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diff --git a/Assets/AmplifyShaderEditor/Readme.txt b/Assets/AmplifyShaderEditor/Readme.txt deleted file mode 100644 index 9ee10645..00000000 --- a/Assets/AmplifyShaderEditor/Readme.txt +++ /dev/null @@ -1,90 +0,0 @@ -About - - Amplify Shader Editor (c) Amplify Creations, Lda. All rights reserved. - - Amplify Shader Editor is a node-based shader creation tool for Unity 5 - - Redistribution of Amplify Shader Editor is frowned upon. If you want to share the - software, please refer others to the official product page: - - http://amplify.pt/unity/amplify-shader-editor/ - -Description - - Amplify Shader Editor is a node-based shader creation tool inspired by industry leading - editors. An open and tightly integrated solution, it provides a familiar and consistent - development environment that seamlessly blends with Unity’s UI conventions and Shader use. - -Features - - * Intuitive, familiar interface - * Node based creation - * Full source-code - * Extensive node library - * Growing sample collection - * Open to user requests and contributions - * Integrated Texture Array Creator tool - * Node API - * Custom Shader Templates - * SRP HD and Lightweight support - -Supported Platforms - - * All platforms - -Minimum Requirements - - Software - - Unity 5+ - -Quick Guide Amplify Shader Editor - - 1) Open the editor canvas located in the main menu under Window > Amplify Shader Editor > Open Canvas. - 2) Create an Amplify Shader via the Menu under Assets > Create > Shaders > Amplify Surface shader. - 3) Double-click an ASE shader to open it in the ASE canvas. - 4) Create a new material and set its shader to the newly created Amplify Shader. - 5) Node and shader properties are on the left side, node list on the right. - 6) Drag out nodes from the node palette list on the right, or right-click anywhere in the canvas to open - a simpler searchable node list. - 7) Data flows from left to right, drag wires from node Input/Output ports to create connections. - 8) The 4 buttons on the main canvas next to the node and shader properties on the upper-left area serve as the main - save and update buttons. Button 1: Update and Save shader, Button 2: LIVE mode, automatically updates - and saves the active shader, Button 3: Remove disconnected nodes, Button 4: Open shader in text editor. - 9) Quick access to current shader or material in use by hitting bottom left and or right buttons on main canvas - 10) Consult the Manual below for detailed information. - -Quick Guide Texture Array Creator - - 1) Open the tool in the main menu under Window > Amplify Shader Editor > Texture Array Creator - 2) Specify the desired Width and Height for the Texture Array through the X and Y Size - 3) Configure your texture properties - 4) Set your array Name and Path - 5) Add elements to the array by hitting the (+) button over the Texture List area and assign textures to them - 6) Hit the Build Array button on the top of the window to build your new Texture Array - 7) Please notice that you can't load previously created texture arrays into the tool so maintain it open until all the tweaks on the array are done - -Documentation - - Please refer to the following website for an up-to-date online manual: - - http://amplify.pt/unity/amplify-shader-editor/manual - -Nodes - - Please refer to the following website for a searchable node list: - - http://amplify.pt/unity/amplify-shader-editor/nodes - - -Feedback - - To file error reports, questions or suggestions, you may use - our feedback form online: - - http://amplify.pt/contact - - Or contact us directly: - - For general inquiries - info@amplify.pt - For technical support - support@amplify.pt (customers only) |