summaryrefslogtreecommitdiff
path: root/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt')
-rw-r--r--Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt16
1 files changed, 16 insertions, 0 deletions
diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt
new file mode 100644
index 00000000..50925105
--- /dev/null
+++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt
@@ -0,0 +1,16 @@
+Two Handed Sword Animset Pro contain two versions of animations.
+
+If you want to use animations from standard folder ("..\Assets\TwoHandedSword_AnimsetPro\Animations/"), then you have to attach weapon to "Prop" or "RightHandProp" bone.
+
+But if you want to attach your weapon directly to the right hand, then you have to open "Source Files" folder and extract "AnimationsS2H.rar" to your project. In this animations sword should be attach directly to "RightHand" bone with this Transform:
+
+Location
+X 0.1045
+Y -0.0562
+Z -0.156
+
+Rotation
+X 180
+Y 0
+Z 0
+