diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triangle Wave.asset')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triangle Wave.asset | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triangle Wave.asset b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triangle Wave.asset new file mode 100644 index 00000000..4df8a72e --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triangle Wave.asset @@ -0,0 +1,40 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Triangle Wave + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=17500\n508;100;994;700;66.71295;546.0343;1;True;False\nNode;AmplifyShaderEditor.FunctionInput;1;-493,-231;Inherit;False;In;1;0;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;5;-88.3874,-220.5811;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;3;-352,-128;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FloorOpNode;2;-224,-128;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;4;-528,-112;Inherit;False;Constant;_Float0;Float + 0;0;0;Create;True;0;0;False;0;0.5;0;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.ScaleNode;6;48,-224;Inherit;False;2;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;7;192,-224;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.ScaleNode;8;304,-224;Inherit;False;2;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;10;320,-144;Inherit;False;Constant;_Float1;Float + 1;0;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;9;464,-224;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;0;608,-224;Inherit;False;True;-1;Out;0;False;1;0;FLOAT;0;False;1;FLOAT;0\nWireConnection;5;0;1;0\nWireConnection;5;1;2;0\nWireConnection;3;0;1;0\nWireConnection;3;1;4;0\nWireConnection;2;0;3;0\nWireConnection;6;0;5;0\nWireConnection;7;0;6;0\nWireConnection;8;0;7;0\nWireConnection;9;0;8;0\nWireConnection;9;1;10;0\nWireConnection;0;0;9;0\nASEEND*/\n//CHKSM=590E74ADE111A4C2E167952E95AB6AA949211EC5" + m_functionName: + m_description: Creates a triangle wave from a given input + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_additionalDirectives: + m_validData: 0 + m_isDirty: 0 + m_moduleName: ' Additional Directives' + m_independentModule: 1 + m_additionalDirectives: [] + m_shaderFunctionDirectives: [] + m_nativeDirectives: [] + m_nativeDirectivesIndex: -1 + m_nativeDirectivesFoldout: 0 + m_directivesSaveItems: [] + m_nodeCategory: 9 + m_customNodeCategory: + m_previewPosition: 0 + m_hidden: 0 |