;
- }
-
- public bool IsValid
- {
- get { return ( m_nodeId != -1 && m_portId != -1 ); }
- }
-
- public int NodeId
- {
- get { return m_nodeId; }
- }
-
- public int PortId
- {
- get { return m_portId; }
- set { m_portId = value; }
- }
-
- public WirePortDataType DataType
- {
- get { return m_dataType; }
- set { m_dataType = value; }
- }
-
- public bool TypeLocked
- {
- get { return m_typeLocked; }
- }
-
- public WireStatus WireStatus
- {
- get { return m_status; }
- set { m_status = value; }
- }
-
- public override string ToString()
- {
- string dump = "";
- dump += "* Wire Reference *\n";
- dump += "NodeId : " + m_nodeId + "\n";
- dump += "PortId : " + m_portId + "\n";
- dump += "DataType " + m_dataType + "\n"; ;
- return dump;
- }
-
- public void WriteToString( ref string myString )
- {
- IOUtils.AddFieldToString( ref myString, "PortId", m_portId );
- IOUtils.AddFieldToString( ref myString, "NodeID", m_nodeId );
- IOUtils.AddFieldToString( ref myString, "DataType", m_dataType );
- IOUtils.AddFieldToString( ref myString, "TypeLocked", m_typeLocked );
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta
deleted file mode 100644
index dee7f4d9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 99fb607e60678c44da002d6b694400dc
-timeCreated: 1481126957
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: