diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset deleted file mode 100644 index a8a58bea..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset +++ /dev/null @@ -1,79 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} - m_Name: SRP Additional Light - m_EditorClassIdentifier: - m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset - Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=17503\n385;373;1413;749;2027.142;507.6773;1.942238;True;False\nNode;AmplifyShaderEditor.FunctionInput;14;-736,368;Inherit;False;Specular - Color;3;3;False;1;0;FLOAT3;1,1,1;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.WorldNormalVector;12;-1116,127;Inherit;False;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.WorldNormalVector;4;-1312,288;Inherit;False;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.Vector3Node;10;-1472,128;Inherit;False;Constant;_Vector0;Vector - 0;0;0;Create;True;0;0;False;0;0,0,1;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionInput;18;-736,448;Inherit;False;Smoothness;1;4;False;1;0;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;15;-736,272;Inherit;False;View - Dir;3;2;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;22;-496,208;Inherit;False;float3 - Color = 0@$#ifdef _ADDITIONAL_LIGHTS$int numLights = GetAdditionalLightsCount()@$for(int - i = 0@ i<numLights@i++)${$\tLight light = GetAdditionalLight(i, WorldPosition)@$\thalf3 - AttLightColor = light.color *(light.distanceAttenuation * light.shadowAttenuation)@$\tColor - +=(dot(light.direction, WorldNormal)*0.5+0.5 )* AttLightColor@$\t$}$#endif$return - Color@;3;False;2;True;WorldPosition;FLOAT3;0,0,0;In;;Float;False;True;WorldNormal;FLOAT3;0,0,0;In;;Float;False;AdditionalLightsHalfLambert;False;False;0;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.WorldPosInputsNode;3;-736,0;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionSwitch;9;-848,160;Inherit;False;Normal - Space;False;0;2;1;Tangent Space;World Space;Object;-1;9;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.ViewDirInputsCoordNode;16;-1088,384;Inherit;False;World;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.CustomExpressionNode;13;-496,320;Inherit;False;float3 - Color = 0@$#ifdef _ADDITIONAL_LIGHTS$Smoothness = exp2(10 * Smoothness + 1)@$int - numLights = GetAdditionalLightsCount()@$for(int i = 0@ i<numLights@i++)${$\tLight - light = GetAdditionalLight(i, WorldPosition)@$\thalf3 AttLightColor = light.color - *(light.distanceAttenuation * light.shadowAttenuation)@$\tColor += LightingSpecular(AttLightColor, - light.direction, WorldNormal, WorldView, half4(SpecColor, 0), Smoothness)@\t$}$#endif$return - Color@;3;False;5;True;WorldPosition;FLOAT3;0,0,0;In;;Float;False;True;WorldNormal;FLOAT3;0,0,0;In;;Float;False;True;WorldView;FLOAT3;0,0,0;In;;Float;False;True;SpecColor;FLOAT3;0,0,0;In;;Float;False;True;Smoothness;FLOAT;0.5;In;;Float;False;AdditionalLightsSpecular;False;False;0;5;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT;0.5;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionSwitch;23;-234.1137,81.67668;Inherit;False;Half - Lambert;True;0;2;2;In 0;In 1;Object;-1;9;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;11;-1104,288;Inherit;False;World - Normal;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;8;-496,0;Inherit;False;float3 - Color = 0@$#ifdef _ADDITIONAL_LIGHTS$int numLights = GetAdditionalLightsCount()@$for(int - i = 0@ i<numLights@i++)${$\tLight light = GetAdditionalLight(i, WorldPosition)@$\tColor - += light.color *(light.distanceAttenuation * light.shadowAttenuation)@$\t$}$#endif$return - Color@;3;False;1;True;WorldPosition;FLOAT3;0,0,0;In;;Float;False;AdditionalLightsFlat;False;False;0;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.Vector3Node;21;144,128;Inherit;False;Constant;_Vector1;Vector - 1;0;0;Create;True;0;0;False;0;0,0,0;0,0,0;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionInput;2;-1302,128;Inherit;False;Normal;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;5;-496,96;Inherit;False;float3 - Color = 0@$#ifdef _ADDITIONAL_LIGHTS$int numLights = GetAdditionalLightsCount()@$for(int - i = 0@ i<numLights@i++)${$\tLight light = GetAdditionalLight(i, WorldPosition)@$\thalf3 - AttLightColor = light.color *(light.distanceAttenuation * light.shadowAttenuation)@$\tColor - +=LightingLambert(AttLightColor, light.direction, WorldNormal)@$\t$}$#endif$return - Color@;3;False;2;True;WorldPosition;FLOAT3;0,0,0;In;;Float;False;True;WorldNormal;FLOAT3;0,0,0;In;;Float;False;AdditionalLightsLambert;False;False;0;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionSwitchByPipeline;19;368,0;Inherit;False;4;0;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionSwitch;6;64,0;Inherit;False;Lighting - Mode;False;0;3;0;Flat;Lambert;Specular;Object;-1;9;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;0;592,0;Inherit;False;True;-1;Out;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;12;0;2;0\nWireConnection;15;0;16;0\nWireConnection;22;0;3;0\nWireConnection;22;1;9;0\nWireConnection;9;0;12;0\nWireConnection;9;1;11;0\nWireConnection;13;0;3;0\nWireConnection;13;1;9;0\nWireConnection;13;2;15;0\nWireConnection;13;3;14;0\nWireConnection;13;4;18;0\nWireConnection;23;0;5;0\nWireConnection;23;1;22;0\nWireConnection;11;0;4;0\nWireConnection;8;0;3;0\nWireConnection;2;0;10;0\nWireConnection;5;0;3;0\nWireConnection;5;1;9;0\nWireConnection;19;0;21;0\nWireConnection;19;3;21;0\nWireConnection;19;1;6;0\nWireConnection;19;2;21;0\nWireConnection;6;0;8;0\nWireConnection;6;1;23;0\nWireConnection;6;2;13;0\nWireConnection;0;0;19;0\nASEEND*/\n//CHKSM=21AD7F10AE383CB3691A52293A399724359D1F3D" - m_functionName: - m_description: Returns SRP's additional lights information calculated with the selected - lighting mode - m_additionalIncludes: - m_additionalIncludes: [] - m_outsideIncludes: [] - m_additionalPragmas: - m_additionalPragmas: [] - m_outsidePragmas: [] - m_additionalDirectives: - m_validData: 0 - m_isDirty: 1 - m_moduleName: ' Additional Directives' - m_independentModule: 1 - m_additionalDirectives: - - {fileID: 0} - - {fileID: 0} - m_shaderFunctionDirectives: [] - m_nativeDirectives: [] - m_nativeDirectivesIndex: -1 - m_nativeDirectivesFoldout: 0 - m_directivesSaveItems: - - LineType: 2 - LineValue: multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS - GUIDToggle: 0 - GUIDValue: - Origin: 2 - - LineType: 2 - LineValue: multi_compile _ _ADDITIONAL_LIGHT_SHADOWS - GUIDToggle: 0 - GUIDValue: - Origin: 2 - m_nodeCategory: 3 - m_customNodeCategory: - m_previewPosition: 0 - m_hidden: 0 |