diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset deleted file mode 100644 index 57b2ea06..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset +++ /dev/null @@ -1,44 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} - m_Name: Terrain Wind Animate Vertex - m_EditorClassIdentifier: - m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset - Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=16103\n279;100;1002;701;934;430;1;True;False\nNode;AmplifyShaderEditor.PosVertexDataNode;5;-706,-228;Float;False;1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionInput;2;-477,-116;Float;False;Pos;4;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.CustomExpressionNode;1;-253,-72;Float;False;return - AnimateVertex(Pos,Normal,AnimParams)@;4;False;3;True;Pos;FLOAT4;0,0,0,0;In;;Float;True;Normal;FLOAT3;0,0,0;In;;Float;True;AnimParams;FLOAT4;0,0,0,0;In;;Float;WindAnimateVertex;True;False;0;3;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.NormalVertexDataNode;6;-712,2;Float;False;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionInput;3;-491,-27;Float;False;Normal;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;4;-512,143;Float;False;Anim - Params;4;2;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.FunctionOutput;0;-21,-86;Float;False;True;Output;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nWireConnection;2;0;5;0\nWireConnection;1;0;2;0\nWireConnection;1;1;3;0\nWireConnection;1;2;4;0\nWireConnection;3;0;6;0\nWireConnection;0;0;1;0\nASEEND*/\n//CHKSM=A559079493ADDD12988F7585C781D01E1B32CCBB" - m_functionName: - m_description: "Uses Unity AnimateVertex(...) function \nAnimation parameters\nx - = branch phase\ny = edge flutter factor\nz = primary factor\nw = secondary factor" - m_additionalIncludes: - m_additionalIncludes: [] - m_outsideIncludes: [] - m_additionalPragmas: - m_additionalPragmas: [] - m_outsidePragmas: [] - m_additionalDirectives: - m_validData: 0 - m_isDirty: 1 - m_moduleName: ' Additional Directives' - m_independentModule: 1 - m_additionalDirectives: - - {fileID: 0} - m_shaderFunctionDirectives: [] - m_nativeDirectives: [] - m_nativeDirectivesFoldout: 0 - m_directivesSaveItems: - - LineType: 0 - LineValue: TerrainEngine.cginc - GUIDToggle: 0 - GUIDValue: - m_nodeCategory: 3 - m_customNodeCategory: - m_previewPosition: 0 |