diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Value.asset')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Value.asset | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Value.asset b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Value.asset new file mode 100644 index 00000000..4d107c3d --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Value.asset @@ -0,0 +1,41 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Terrain Wind Value + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=16103\n282;100;993;689;732.5;318;1;True;False\nNode;AmplifyShaderEditor.Vector4Node;2;-275,-56;Float;False;Global;_Wind;_Wind;0;0;Fetch;True;0;0;False;0;0,0,0,0;0,0,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionOutput;0;1,-32;Float;False;True;Value;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nWireConnection;0;0;2;0\nASEEND*/\n//CHKSM=BA65DE015BF1BA5B4089E1D34F116B49DF410865" + m_functionName: + m_description: 'Returns terrain current wind value ' + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_additionalDirectives: + m_validData: 0 + m_isDirty: 1 + m_moduleName: ' Additional Directives' + m_independentModule: 1 + m_additionalDirectives: + - {fileID: 0} + m_shaderFunctionDirectives: [] + m_nativeDirectives: [] + m_nativeDirectivesFoldout: 0 + m_directivesSaveItems: + - LineType: 0 + LineValue: TerrainEngine.cginc + GUIDToggle: 0 + GUIDValue: + m_nodeCategory: 3 + m_customNodeCategory: + m_previewPosition: 0 |