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-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdfbin1880958 -> 0 bytes
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdf.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef18
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta7
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs111
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta13
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs46
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta11
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs158
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs.meta12
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs45
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta11
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs61
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta11
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs41
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs.meta11
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Version.asset15
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Version.asset.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset48
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.shadersubgraph80
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.shadersubgraph.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Base.asset67
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Base.asset.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Compute Fog Distance.asset40
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Compute Fog Distance.asset.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Handle Color Space.asset38
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Handle Color Space.asset.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Handle Tex Alpha.asset38
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Handle Tex Alpha.asset.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Is Pipeline.asset39
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Is Pipeline.asset.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Remap To 0-1.asset43
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Remap To 0-1.asset.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc151
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackagebin69354 -> 0 bytes
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage.meta7
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackagebin86852 -> 0 bytes
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage.meta7
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackagebin82538 -> 0 bytes
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage.meta7
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-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+.unitypackage.meta7
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader301
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader294
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat62
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader231
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef14
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta7
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs37
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta12
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs439
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta11
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs392
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta13
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs186
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta13
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader280
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Animation.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Animation/Camera.anim205
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Animation/Camera.anim.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Animation/Camera.controller69
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Animation/Camera.controller.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Demo.unity2276
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Demo.unity.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Opaque.mat76
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Opaque.mat.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Skybox.mat83
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Skybox.mat.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Transparent ASE.mat100
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Transparent ASE.mat.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Transparent.mat102
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/Transparent.mat.meta9
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/UI.mat100
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/UI.mat.meta10
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders.meta8
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader262
-rw-r--r--Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader.meta10
94 files changed, 0 insertions, 7039 deletions
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdf b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdf
deleted file mode 100644
index 926c9553..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdf
+++ /dev/null
Binary files differ
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdf.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Atmospheric Height Fog.pdf.meta
deleted file mode 100644
index 9140163a..00000000
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core.meta
deleted file mode 100644
index 2ce4ec25..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor.meta
deleted file mode 100644
index a1d7afe2..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor.meta
+++ /dev/null
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef
deleted file mode 100644
index ce3bc90c..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef
+++ /dev/null
@@ -1,18 +0,0 @@
-{
- "name": "Boxophobic.AtmosphericHeightFog.Editor",
- "references": [
- "Boxophobic.Utils.Editor",
- "Boxophobic.Utils.Scripts",
- "Boxophobic.AtmosphericHeightFog.Runtime"
- ],
- "optionalUnityReferences": [],
- "includePlatforms": [
- "Editor"
- ],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": []
-} \ No newline at end of file
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta
deleted file mode 100644
index 58c4c7ea..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs
deleted file mode 100644
index bc273fca..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs
+++ /dev/null
@@ -1,111 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEditor;
-using UnityEditor.SceneManagement;
-using UnityEngine;
-
-namespace AtmosphericHeightFog
-{
- public class HeightFogCreate
- {
- [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Global", false, 9)]
- static void CreateGlobalVolume()
- {
- if (GameObject.Find("Height Fog Global") != null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global is already added to your scene!");
- return;
- }
-
- GameObject go = new GameObject();
- go.name = "Height Fog Global";
- go.AddComponent<HeightFogGlobal>();
-
- if (Selection.activeGameObject != null)
- {
- go.transform.parent = Selection.activeGameObject.transform;
- }
-
- Selection.activeGameObject = go;
-
- EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
- }
-
- [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Box)", false, 10)]
- static void CreateOverrideBoxVolume()
- {
- if (GameObject.Find("Height Fog Global") == null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!");
- return;
- }
-
- GameObject go = new GameObject();
- go.name = "Height Fog Override (Box)";
- go.AddComponent<BoxCollider>();
- go.GetComponent<BoxCollider>().isTrigger = true;
- go.AddComponent<HeightFogOverride>();
-
- var sceneCamera = SceneView.lastActiveSceneView.camera;
-
- if (sceneCamera != null)
- {
- go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
- }
- else
- {
- go.transform.localPosition = Vector3.zero;
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = Vector3.one;
- }
-
- if (Selection.activeGameObject != null)
- {
- go.transform.parent = Selection.activeGameObject.transform;
- }
-
- Selection.activeGameObject = go;
-
- EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
- }
-
- [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Sphere)", false, 11)]
- static void CreateOverrideSphereVolume()
- {
- if (GameObject.Find("Height Fog Global") == null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!");
- return;
- }
-
- GameObject go = new GameObject();
- go.name = "Height Fog Override (Sphere)";
- go.AddComponent<SphereCollider>();
- go.GetComponent<SphereCollider>().isTrigger = true;
- go.AddComponent<HeightFogOverride>();
-
- var sceneCamera = SceneView.lastActiveSceneView.camera;
-
- if (sceneCamera != null)
- {
- go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
- }
- else
- {
- go.transform.localPosition = Vector3.zero;
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = Vector3.one;
- }
-
- if (Selection.activeGameObject != null)
- {
- go.transform.parent = Selection.activeGameObject.transform;
- }
-
- Selection.activeGameObject = go;
-
- EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
- }
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta
deleted file mode 100644
index 5fd3fa0f..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta
+++ /dev/null
@@ -1,13 +0,0 @@
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-guid: 272a11163456c6647affb81b9e5f31a4
-timeCreated: 1573480983
-licenseType: Store
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs
deleted file mode 100644
index 65ff14aa..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEditor;
-
-namespace AtmosphericHeightFog
-{
- [CanEditMultipleObjects]
- [CustomEditor(typeof(HeightFogGlobal))]
- public class HeightFogGlobalInspector : Editor
- {
- readonly string[] scriptMode = { "m_Script", "presetMaterial", "presetDay", "presetNight", "timeOfDay" };
- readonly string[] presetMode = { "m_Script", "presetDay", "presetNight", "timeOfDay", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseMode", "noiseIntensity", "noiseDistanceEnd", "noiseScale", "noiseSpeed" };
- readonly string[] timeOfDayMode = { "m_Script", "presetMaterial", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseMode", "noiseIntensity", "noiseDistanceEnd", "noiseScale", "noiseSpeed" };
- HeightFogGlobal targetScript;
-
- void OnEnable()
- {
- targetScript = (HeightFogGlobal)target;
- }
-
- public override void OnInspectorGUI()
- {
- DrawInspector();
- }
-
- void DrawInspector()
- {
- string[] exclude = scriptMode;
-
- if (targetScript.fogMode == FogMode.UsePresetSettings)
- {
- exclude = presetMode;
- }
- else if (targetScript.fogMode == FogMode.UseTimeOfDay)
- {
- exclude = timeOfDayMode;
- }
-
- serializedObject.Update();
-
- DrawPropertiesExcluding(serializedObject, exclude);
-
- serializedObject.ApplyModifiedProperties();
- }
- }
-}
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta
deleted file mode 100644
index 9dee906a..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 5742a0fb70ce25846bc3269f9cdcf0cc
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs
deleted file mode 100644
index 624b8446..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs
+++ /dev/null
@@ -1,158 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using UnityEditor;
-using Boxophobic.StyledGUI;
-using Boxophobic.Utils;
-using System.IO;
-
-namespace AtmosphericHeightFog
-{
- public class HeightFogHub : EditorWindow
- {
-#if UNITY_2019_3_OR_NEWER
- const int GUI_HEIGHT = 18;
-#else
- const int GUI_HEIGHT = 14;
-#endif
-
- string folderAsset = "Assets/BOXOPHOBIC/Atmospheric Height Fog";
-
- string[] pipelinePaths;
- string[] pipelineOptions;
- string pipelinesPath;
- int pipelineIndex;
-
- int assetVersion;
- string bannerVersion;
-
- GUIStyle stylePopup;
-
- Color bannerColor;
- string bannerText;
- string helpURL;
- static HeightFogHub window;
- //Vector2 scrollPosition = Vector2.zero;
-
- [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Hub", false, 1000)]
- public static void ShowWindow()
- {
- window = GetWindow<HeightFogHub>(false, "Atmospheric Height Fog", true);
- window.minSize = new Vector2(389, 220);
- }
-
- void OnEnable()
- {
- bannerColor = new Color(0.55f, 0.7f, 1f);
- bannerText = "Atmospheric Height Fog";
- helpURL = "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hbq3w8ae720x";
-
- //Safer search, there might be many user folders
- string[] searchFolders;
-
- searchFolders = AssetDatabase.FindAssets("Atmospheric Height Fog");
-
- for (int i = 0; i < searchFolders.Length; i++)
- {
- if (AssetDatabase.GUIDToAssetPath(searchFolders[i]).EndsWith("Atmospheric Height Fog.pdf"))
- {
- folderAsset = AssetDatabase.GUIDToAssetPath(searchFolders[i]);
- folderAsset = folderAsset.Replace("/Atmospheric Height Fog.pdf", "");
- }
- }
-
- pipelinesPath = folderAsset + "/Core/Pipelines";
-
- GetPackages();
-
- assetVersion = SettingsUtils.LoadSettingsData(folderAsset + "/Core/Editor/Version.asset", -99);
- bannerVersion = assetVersion.ToString();
- bannerVersion = bannerVersion.Insert(1, ".");
- bannerVersion = bannerVersion.Insert(3, ".");
-
- bannerColor = new Color(0.55f, 0.7f, 1f);
- bannerText = "Atmospheric Height Fog " + bannerVersion;
- }
-
- void OnGUI()
- {
- SetGUIStyles();
-
- StyledGUI.DrawWindowBanner(bannerColor, bannerText, helpURL);
-
- GUILayout.BeginHorizontal();
- GUILayout.Space(20);
-
- GUILayout.BeginVertical();
-
- //scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false, GUILayout.Width(this.position.width - 28), GUILayout.Height(this.position.height - 80));
-
- EditorGUILayout.HelpBox("Click the Import Render Pipeline to switch to another render pipeline. For Universal Render Pipeline, follow the instructions below to enable the fog rendering!", MessageType.Info, true);
-
- if (pipelineOptions[pipelineIndex].Contains("Universal 7.1.8"))
- {
- EditorGUILayout.HelpBox("For Universal 7.1.8+ Pipeline, Depth Texture and one of the following features need to be enabled for the depth to work properly: Opaque Texure, HDR or Post Processing!", MessageType.Info, true);
- }
-
- if (pipelineOptions[pipelineIndex].Contains("Universal 7.4.1"))
- {
- EditorGUILayout.HelpBox("For Universal 7.4.1+ Pipeline, Depth Texture need to be enabled on the render pipeline asset!", MessageType.Info, true);
- }
-
- DrawInterface();
-
- //GUILayout.EndScrollView();
-
- GUILayout.EndVertical();
-
- GUILayout.Space(13);
- GUILayout.EndHorizontal();
- }
-
- void SetGUIStyles()
- {
- stylePopup = new GUIStyle(EditorStyles.popup)
- {
- alignment = TextAnchor.MiddleCenter
- };
- }
-
- void DrawInterface()
- {
- GUILayout.Space(10);
-
- GUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(new GUIContent("Render Pipeline", ""), GUILayout.Width(220));
- pipelineIndex = EditorGUILayout.Popup(pipelineIndex, pipelineOptions, stylePopup);
- if (GUILayout.Button("Import", GUILayout.Width(80), GUILayout.Height(GUI_HEIGHT)))
- {
- ImportPackage();
-
- GUIUtility.ExitGUI();
- }
- GUILayout.EndHorizontal();
- }
-
- void GetPackages()
- {
- pipelinePaths = Directory.GetFiles(pipelinesPath, "*.unitypackage", SearchOption.TopDirectoryOnly);
-
- pipelineOptions = new string[pipelinePaths.Length];
-
- for (int i = 0; i < pipelineOptions.Length; i++)
- {
- pipelineOptions[i] = Path.GetFileNameWithoutExtension(pipelinePaths[i].Replace("Built-in Pipeline", "Standard"));
- }
- }
-
- void ImportPackage()
- {
- AssetDatabase.ImportPackage(pipelinePaths[pipelineIndex], true);
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
-
- Debug.Log("[Atmospheric Height Fog] " + pipelineOptions[pipelineIndex] + " package imported in your project!");
- }
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs.meta
deleted file mode 100644
index 6a7dc147..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogHub.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: 094779c9d6df2bd478d3045d5a486647
-timeCreated: 1538943308
-licenseType: Store
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs
deleted file mode 100644
index 3de6f79a..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-
-using UnityEditor;
-
-namespace AtmosphericHeightFog
-{
- [CanEditMultipleObjects]
- [CustomEditor(typeof(HeightFogOverride))]
- public class HeightFogOverrideInspector : Editor
- {
- readonly string[] scriptMode = { "m_Script", "presetMaterial", "presetDay", "presetNight", "timeOfDay" };
- readonly string[] presetMode = { "m_Script", "presetDay", "presetNight", "timeOfDay", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseMode", "noiseIntensity", "noiseDistanceEnd", "noiseScale", "noiseSpeed" };
- readonly string[] timeOfDayMode = { "m_Script", "presetMaterial", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseMode", "noiseIntensity", "noiseDistanceEnd", "noiseScale", "noiseSpeed" };
- HeightFogOverride targetScript;
-
- void OnEnable()
- {
- targetScript = (HeightFogOverride)target;
- }
-
- public override void OnInspectorGUI()
- {
- DrawInspector();
- }
-
- void DrawInspector()
- {
- string[] exclude = scriptMode;
-
- if (targetScript.fogMode == FogMode.UsePresetSettings)
- {
- exclude = presetMode;
- }
- else if (targetScript.fogMode == FogMode.UseTimeOfDay)
- {
- exclude = timeOfDayMode;
- }
-
- serializedObject.Update();
-
- DrawPropertiesExcluding(serializedObject, exclude);
-
- serializedObject.ApplyModifiedProperties();
- }
- }
-}
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta
deleted file mode 100644
index 296414df..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 4fd498d1bc844c447b1f09b2d746282e
-MonoImporter:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs
deleted file mode 100644
index 91252ba1..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-//Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using UnityEditor;
-
-public class HeightFogShaderGUI : ShaderGUI
-{
- Material material;
-
- public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
- {
- base.OnGUI(materialEditor, props);
-
- material = materialEditor.target as Material;
-
- SetBlendProps();
- }
-
- void SetBlendProps()
- {
- if (material.HasProperty("_FogAxisMode"))
- {
- if (material.GetInt("_FogAxisMode") == 0)
- {
- material.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
- }
- else if (material.GetInt("_FogAxisMode") == 1)
- {
- material.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
- }
- else if (material.GetInt("_FogAxisMode") == 2)
- {
- material.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
- }
- }
-
- if (material.HasProperty("_DirectionalMode"))
- {
- if (material.GetInt("_DirectionalMode") == 0)
- {
- material.SetFloat("_DirectionalModeBlend", 0.0f);
- }
- else if (material.GetInt("_DirectionalMode") == 1)
- {
- material.SetFloat("_DirectionalModeBlend", 1.0f);
- }
- }
-
- if (material.HasProperty("_NoiseMode"))
- {
- if (material.GetInt("_NoiseMode") == 0)
- {
- material.SetFloat("_NoiseModeBlend", 0.0f);
- }
- else if (material.GetInt("_NoiseMode") == 2)
- {
- material.SetFloat("_NoiseModeBlend", 1.0f);
- }
- }
- }
-}
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta
deleted file mode 100644
index cd445575..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs
deleted file mode 100644
index bb6b0e2b..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEditor;
-using UnityEngine;
-
-namespace AtmosphericHeightFog
-{
- public static class HeightFogWindows
- {
-
- [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Publisher Page", false, 2000)]
- public static void MoreAssets()
- {
- Application.OpenURL("https://assetstore.unity.com/publishers/20529");
- }
-
- [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Discord Server", false, 2001)]
- public static void Discord()
- {
- Application.OpenURL("https://discord.com/invite/znxuXET");
- }
-
- [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Documentation", false, 2002)]
- public static void Documentation()
- {
- Application.OpenURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#");
- }
-
- [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Changelog", false, 2003)]
- public static void Chnagelog()
- {
- Application.OpenURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.1rbujejuzjce");
- }
-
- [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Write A Review", false, 3001)]
- public static void WriteAReview()
- {
- Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/atmospheric-height-fog-optimized-fog-shaders-for-consoles-mobile-143825#reviews");
- }
- }
-}
-
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs.meta
deleted file mode 100644
index 48557f75..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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deleted file mode 100644
index d45e51c2..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Version.asset
+++ /dev/null
@@ -1,15 +0,0 @@
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- m_Name: Version
- m_EditorClassIdentifier:
- data: 181
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Version.asset.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Version.asset.meta
deleted file mode 100644
index ccb072a9..00000000
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions.meta
deleted file mode 100644
index 2d4efe11..00000000
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset
deleted file mode 100644
index 06d67a07..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset
+++ /dev/null
@@ -1,48 +0,0 @@
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- m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
- m_Name: Apply Height Fog
- m_EditorClassIdentifier:
- m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset
- Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=18103\n1927;1;1906;1020;2237.796;1103.186;1;True;False\nNode;AmplifyShaderEditor.FunctionNode;92;-1664,-640;Inherit;False;Base;-1;;836;13c50910e5b86de4097e1181ba121e0e;2,99,0,116,0;0;3;FLOAT4;113;FLOAT3;86;FLOAT;87\nNode;AmplifyShaderEditor.LerpOp;82;-1344,-768;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;81;-1664,-768;Inherit;False;Color;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;87;-1344,-576;Inherit;False;False;-1;Fog
- Alpha;2;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;86;-1344,-640;Inherit;False;False;-1;Fog
- Color;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;85;-896,-768;Inherit;False;True;-1;Fog
- Applied;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CommentaryNode;56;-1664,-896;Inherit;False;890.9961;100;Final
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- m_functionName:
- m_description: "Use this function to apply fog on transparent or custom UI shaders
- made with Amplify Shader Editor. \n\no Surface Shaders\nWhen using Surface Shaders
- or Lightweight PBR template, connect the function to the Emission port. If Emission
- is used, pass the emission color through the Apply Height Fog node.\n\no Fragment
- Shaders:\nWhen Unlit or custom UI shaders are used, pass the final color through
- the Apply Height Fog node.\n"
- m_additionalIncludes:
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- m_directivesSaveItems: []
- m_nodeCategory: 3
- m_customNodeCategory:
- m_previewPosition: 0
- m_hidden: 0
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.asset.meta
deleted file mode 100644
index 059aa075..00000000
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.shadersubgraph b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.shadersubgraph
deleted file mode 100644
index 58eed054..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog.shadersubgraph
+++ /dev/null
@@ -1,80 +0,0 @@
-{
- "m_SerializedProperties": [
- {
- "typeInfo": {
- "fullName": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty"
- },
- "JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"b69cb30a-0386-457b-91f6-f0e92944efd1\"\n },\n \"m_Name\": \"Color\",\n \"m_DefaultReferenceName\": \"Vector3_99F0267D\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 2,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}"
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- "m_SerializedKeywords": [],
- "m_SerializableNodes": [
- {
- "typeInfo": {
- "fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
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- "JSONnodeData": "{\n \"m_GuidSerialized\": \"0c52e981-24f8-4615-892c-8ee0ff31b125\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Out_Vector3\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 314.0,\n \"y\": -43.0,\n \"width\": 138.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
- },
- {
- "typeInfo": {
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- result = _731@$#if ASE_SRP_VERSION > 70301$result = _741@$#endif$return result@;3;False;2;True;_731;FLOAT3;0,0,0;In;;Inherit;False;True;_741;FLOAT3;0,0,0;In;;Inherit;False;Depth
- By Version;True;False;0;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.ColorNode;255;-1664,-1216;Half;False;Global;AHF_FogColorEnd;AHF_FogColorEnd;4;0;Create;False;0;0;False;0;False;0.4411765,0.722515,1,0;0.75,1,1.25,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;43;640,-384;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;37;-448,-256;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleDivideOpNode;223;1664,2080;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.RangedFloatNode;207;-1664,8064;Half;False;Global;AHF_NoiseScale;AHF_NoiseScale;15;0;Create;False;0;0;False;0;False;6;30;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionSwitchByPipeline;246;-1248,1280;Inherit;False;4;0;FLOAT;0;False;3;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;242;128,1280;Inherit;False;2;2;0;FLOAT4x4;0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1;False;1;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.PosVertexDataNode;228;384,2176;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.StaticSwitch;250;-1024,1536;Float;False;Property;_Keyword1;Keyword
- 1;3;0;Fetch;True;0;0;False;0;False;0;0;0;False;UNITY_REVERSED_Z;Toggle;2;Key0;Key1;Fetch;False;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;152;-1280,3776;Half;False;Global;AHF_FogDistanceEnd;AHF_FogDistanceEnd;4;0;Create;False;0;0;False;0;False;30;100;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.LerpOp;198;-384,7936;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.DynamicAppendNode;220;-192,1408;Inherit;False;FLOAT4;4;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;1;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.SaturateNode;155;-640,3584;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RegisterLocalVarNode;12;432,3584;Half;False;FogDistanceMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionNode;153;-896,3584;Inherit;False;Remap
- To 0-1;-1;;860;e6e209ac370e7e74da13a6a97e315390;0;3;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;289;-640,3712;Half;False;Global;AHF_FogDistanceFalloff;AHF_FogDistanceFalloff;3;0;Create;False;0;0;False;0;False;0;1;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.GetLocalVarNode;4;-1664,3584;Inherit;False;2;WorldPosition;1;0;OBJECT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.DistanceOpNode;151;-1280,3584;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;157;-1280,3712;Half;False;Global;AHF_FogDistanceStart;AHF_FogDistanceStart;3;0;Create;False;0;0;False;0;False;0;-100;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.GetLocalVarNode;8;-1664,4096;Inherit;False;2;WorldPosition;1;0;OBJECT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.PowerNode;288;-128,3584;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.BreakToComponentsNode;159;-1216,4096;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.RegisterLocalVarNode;16;432,4096;Half;False;FogHeightMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.DotProductOpNode;145;-832,6272;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SaturateNode;167;-512,4096;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;162;-1408,4096;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.RangedFloatNode;164;-1216,4224;Half;False;Global;AHF_FogHeightEnd;AHF_FogHeightEnd;6;0;Create;False;0;0;False;0;False;0;100;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;160;-960,4096;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;324;-384,3584;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionNode;165;-704,4096;Inherit;False;Remap
- To 0-1;-1;;857;e6e209ac370e7e74da13a6a97e315390;0;3;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.WorldSpaceCameraPos;154;-1664,3712;Inherit;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.GetLocalVarNode;183;-1664,4224;Inherit;False;181;AHF_FogAxisOption;1;0;OBJECT;;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.NoiseGeneratorNode;193;-960,7936;Inherit;False;Simplex3D;False;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;166;-1216,4288;Half;False;Global;AHF_FogHeightStart;AHF_FogHeightStart;5;0;Create;False;0;0;False;0;False;5;0;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;322;-320,4096;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;290;-512,4224;Half;False;Global;AHF_FogHeightFalloff;AHF_FogHeightFalloff;6;0;Create;False;0;0;False;0;False;0;1;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.PowerNode;291;-128,4096;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.BreakToComponentsNode;170;-1152,5392;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.SaturateNode;176;-448,5392;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RegisterLocalVarNode;108;384,5392;Half;False;SkyboxFogHeightMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;326;192,5392;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.GetLocalVarNode;106;-1664,5392;Inherit;False;2;WorldPosition;1;0;OBJECT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;173;-1280,5392;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.NormalizeNode;169;-1440,5392;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionNode;178;-640,5392;Inherit;False;Remap
- To 0-1;-1;;856;e6e209ac370e7e74da13a6a97e315390;0;3;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;180;-768,5392;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.LerpOp;179;-32,5392;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;1;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;323;-304,5392;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.OneMinusNode;124;-1408,4992;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;171;-896,5392;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.PowerNode;309;-176,5392;Inherit;False;True;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RegisterLocalVarNode;95;448,4992;Half;False;SkyboxMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.CeilOpNode;121;-832,4992;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;203;-704,8192;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.NormalizeNode;318;-1152,6272;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.StaticSwitch;123;-1152,4992;Float;False;Property;_Keyword3;Keyword
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc
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-/*
-
-// Add the following directives to your shader for directional and noise support
-
-#include "Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Library/AtmosphericHeightFog.cginc"
-#pragma multi_compile AHF_NOISEMODE_OFF AHF_NOISEMODE_PROCEDURAL3D
-
-// Apply Atmospheric Height Fog to transparent shaders like this
-// Where finalColor is the shader output color, fogParams.rgb is the fog color and fogParams.a is the fog mask
-
-float4 fogParams = GetAtmosphericHeightFog(i.worldPos);
-return ApplyAtmosphericHeightFog(finalColor, fogParams);
-
-*/
-
-#ifndef ATMOSPHERIC_HEIGHT_FOG_INCLUDED
-#define ATMOSPHERIC_HEIGHT_FOG_INCLUDED
-
-#include "UnityCG.cginc"
-#include "UnityShaderVariables.cginc"
-
-uniform half4 AHF_FogColorStart;
-uniform half4 AHF_FogColorEnd;
-uniform half AHF_FogDistanceStart;
-uniform half AHF_FogDistanceEnd;
-uniform half AHF_FogDistanceFalloff;
-uniform half AHF_FogColorDuo;
-uniform half4 AHF_DirectionalColor;
-uniform half3 AHF_DirectionalDir;
-uniform half AHF_DirectionalIntensity;
-uniform half AHF_DirectionalFalloff;
-uniform half3 AHF_FogAxisOption;
-uniform half AHF_FogHeightEnd;
-uniform half AHF_FogHeightStart;
-uniform half AHF_FogHeightFalloff;
-uniform half AHF_FogLayersMode;
-uniform half AHF_NoiseScale;
-uniform half3 AHF_NoiseSpeed;
-uniform half AHF_NoiseDistanceEnd;
-uniform half AHF_NoiseIntensity;
-uniform half AHF_NoiseModeBlend;
-uniform half AHF_FogIntensity;
-
-float3 mod3D289(float3 x) { return x - floor(x / 289.0) * 289.0; }
-float4 mod3D289(float4 x) { return x - floor(x / 289.0) * 289.0; }
-float4 permute(float4 x) { return mod3D289((x * 34.0 + 1.0) * x); }
-float4 taylorInvSqrt(float4 r) { return 1.79284291400159 - r * 0.85373472095314; }
-
-float snoise(float3 v)
-{
- const float2 C = float2(1.0 / 6.0, 1.0 / 3.0);
- float3 i = floor(v + dot(v, C.yyy));
- float3 x0 = v - i + dot(i, C.xxx);
- float3 g = step(x0.yzx, x0.xyz);
- float3 l = 1.0 - g;
- float3 i1 = min(g.xyz, l.zxy);
- float3 i2 = max(g.xyz, l.zxy);
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289(i);
- float4 p = permute(permute(permute(i.z + float4(0.0, i1.z, i2.z, 1.0)) + i.y + float4(0.0, i1.y, i2.y, 1.0)) + i.x + float4(0.0, i1.x, i2.x, 1.0));
- float4 j = p - 49.0 * floor(p / 49.0); // mod(p,7*7)
- float4 x_ = floor(j / 7.0);
- float4 y_ = floor(j - 7.0 * x_); // mod(j,N)
- float4 x = (x_ * 2.0 + 0.5) / 7.0 - 1.0;
- float4 y = (y_ * 2.0 + 0.5) / 7.0 - 1.0;
- float4 h = 1.0 - abs(x) - abs(y);
- float4 b0 = float4(x.xy, y.xy);
- float4 b1 = float4(x.zw, y.zw);
- float4 s0 = floor(b0) * 2.0 + 1.0;
- float4 s1 = floor(b1) * 2.0 + 1.0;
- float4 sh = -step(h, 0.0);
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
- float3 g0 = float3(a0.xy, h.x);
- float3 g1 = float3(a0.zw, h.y);
- float3 g2 = float3(a1.xy, h.z);
- float3 g3 = float3(a1.zw, h.w);
- float4 norm = taylorInvSqrt(float4(dot(g0, g0), dot(g1, g1), dot(g2, g2), dot(g3, g3)));
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max(0.6 - float4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
- m = m * m;
- m = m * m;
- float4 px = float4(dot(x0, g0), dot(x1, g1), dot(x2, g2), dot(x3, g3));
- return 42.0 * dot(m, px);
-}
-
-// Returns the fog color and alpha based on world position
-float4 GetAtmosphericHeightFog(float3 positionWS)
-{
- float4 finalColor;
-
- float3 WorldPosition = positionWS;
-
- float3 WorldPosition2_g1 = WorldPosition;
- float temp_output_7_0_g860 = AHF_FogDistanceStart;
- half FogDistanceMask12_g1 = pow(abs(saturate(((distance(WorldPosition2_g1, _WorldSpaceCameraPos) - temp_output_7_0_g860) / (AHF_FogDistanceEnd - temp_output_7_0_g860)))), AHF_FogDistanceFalloff);
- float3 lerpResult258_g1 = lerp((AHF_FogColorStart).rgb, (AHF_FogColorEnd).rgb, (saturate((FogDistanceMask12_g1 - 0.5)) * AHF_FogColorDuo));
- float3 normalizeResult318_g1 = normalize((WorldPosition2_g1 - _WorldSpaceCameraPos));
- float dotResult145_g1 = dot(normalizeResult318_g1, AHF_DirectionalDir);
- half DirectionalMask30_g1 = pow(abs(((dotResult145_g1*0.5 + 0.5) * AHF_DirectionalIntensity)), AHF_DirectionalFalloff);
- float3 lerpResult40_g1 = lerp(lerpResult258_g1, (AHF_DirectionalColor).rgb, DirectionalMask30_g1);
- float3 temp_output_2_0_g859 = lerpResult40_g1;
- float3 gammaToLinear3_g859 = GammaToLinearSpace(temp_output_2_0_g859);
-#ifdef UNITY_COLORSPACE_GAMMA
- float3 staticSwitch1_g859 = temp_output_2_0_g859;
-#else
- float3 staticSwitch1_g859 = gammaToLinear3_g859;
-#endif
- float3 temp_output_256_0_g1 = staticSwitch1_g859;
- half3 AHF_FogAxisOption181_g1 = AHF_FogAxisOption;
- float3 break159_g1 = (WorldPosition2_g1 * AHF_FogAxisOption181_g1);
- float temp_output_7_0_g861 = AHF_FogHeightEnd;
- half FogHeightMask16_g1 = pow(abs(saturate((((break159_g1.x + break159_g1.y + break159_g1.z) - temp_output_7_0_g861) / (AHF_FogHeightStart - temp_output_7_0_g861)))), AHF_FogHeightFalloff);
- float lerpResult328_g1 = lerp((FogDistanceMask12_g1 * FogHeightMask16_g1), saturate((FogDistanceMask12_g1 + FogHeightMask16_g1)), AHF_FogLayersMode);
- float simplePerlin3D193_g1 = snoise(((WorldPosition2_g1 * (1.0 / AHF_NoiseScale)) + (-AHF_NoiseSpeed * _Time.y)));
- float temp_output_7_0_g863 = AHF_NoiseDistanceEnd;
- half NoiseDistanceMask7_g1 = saturate(((distance(WorldPosition2_g1, _WorldSpaceCameraPos) - temp_output_7_0_g863) / (0.0 - temp_output_7_0_g863)));
- float lerpResult198_g1 = lerp(1.0, (simplePerlin3D193_g1*0.5 + 0.5), (NoiseDistanceMask7_g1 * AHF_NoiseIntensity * AHF_NoiseModeBlend));
- half NoiseSimplex3D24_g1 = lerpResult198_g1;
-#if defined(AHF_NOISEMODE_OFF)
- float staticSwitch42_g1 = lerpResult328_g1;
-#elif defined(AHF_NOISEMODE_PROCEDURAL3D)
- float staticSwitch42_g1 = (lerpResult328_g1 * NoiseSimplex3D24_g1);
-#else
- float staticSwitch42_g1 = lerpResult328_g1;
-#endif
- float temp_output_43_0_g1 = (staticSwitch42_g1 * AHF_FogIntensity);
- float4 appendResult114_g1 = (float4(temp_output_256_0_g1, temp_output_43_0_g1));
-
-
- finalColor = appendResult114_g1;
- return finalColor;
-}
-
-// Applies the fog
-float3 ApplyAtmosphericHeightFog(float3 color, float4 fog)
-{
- return float3(lerp(color.rgb, fog.rgb, fog.a));
-}
-
-float4 ApplyAtmosphericHeightFog(float4 color, float4 fog)
-{
- return float4(lerp(color.rgb, fog.rgb, fog.a), color.a);
-}
-
-#endif
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc.meta
deleted file mode 100644
index 0171b1be..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Includes/AtmosphericHeightFog.cginc.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: 8db8edf9bba0e9d48998019ca6c2f9ff
-ShaderImporter:
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- nonModifiableTextures: []
- userData:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines.meta
deleted file mode 100644
index 33b8f10c..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a4b790190affff74cb727562ad03cc6a
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage
deleted file mode 100644
index 110433d0..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage.meta
deleted file mode 100644
index d4c3ffb4..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Built-in Pipeline.unitypackage.meta
+++ /dev/null
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage
deleted file mode 100644
index 1a0bb944..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage.meta
deleted file mode 100644
index f8c9cf9a..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.1.8+.unitypackage.meta
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage
deleted file mode 100644
index 1a5d8a8f..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage.meta
deleted file mode 100644
index 76258fcb..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+ (WebGL).unitypackage.meta
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deleted file mode 100644
index 58680f44..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+.unitypackage
+++ /dev/null
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+.unitypackage.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Pipelines/Universal 7.4.1+.unitypackage.meta
deleted file mode 100644
index 98567f5e..00000000
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources.meta
deleted file mode 100644
index 41d63c53..00000000
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader
deleted file mode 100644
index 4d74e86f..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader
+++ /dev/null
@@ -1,301 +0,0 @@
-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X
-Shader "Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global"
-{
- Properties
- {
- [HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 0
- [HideInInspector]_HeightFogGlobal("_HeightFogGlobal", Float) = 1
- [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1
- [HideInInspector]_TransparentQueue("_TransparentQueue", Int) = 3000
- [StyledBanner(Height Fog Global)]_TITLE("< TITLE >", Float) = 1
-
- }
-
- SubShader
- {
-
-
- Tags { "RenderType"="Overlay" "Queue"="Overlay" }
- LOD 0
-
- CGINCLUDE
- #pragma target 3.0
- ENDCG
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Front
- ColorMask RGBA
- ZWrite Off
- ZTest Always
- Stencil
- {
- Ref 222
- Comp NotEqual
- Pass Zero
- }
-
-
- Pass
- {
- Name "Unlit"
- //Tags { "LightMode"="ForwardBase" "PreviewType"="Skybox" }
- CGPROGRAM
-
-
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
- #include "UnityShaderVariables.cginc"
- #pragma multi_compile AHF_NOISEMODE_OFF AHF_NOISEMODE_PROCEDURAL3D
-
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
-
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 worldPos : TEXCOORD0;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- float4 ase_texcoord1 : TEXCOORD1;
- };
-
- uniform half _IsHeightFogShader;
- uniform half _TITLE;
- uniform half _HeightFogGlobal;
- uniform int _TransparentQueue;
- uniform half _IsStandardPipeline;
- uniform half4 AHF_FogColorStart;
- uniform half4 AHF_FogColorEnd;
- UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
- uniform float4 _CameraDepthTexture_TexelSize;
- uniform half AHF_FogDistanceStart;
- uniform half AHF_FogDistanceEnd;
- uniform half AHF_FogDistanceFalloff;
- uniform half AHF_FogColorDuo;
- uniform half4 AHF_DirectionalColor;
- uniform half3 AHF_DirectionalDir;
- uniform half AHF_DirectionalIntensity;
- uniform half AHF_DirectionalFalloff;
- uniform half3 AHF_FogAxisOption;
- uniform half AHF_FogHeightEnd;
- uniform half AHF_FogHeightStart;
- uniform half AHF_FogHeightFalloff;
- uniform half AHF_FogLayersMode;
- uniform half AHF_NoiseScale;
- uniform half3 AHF_NoiseSpeed;
- uniform half AHF_NoiseDistanceEnd;
- uniform half AHF_NoiseIntensity;
- uniform half AHF_NoiseModeBlend;
- uniform half AHF_SkyboxFogHeight;
- uniform half AHF_SkyboxFogFalloff;
- uniform half AHF_SkyboxFogFill;
- uniform half AHF_SkyboxFogIntensity;
- uniform half AHF_FogIntensity;
- float2 UnStereo( float2 UV )
- {
- #if UNITY_SINGLE_PASS_STEREO
- float4 scaleOffset = unity_StereoScaleOffset[ unity_StereoEyeIndex];
- UV.xy = (UV.xy - scaleOffset.zw) / scaleOffset.xy;
- #endif
- return UV;
- }
-
- float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; }
- float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; }
- float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); }
- float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
- float snoise( float3 v )
- {
- const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
- float3 i = floor( v + dot( v, C.yyy ) );
- float3 x0 = v - i + dot( i, C.xxx );
- float3 g = step( x0.yzx, x0.xyz );
- float3 l = 1.0 - g;
- float3 i1 = min( g.xyz, l.zxy );
- float3 i2 = max( g.xyz, l.zxy );
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289( i);
- float4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
- float4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7)
- float4 x_ = floor( j / 7.0 );
- float4 y_ = floor( j - 7.0 * x_ ); // mod(j,N)
- float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 h = 1.0 - abs( x ) - abs( y );
- float4 b0 = float4( x.xy, y.xy );
- float4 b1 = float4( x.zw, y.zw );
- float4 s0 = floor( b0 ) * 2.0 + 1.0;
- float4 s1 = floor( b1 ) * 2.0 + 1.0;
- float4 sh = -step( h, 0.0 );
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
- float3 g0 = float3( a0.xy, h.x );
- float3 g1 = float3( a0.zw, h.y );
- float3 g2 = float3( a1.xy, h.z );
- float3 g3 = float3( a1.zw, h.w );
- float4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) );
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 );
- m = m* m;
- m = m* m;
- float4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) );
- return 42.0 * dot( m, px);
- }
-
-
-
- v2f vert ( appdata v )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- float3 temp_cast_0 = (( _IsStandardPipeline * 0.0 )).xxx;
-
- float4 ase_clipPos = UnityObjectToClipPos(v.vertex);
- float4 screenPos = ComputeScreenPos(ase_clipPos);
- o.ase_texcoord1 = screenPos;
-
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = temp_cast_0;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-#endif
- return o;
- }
-
- fixed4 frag (v2f i ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 WorldPosition = i.worldPos;
-#endif
- float4 screenPos = i.ase_texcoord1;
- float4 ase_screenPosNorm = screenPos / screenPos.w;
- ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
- float2 UV235_g1045 = ase_screenPosNorm.xy;
- float2 localUnStereo235_g1045 = UnStereo( UV235_g1045 );
- float2 break248_g1045 = localUnStereo235_g1045;
- float clampDepth227_g1045 = SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy );
- #ifdef UNITY_REVERSED_Z
- float staticSwitch250_g1045 = ( 1.0 - clampDepth227_g1045 );
- #else
- float staticSwitch250_g1045 = clampDepth227_g1045;
- #endif
- float3 appendResult244_g1045 = (float3(break248_g1045.x , break248_g1045.y , staticSwitch250_g1045));
- float4 appendResult220_g1045 = (float4((appendResult244_g1045*2.0 + -1.0) , 1.0));
- float4 break229_g1045 = mul( unity_CameraInvProjection, appendResult220_g1045 );
- float3 appendResult237_g1045 = (float3(break229_g1045.x , break229_g1045.y , break229_g1045.z));
- float4 appendResult233_g1045 = (float4(( ( appendResult237_g1045 / break229_g1045.w ) * half3(1,1,-1) ) , 1.0));
- float4 break245_g1045 = mul( unity_CameraToWorld, appendResult233_g1045 );
- float3 appendResult239_g1045 = (float3(break245_g1045.x , break245_g1045.y , break245_g1045.z));
- float3 WorldPositionFromDepth253_g1045 = appendResult239_g1045;
- float3 WorldPosition2_g1045 = WorldPositionFromDepth253_g1045;
- float temp_output_7_0_g1047 = AHF_FogDistanceStart;
- half FogDistanceMask12_g1045 = pow( abs( saturate( ( ( distance( WorldPosition2_g1045 , _WorldSpaceCameraPos ) - temp_output_7_0_g1047 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g1047 ) ) ) ) , AHF_FogDistanceFalloff );
- float3 lerpResult258_g1045 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( saturate( ( FogDistanceMask12_g1045 - 0.5 ) ) * AHF_FogColorDuo ));
- float3 normalizeResult318_g1045 = normalize( ( WorldPosition2_g1045 - _WorldSpaceCameraPos ) );
- float dotResult145_g1045 = dot( normalizeResult318_g1045 , AHF_DirectionalDir );
- half DirectionalMask30_g1045 = pow( abs( ( (dotResult145_g1045*0.5 + 0.5) * AHF_DirectionalIntensity ) ) , AHF_DirectionalFalloff );
- float3 lerpResult40_g1045 = lerp( lerpResult258_g1045 , (AHF_DirectionalColor).rgb , DirectionalMask30_g1045);
- float3 temp_output_2_0_g1046 = lerpResult40_g1045;
- float3 gammaToLinear3_g1046 = GammaToLinearSpace( temp_output_2_0_g1046 );
- #ifdef UNITY_COLORSPACE_GAMMA
- float3 staticSwitch1_g1046 = temp_output_2_0_g1046;
- #else
- float3 staticSwitch1_g1046 = gammaToLinear3_g1046;
- #endif
- float3 temp_output_256_0_g1045 = staticSwitch1_g1046;
- half3 AHF_FogAxisOption181_g1045 = AHF_FogAxisOption;
- float3 break159_g1045 = ( WorldPosition2_g1045 * AHF_FogAxisOption181_g1045 );
- float temp_output_7_0_g1048 = AHF_FogHeightEnd;
- half FogHeightMask16_g1045 = pow( abs( saturate( ( ( ( break159_g1045.x + break159_g1045.y + break159_g1045.z ) - temp_output_7_0_g1048 ) / ( AHF_FogHeightStart - temp_output_7_0_g1048 ) ) ) ) , AHF_FogHeightFalloff );
- float lerpResult328_g1045 = lerp( ( FogDistanceMask12_g1045 * FogHeightMask16_g1045 ) , saturate( ( FogDistanceMask12_g1045 + FogHeightMask16_g1045 ) ) , AHF_FogLayersMode);
- float simplePerlin3D193_g1045 = snoise( ( ( WorldPosition2_g1045 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * _Time.y ) ) );
- float temp_output_7_0_g1050 = AHF_NoiseDistanceEnd;
- half NoiseDistanceMask7_g1045 = saturate( ( ( distance( WorldPosition2_g1045 , _WorldSpaceCameraPos ) - temp_output_7_0_g1050 ) / ( 0.0 - temp_output_7_0_g1050 ) ) );
- float lerpResult198_g1045 = lerp( 1.0 , (simplePerlin3D193_g1045*0.5 + 0.5) , ( NoiseDistanceMask7_g1045 * AHF_NoiseIntensity * AHF_NoiseModeBlend ));
- half NoiseSimplex3D24_g1045 = lerpResult198_g1045;
- #if defined(AHF_NOISEMODE_OFF)
- float staticSwitch42_g1045 = lerpResult328_g1045;
- #elif defined(AHF_NOISEMODE_PROCEDURAL3D)
- float staticSwitch42_g1045 = ( lerpResult328_g1045 * NoiseSimplex3D24_g1045 );
- #else
- float staticSwitch42_g1045 = lerpResult328_g1045;
- #endif
- float3 normalizeResult169_g1045 = normalize( WorldPosition2_g1045 );
- float3 break170_g1045 = ( normalizeResult169_g1045 * AHF_FogAxisOption181_g1045 );
- float temp_output_7_0_g1049 = AHF_SkyboxFogHeight;
- float saferPower309_g1045 = max( abs( saturate( ( ( abs( ( break170_g1045.x + break170_g1045.y + break170_g1045.z ) ) - temp_output_7_0_g1049 ) / ( 0.0 - temp_output_7_0_g1049 ) ) ) ) , 0.0001 );
- float lerpResult179_g1045 = lerp( pow( saferPower309_g1045 , AHF_SkyboxFogFalloff ) , 1.0 , AHF_SkyboxFogFill);
- half SkyboxFogHeightMask108_g1045 = ( lerpResult179_g1045 * AHF_SkyboxFogIntensity );
- float clampDepth118_g1045 = SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy );
- #ifdef UNITY_REVERSED_Z
- float staticSwitch123_g1045 = clampDepth118_g1045;
- #else
- float staticSwitch123_g1045 = ( 1.0 - clampDepth118_g1045 );
- #endif
- half SkyboxMask95_g1045 = ( 1.0 - ceil( staticSwitch123_g1045 ) );
- float lerpResult112_g1045 = lerp( staticSwitch42_g1045 , SkyboxFogHeightMask108_g1045 , SkyboxMask95_g1045);
- float temp_output_43_0_g1045 = ( lerpResult112_g1045 * AHF_FogIntensity );
- float4 appendResult114_g1045 = (float4(temp_output_256_0_g1045 , temp_output_43_0_g1045));
-
-
- finalColor = appendResult114_g1045;
- return finalColor;
- }
- ENDCG
- }
- }
-
-
-
-}
-/*ASEBEGIN
-Version=18103
-1927;1;1906;1020;5409.4;5525.235;2.429641;True;False
-Node;AmplifyShaderEditor.RangedFloatNode;879;-3136,-4864;Half;False;Property;_HeightFogGlobal;_HeightFogGlobal;4;1;[HideInInspector];Create;False;0;0;True;0;False;1;1;1;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.IntNode;891;-2656,-4864;Float;False;Property;_TransparentQueue;_TransparentQueue;6;1;[HideInInspector];Create;False;0;0;True;0;False;3000;0;0;1;INT;0
-Node;AmplifyShaderEditor.FunctionNode;1029;-3328,-4608;Inherit;False;Base;-1;;1045;13c50910e5b86de4097e1181ba121e0e;2,116,1,99,1;0;3;FLOAT4;113;FLOAT3;86;FLOAT;87
-Node;AmplifyShaderEditor.FunctionNode;915;-3328,-4480;Inherit;False;Is Pipeline;0;;1044;2b33d0c660fbdb24c98bea96428031b0;0;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;892;-3328,-4864;Half;False;Property;_TITLE;< TITLE >;7;0;Create;True;0;0;True;1;StyledBanner(Height Fog Global);False;1;1;1;1;0;1;FLOAT;0
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader.meta
deleted file mode 100644
index 36bde76b..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Global.shader.meta
+++ /dev/null
@@ -1,10 +0,0 @@
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader
deleted file mode 100644
index 30f012c8..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader
+++ /dev/null
@@ -1,294 +0,0 @@
-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X
-Shader "BOXOPHOBIC/Atmospherics/Height Fog Per Object"
-{
- Properties
- {
- [HideInInspector]_HeightFogPerObject("_HeightFogPerObject", Float) = 1
- [HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 0
- [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1
- [HideInInspector]_TransparentQueue("_TransparentQueue", Int) = 3000
- [StyledBanner(Height Fog Per Object)]_TITLEE("< TITLEE >", Float) = 1
- [StyledCategory(Custom Alpha Inputs)]_CUSTOM("[ CUSTOM ]", Float) = 1
- _Color("Color", Color) = (1,1,1,1)
- _MainTex("MainTex", 2D) = "white" {}
-
- }
-
- SubShader
- {
-
-
- Tags { "RenderType"="Transparent" "Queue"="Transparent" }
- LOD 0
-
- CGINCLUDE
- #pragma target 3.0
- ENDCG
- Blend SrcAlpha OneMinusSrcAlpha , One One
- Cull Back
- ColorMask RGBA
- ZWrite Off
- ZTest LEqual
-
-
-
- Pass
- {
- Name "Unlit"
- //Tags { "LightMode"="ForwardBase" }
- CGPROGRAM
-
-
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
- #include "UnityShaderVariables.cginc"
- #define ASE_NEEDS_FRAG_WORLD_POSITION
- #pragma multi_compile AHF_NOISEMODE_OFF AHF_NOISEMODE_PROCEDURAL3D
-
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- float4 ase_texcoord : TEXCOORD0;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 worldPos : TEXCOORD0;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- float4 ase_texcoord1 : TEXCOORD1;
- };
-
- uniform half _CUSTOM;
- uniform half _HeightFogPerObject;
- uniform half _IsHeightFogShader;
- uniform half _TITLEE;
- uniform int _TransparentQueue;
- uniform half _IsStandardPipeline;
- uniform half4 AHF_FogColorStart;
- uniform half4 AHF_FogColorEnd;
- uniform half AHF_FogDistanceStart;
- uniform half AHF_FogDistanceEnd;
- uniform half AHF_FogDistanceFalloff;
- uniform half AHF_FogColorDuo;
- uniform half4 AHF_DirectionalColor;
- uniform half3 AHF_DirectionalDir;
- uniform half AHF_DirectionalIntensity;
- uniform half AHF_DirectionalFalloff;
- uniform half3 AHF_FogAxisOption;
- uniform half AHF_FogHeightEnd;
- uniform half AHF_FogHeightStart;
- uniform half AHF_FogHeightFalloff;
- uniform half AHF_FogLayersMode;
- uniform half AHF_NoiseScale;
- uniform half3 AHF_NoiseSpeed;
- uniform half AHF_NoiseDistanceEnd;
- uniform half AHF_NoiseIntensity;
- uniform half AHF_NoiseModeBlend;
- uniform half AHF_FogIntensity;
- uniform half4 _Color;
- uniform sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; }
- float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; }
- float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); }
- float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
- float snoise( float3 v )
- {
- const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
- float3 i = floor( v + dot( v, C.yyy ) );
- float3 x0 = v - i + dot( i, C.xxx );
- float3 g = step( x0.yzx, x0.xyz );
- float3 l = 1.0 - g;
- float3 i1 = min( g.xyz, l.zxy );
- float3 i2 = max( g.xyz, l.zxy );
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289( i);
- float4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
- float4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7)
- float4 x_ = floor( j / 7.0 );
- float4 y_ = floor( j - 7.0 * x_ ); // mod(j,N)
- float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 h = 1.0 - abs( x ) - abs( y );
- float4 b0 = float4( x.xy, y.xy );
- float4 b1 = float4( x.zw, y.zw );
- float4 s0 = floor( b0 ) * 2.0 + 1.0;
- float4 s1 = floor( b1 ) * 2.0 + 1.0;
- float4 sh = -step( h, 0.0 );
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
- float3 g0 = float3( a0.xy, h.x );
- float3 g1 = float3( a0.zw, h.y );
- float3 g2 = float3( a1.xy, h.z );
- float3 g3 = float3( a1.zw, h.w );
- float4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) );
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 );
- m = m* m;
- m = m* m;
- float4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) );
- return 42.0 * dot( m, px);
- }
-
-
-
- v2f vert ( appdata v )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- int CustomVertexOffset918 = 0;
- float3 temp_cast_0 = (( CustomVertexOffset918 + ( _IsStandardPipeline * 0.0 ) )).xxx;
-
- o.ase_texcoord1.xy = v.ase_texcoord.xy;
-
- //setting value to unused interpolator channels and avoid initialization warnings
- o.ase_texcoord1.zw = 0;
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = temp_cast_0;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-#endif
- return o;
- }
-
- fixed4 frag (v2f i ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 WorldPosition = i.worldPos;
-#endif
- float3 WorldPosition2_g771 = WorldPosition;
- float temp_output_7_0_g860 = AHF_FogDistanceStart;
- half FogDistanceMask12_g771 = pow( abs( saturate( ( ( distance( WorldPosition2_g771 , _WorldSpaceCameraPos ) - temp_output_7_0_g860 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g860 ) ) ) ) , AHF_FogDistanceFalloff );
- float3 lerpResult258_g771 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( saturate( ( FogDistanceMask12_g771 - 0.5 ) ) * AHF_FogColorDuo ));
- float3 normalizeResult318_g771 = normalize( ( WorldPosition2_g771 - _WorldSpaceCameraPos ) );
- float dotResult145_g771 = dot( normalizeResult318_g771 , AHF_DirectionalDir );
- half DirectionalMask30_g771 = pow( abs( ( (dotResult145_g771*0.5 + 0.5) * AHF_DirectionalIntensity ) ) , AHF_DirectionalFalloff );
- float3 lerpResult40_g771 = lerp( lerpResult258_g771 , (AHF_DirectionalColor).rgb , DirectionalMask30_g771);
- float3 temp_output_2_0_g859 = lerpResult40_g771;
- float3 gammaToLinear3_g859 = GammaToLinearSpace( temp_output_2_0_g859 );
- #ifdef UNITY_COLORSPACE_GAMMA
- float3 staticSwitch1_g859 = temp_output_2_0_g859;
- #else
- float3 staticSwitch1_g859 = gammaToLinear3_g859;
- #endif
- float3 temp_output_256_0_g771 = staticSwitch1_g859;
- half3 AHF_FogAxisOption181_g771 = AHF_FogAxisOption;
- float3 break159_g771 = ( WorldPosition2_g771 * AHF_FogAxisOption181_g771 );
- float temp_output_7_0_g861 = AHF_FogHeightEnd;
- half FogHeightMask16_g771 = pow( abs( saturate( ( ( ( break159_g771.x + break159_g771.y + break159_g771.z ) - temp_output_7_0_g861 ) / ( AHF_FogHeightStart - temp_output_7_0_g861 ) ) ) ) , AHF_FogHeightFalloff );
- float lerpResult328_g771 = lerp( ( FogDistanceMask12_g771 * FogHeightMask16_g771 ) , saturate( ( FogDistanceMask12_g771 + FogHeightMask16_g771 ) ) , AHF_FogLayersMode);
- float simplePerlin3D193_g771 = snoise( ( ( WorldPosition2_g771 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * _Time.y ) ) );
- float temp_output_7_0_g863 = AHF_NoiseDistanceEnd;
- half NoiseDistanceMask7_g771 = saturate( ( ( distance( WorldPosition2_g771 , _WorldSpaceCameraPos ) - temp_output_7_0_g863 ) / ( 0.0 - temp_output_7_0_g863 ) ) );
- float lerpResult198_g771 = lerp( 1.0 , (simplePerlin3D193_g771*0.5 + 0.5) , ( NoiseDistanceMask7_g771 * AHF_NoiseIntensity * AHF_NoiseModeBlend ));
- half NoiseSimplex3D24_g771 = lerpResult198_g771;
- #if defined(AHF_NOISEMODE_OFF)
- float staticSwitch42_g771 = lerpResult328_g771;
- #elif defined(AHF_NOISEMODE_PROCEDURAL3D)
- float staticSwitch42_g771 = ( lerpResult328_g771 * NoiseSimplex3D24_g771 );
- #else
- float staticSwitch42_g771 = lerpResult328_g771;
- #endif
- float temp_output_43_0_g771 = ( staticSwitch42_g771 * AHF_FogIntensity );
- float2 uv0_MainTex = i.ase_texcoord1.xy * _MainTex_ST.xy + _MainTex_ST.zw;
- float temp_output_1_0_g753 = tex2D( _MainTex, uv0_MainTex ).a;
- float temp_output_7_0_g752 = AHF_FogDistanceStart;
- float lerpResult3_g753 = lerp( temp_output_1_0_g753 , ceil( temp_output_1_0_g753 ) , saturate( ( ( distance( WorldPosition , _WorldSpaceCameraPos ) - temp_output_7_0_g752 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g752 ) ) ));
- half CustomAlphaInputs897 = ( _Color.a * lerpResult3_g753 );
- float4 appendResult384 = (float4(temp_output_256_0_g771 , ( temp_output_43_0_g771 * CustomAlphaInputs897 )));
-
-
- finalColor = appendResult384;
- return finalColor;
- }
- ENDCG
- }
- }
-
-
-
-}
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-Node;AmplifyShaderEditor.RangedFloatNode;923;-3328,-5248;Half;False;Property;_TITLEE;< TITLEE >;7;0;Create;True;0;0;True;1;StyledBanner(Height Fog Per Object);False;1;1;1;1;0;1;FLOAT;0
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader.meta
deleted file mode 100644
index f3ccd01b..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Per Object.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-ShaderImporter:
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- assetBundleName:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat
deleted file mode 100644
index f745a1b1..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat
+++ /dev/null
@@ -1,62 +0,0 @@
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- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name: Height Fog Preset
- m_Shader: {fileID: 4800000, guid: a3a3bc8785681554d9558e2ea68f100e, type: 3}
- m_ShaderKeywords:
- m_LightmapFlags: 4
- m_EnableInstancingVariants: 0
- m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses: []
- m_SavedProperties:
- serializedVersion: 3
- m_TexEnvs: []
- m_Floats:
- - _DIRECTIONALL: 1
- - _DirectionalCustom: 0
- - _DirectionalFalloff: 2
- - _DirectionalIntensity: 1
- - _DirectionalMode: 0
- - _DirectionalModeBlend: 0
- - _FOGG: 1
- - _FogAxisMode: 1
- - _FogColorDuo: 0
- - _FogDistanceEnd: 100
- - _FogDistanceFalloff: 1
- - _FogDistanceStart: -100
- - _FogHeightEnd: 200
- - _FogHeightFalloff: 1
- - _FogHeightStart: 0
- - _FogIntensity: 1
- - _FogLayersMode: 0
- - _IsHeightFogPreset: 1
- - _IsHeightFogShader: 1
- - _IsStandardPipeline: 0
- - _NOISEE: 1
- - _NoiseDistanceEnd: 50
- - _NoiseIntensity: 1
- - _NoiseMode: 0
- - _NoiseModeBlend: 0
- - _NoiseScale: 30
- - _SKYBOXX: 1
- - _SkyboxFogFalloff: 1
- - _SkyboxFogFill: 1
- - _SkyboxFogHeight: 1
- - _SkyboxFogIntensity: 1
- - _TITLE: 1
- m_Colors:
- - _DirectionalColor: {r: 1, g: 0.7793103, b: 0.5, a: 1}
- - _DirectionalCustomDir: {r: 0, g: 0, b: 0, a: 0}
- - _DirectionalDir: {r: 0.7081007, g: 0.28231323, b: 0.6472192, a: 0}
- - _FogAxisOption: {r: 0, g: 1, b: 0, a: 0}
- - _FogColorEnd: {r: 0.8862745, g: 1.443137, b: 2, a: 1}
- - _FogColorStart: {r: 1, g: 0, b: 0.5, a: 1}
- - _NoiseSpeed: {r: 0.5, g: 0, b: 0.5, a: 0}
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta
deleted file mode 100644
index 0ee7b5b8..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader
deleted file mode 100644
index 1a6e8d00..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader
+++ /dev/null
@@ -1,231 +0,0 @@
-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X
-Shader "BOXOPHOBIC/Atmospherics/Height Fog Preset"
-{
- Properties
- {
- [HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 0
- [HideInInspector]_IsHeightFogPreset("_IsHeightFogPreset", Float) = 1
- [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1
- [StyledBanner(Height Fog Preset)]_TITLE("< TITLE >", Float) = 1
- [StyledCategory(Fog)]_FOGG("[ FOGG]", Float) = 1
- _FogIntensity("Fog Intensity", Range( 0 , 1)) = 1
- [Enum(X Axis,0,Y Axis,1,Z Axis,2)][Space(10)]_FogAxisMode("Fog Axis Mode", Float) = 1
- [Enum(Multiply Distance And Height,0,Additive Distance And Height,1)]_FogLayersMode("Fog Layers Mode", Float) = 0
- [HideInInspector]_FogAxisOption("_FogAxisOption", Vector) = (0,0,0,0)
- [HDR][Space(10)]_FogColorStart("Fog Color Start", Color) = (0.4411765,0.722515,1,1)
- [HDR]_FogColorEnd("Fog Color End", Color) = (0.8862745,1.443137,2,1)
- _FogColorDuo("Fog Color Duo", Range( 0 , 1)) = 1
- [Space(10)]_FogDistanceStart("Fog Distance Start", Float) = -200
- _FogDistanceEnd("Fog Distance End", Float) = 200
- _FogDistanceFalloff("Fog Distance Falloff", Range( 1 , 8)) = 2
- [Space(10)]_FogHeightStart("Fog Height Start", Float) = 0
- _FogHeightEnd("Fog Height End", Float) = 200
- _FogHeightFalloff("Fog Height Falloff", Range( 1 , 8)) = 2
- [StyledCategory(Skybox)]_SKYBOXX("[ SKYBOXX ]", Float) = 1
- _SkyboxFogIntensity("Skybox Fog Intensity", Range( 0 , 1)) = 1
- _SkyboxFogHeight("Skybox Fog Height", Range( 0 , 1)) = 1
- _SkyboxFogFalloff("Skybox Fog Falloff", Range( 1 , 8)) = 1
- _SkyboxFogFill("Skybox Fog Fill", Range( 0 , 1)) = 1
- [StyledCategory(Directional)]_DIRECTIONALL("[ DIRECTIONALL ]", Float) = 1
- [Enum(Off,0,On,1)]_DirectionalMode("Directional Mode", Float) = 1
- _DirectionalIntensity("Directional Intensity", Range( 0 , 1)) = 1
- _DirectionalFalloff("Directional Falloff", Range( 1 , 8)) = 2
- [HDR]_DirectionalColor("Directional Color", Color) = (1,0.7793103,0.5,1)
- [HideInInspector]_DirectionalDir("Directional Dir", Vector) = (0,0,0,0)
- [StyledCategory(Noise)]_NOISEE("[ NOISEE ]", Float) = 1
- [Enum(Off,0,Procedural 3D,2)]_NoiseMode("Noise Mode", Float) = 2
- [HideInInspector]_NoiseModeBlend("_NoiseModeBlend", Float) = 1
- _NoiseIntensity("Noise Intensity", Range( 0 , 1)) = 1
- _NoiseDistanceEnd("Noise Distance End", Float) = 50
- _NoiseScale("Noise Scale", Float) = 30
- _NoiseSpeed("Noise Speed", Vector) = (0.5,0,0.5,0)
-
- }
-
- SubShader
- {
-
-
- Tags { "RenderType"="Overlay" "Queue"="Overlay" }
- LOD 0
-
- CGINCLUDE
- #pragma target 3.0
- ENDCG
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- ColorMask RGBA
- ZWrite Off
- ZTest Always
-
-
-
- Pass
- {
- Name "Unlit"
- //Tags { "LightMode"="ForwardBase" }
- CGPROGRAM
-
-
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
-
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
-
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 worldPos : TEXCOORD0;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
-
- };
-
- uniform half _FogHeightEnd;
- uniform half _FogHeightStart;
- uniform half _NoiseScale;
- uniform half _NoiseDistanceEnd;
- uniform half _FogDistanceEnd;
- uniform half _FogHeightFalloff;
- uniform half _DirectionalIntensity;
- uniform half _FogDistanceStart;
- uniform half _NoiseModeBlend;
- uniform half _SkyboxFogIntensity;
- uniform half _FogLayersMode;
- uniform half _SkyboxFogHeight;
- uniform half _SkyboxFogFill;
- uniform half _IsHeightFogPreset;
- uniform half _FogDistanceFalloff;
- uniform half _SkyboxFogFalloff;
- uniform half _DirectionalFalloff;
- uniform half _NoiseIntensity;
- uniform half _NoiseMode;
- uniform half _NOISEE;
- uniform half4 _FogColorEnd;
- uniform half _FOGG;
- uniform half _FogColorDuo;
- uniform half _SKYBOXX;
- uniform half _DirectionalMode;
- uniform half3 _NoiseSpeed;
- uniform half _IsHeightFogShader;
- uniform half _TITLE;
- uniform half _DIRECTIONALL;
- uniform half4 _DirectionalColor;
- uniform half _FogIntensity;
- uniform half _FogAxisMode;
- uniform half4 _FogColorStart;
- uniform float4 _FogAxisOption;
- uniform half3 _DirectionalDir;
- uniform half _IsStandardPipeline;
-
-
- v2f vert ( appdata v )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- float3 temp_cast_0 = (( _IsStandardPipeline * 0.0 )).xxx;
-
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = temp_cast_0;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-#endif
- return o;
- }
-
- fixed4 frag (v2f i ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 WorldPosition = i.worldPos;
-#endif
-
-
- finalColor = fixed4(1,1,1,1);
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "HeightFogShaderGUI"
-
-
-}
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-Node;AmplifyShaderEditor.RangedFloatNode;645;-3328,-4224;Half;False;Property;_FogAxisMode;Fog Axis Mode;9;1;[Enum];Create;True;3;X Axis;0;Y Axis;1;Z Axis;2;0;True;1;Space(10);False;1;1;0;0;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;558;-3328,-4864;Half;False;Property;_TITLE;< TITLE >;6;0;Create;True;0;0;True;1;StyledBanner(Height Fog Preset);False;1;1;1;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;643;-3104,-4736;Half;False;Property;_IsHeightFogShader;_IsHeightFogShader;5;1;[HideInInspector];Create;False;0;0;True;0;False;1;1;1;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;278;-3328,-4352;Half;False;Property;_FogIntensity;Fog Intensity;8;0;Create;True;0;0;True;0;False;1;1;0;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;628;-2848,-4864;Half;False;Property;_DIRECTIONALL;[ DIRECTIONALL ];26;0;Create;True;0;0;True;1;StyledCategory(Directional);False;1;1;1;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;639;-3072,-2560;Half;False;Property;_NoiseMode;Noise Mode;33;1;[Enum];Create;True;2;Off;0;Procedural 3D;2;0;True;0;False;2;2;0;0;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;633;-3072,-3072;Half;False;Property;_DirectionalIntensity;Directional Intensity;28;0;Create;True;0;0;True;0;False;1;1;0;1;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;650;-2816,-3584;Half;False;Property;_FogHeightFalloff;Fog Height Falloff;20;0;Create;True;0;0;True;0;False;2;3.41;1;8;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;635;-2224,-2560;Half;False;Property;_NoiseModeBlend;_NoiseModeBlend;34;1;[HideInInspector];Create;True;0;0;True;0;False;1;1;0;0;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;107;-3072,-3712;Half;False;Property;_FogDistanceEnd;Fog Distance End;16;0;Create;True;0;0;True;0;False;200;0;0;0;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;103;-3328,-3584;Half;False;Property;_FogHeightStart;Fog Height Start;18;0;Create;True;0;0;True;1;Space(10);False;0;30;0;0;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;349;-2608,-2560;Half;False;Property;_NoiseDistanceEnd;Noise Distance End;36;0;Create;True;0;0;True;0;False;50;50;0;0;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;230;-2384,-2560;Half;False;Property;_NoiseScale;Noise Scale;37;0;Create;True;0;0;True;0;False;30;30;0;0;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;651;-2752,-3328;Half;False;Property;_SkyboxFogFalloff;Skybox Fog Falloff;24;0;Create;True;0;0;True;0;False;1;1;1;8;0;1;FLOAT;0
-Node;AmplifyShaderEditor.RangedFloatNode;649;-2816,-3712;Half;False;Property;_FogDistanceFalloff;Fog Distance Falloff;17;0;Create;True;0;0;True;0;False;2;1;1;8;0;1;FLOAT;0
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-Node;AmplifyShaderEditor.RangedFloatNode;657;-3072,-4224;Half;False;Property;_FogLayersMode;Fog Layers Mode;10;1;[Enum];Create;True;2;Multiply Distance And Height;0;Additive Distance And Height;1;0;True;0;False;0;1;0;0;0;1;FLOAT;0
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta
deleted file mode 100644
index 19d529e5..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-timeCreated: 1567415769
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta
deleted file mode 100644
index d19fe164..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-folderAsset: yes
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef
deleted file mode 100644
index 7ba3ccb0..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef
+++ /dev/null
@@ -1,14 +0,0 @@
-{
- "name": "Boxophobic.AtmosphericHeightFog.Runtime",
- "references": [
- "Boxophobic.Utils.Scripts"
- ],
- "optionalUnityReferences": [],
- "includePlatforms": [],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": []
-} \ No newline at end of file
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta
deleted file mode 100644
index 849ed431..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 946ad27fa286e62409a42cca7d545b88
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs
deleted file mode 100644
index ba3b8379..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-namespace AtmosphericHeightFog
-{
- public enum FogMode
- {
- UseScriptSettings = 10,
- UsePresetSettings = 15,
- UseTimeOfDay = 20,
- }
-
- public enum FogAxisMode
- {
- XAxis = 0,
- YAxis = 1,
- ZAxis = 2,
- }
-
- public enum FogLayersMode
- {
- MultiplyDistanceAndHeight = 10,
- AdditiveDistanceAndHeight = 20,
- }
-
- public enum FogDirectionalMode
- {
- Off = 0,
- On = 1
- }
-
- public enum FogNoiseMode
- {
- Off = 0,
- Procedural3D = 3
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta
deleted file mode 100644
index ff110f08..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: 5472a508dc786f44eac5926a86dba7ff
-timeCreated: 1554699905
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-MonoImporter:
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs
deleted file mode 100644
index 4850cbc8..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs
+++ /dev/null
@@ -1,439 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic.StyledGUI;
-using UnityEngine.Serialization;
-
-namespace AtmosphericHeightFog
-{
- [RequireComponent(typeof(MeshRenderer))]
- [RequireComponent(typeof(MeshFilter))]
- [ExecuteInEditMode]
- public class HeightFogGlobal : StyledMonoBehaviour
- {
- [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Global", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.kfvqsi6kusw4")]
- public bool styledBanner;
-
- [StyledCategory("Scene")]
- public bool categoryScene;
-
- public Camera mainCamera;
- public Light mainDirectional;
-
- [StyledCategory("Mode")]
- public bool categoryMode;
-
- public FogMode fogMode = FogMode.UseScriptSettings;
-
- [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)]
- public bool messagePreset = false;
-
- [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)]
- public bool messageTimeOfDay = false;
-
- [Space(10)]
- public Material presetMaterial;
-
- [Space(10)]
- public Material presetDay;
- public Material presetNight;
-
- [Space(10)]
- [Range(0, 1)]
- public float timeOfDay = 0;
-
- [StyledCategory("Fog")]
- public bool categoryFog;
-
- [Range(0, 1)]
- public float fogIntensity = 1;
-
- [Space(10)]
- public FogAxisMode fogAxisMode = FogAxisMode.YAxis;
- public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight;
-
- [Space(10)]
- [FormerlySerializedAs("fogColor")]
- [ColorUsage(false, true)]
- public Color fogColorStart = new Color(0.5f, 0.75f, 1.0f, 1.0f);
- [ColorUsage(false, true)]
- public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1.0f);
- [Range(0f, 1f)]
- public float fogColorDuo = 0;
-
- [Space(10)]
- public float fogDistanceStart = -100;
- public float fogDistanceEnd = 100;
- [Range(1, 8)]
- public float fogDistanceFalloff = 1;
-
- [Space(10)]
- public float fogHeightStart = 0;
- public float fogHeightEnd = 100;
- [Range(1f, 8f)]
- public float fogHeightFalloff = 1;
-
- [StyledCategory("Skybox")]
- public bool categorySkybox;
-
- [Range(0, 1)]
- public float skyboxFogIntensity = 1;
- [Range(0, 1)]
- public float skyboxFogHeight = 1;
- [Range(1, 8)]
- public float skyboxFogFalloff = 1;
- [Range(0, 1)]
- public float skyboxFogFill = 0;
-
- [StyledCategory("Directional")]
- public bool categoryDirectional;
-
- [Range(0, 1)]
- public float directionalIntensity = 1;
- [Range(1, 8)]
- public float directionalFalloff = 1;
- [ColorUsage(false, true)]
- public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f);
-
- [StyledCategory("Noise")]
- public bool categoryNoise;
-
- public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D;
- [Range(0, 1)]
- public float noiseIntensity = 1;
- public float noiseDistanceEnd = 50;
- public float noiseScale = 30;
- public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f);
-
- [StyledCategory("Advanced")]
- public bool categoryAdvanced;
-
- public bool manualPositionAndScale = false;
- public int renderPriority = 1;
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- Material localMaterial;
- Material blendMaterial;
- Material globalMaterial;
- Material missingMaterial;
- Material currentMaterial;
- [HideInInspector]
- public Material overrideMaterial;
- [HideInInspector]
- public float overrideCamToVolumeDistance = 1f;
- [HideInInspector]
- public float overrideVolumeDistanceFade = 0f;
-
- [HideInInspector]
- public int version = 0;
-
- // Deprecated
- [HideInInspector]
- public FogDirectionalMode directionalMode = FogDirectionalMode.On;
-
- void Awake()
- {
- if (version < 180)
- {
- directionalIntensity = directionalIntensity * (int)directionalMode;
- version = 180;
- }
-
- gameObject.name = "Height Fog Global";
-
- gameObject.transform.position = Vector3.zero;
- gameObject.transform.rotation = Quaternion.identity;
-
- GetCamera();
- GetDirectional();
-
- if (mainCamera != null)
- {
- if (mainCamera.depthTextureMode != DepthTextureMode.Depth || mainCamera.depthTextureMode != DepthTextureMode.DepthNormals)
- {
- mainCamera.depthTextureMode = DepthTextureMode.Depth;
- }
- }
- else
- {
- Debug.Log("[Atmospheric Height Fog] Camera not found! Make sure you have a camera in the scene or your camera has the MainCamera tag!");
- }
-
- var sphereMeshGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- var sphereMesh = sphereMeshGO.GetComponent<MeshFilter>().sharedMesh;
- DestroyImmediate(sphereMeshGO);
-
- gameObject.GetComponent<MeshFilter>().sharedMesh = sphereMesh;
-
- localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset"));
- localMaterial.name = "Local";
-
- overrideMaterial = new Material(localMaterial);
- overrideMaterial.name = "Override";
-
- blendMaterial = new Material(localMaterial);
- blendMaterial.name = "Blend";
-
- globalMaterial = new Material(Shader.Find("Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global"));
- globalMaterial.name = "Height Fog Global";
-
- missingMaterial = Resources.Load<Material>("Height Fog Preset");
-
- gameObject.GetComponent<MeshRenderer>().sharedMaterial = globalMaterial;
- }
-
- void OnEnable()
- {
- gameObject.GetComponent<MeshRenderer>().enabled = true;
- }
-
- void OnDisable()
- {
- gameObject.GetComponent<MeshRenderer>().enabled = false;
- Shader.SetGlobalFloat("AHF_FogIntensity", 0);
- }
-
- void OnDestroy()
- {
- Shader.SetGlobalFloat("AHF_FogIntensity", 0);
- }
-
- void Update()
- {
- if (mainCamera == null)
- {
- Debug.Log("[Atmospheric Height Fog] " + "Make sure you set scene camera tag to Main Camera for the fog to work!");
- return;
- }
-
- if (!manualPositionAndScale)
- {
- SetFogSphereSize();
- SetFogSpherePosition();
- }
-
- currentMaterial = localMaterial;
-
- if (fogMode == FogMode.UseScriptSettings)
- {
- SetLocalMaterial();
-
- messageTimeOfDay = false;
- messagePreset = false;
- }
- else if (fogMode == FogMode.UsePresetSettings)
- {
- if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial = presetMaterial;
- messagePreset = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messagePreset = true;
- }
-
- messageTimeOfDay = false;
- }
- else if (fogMode == FogMode.UseTimeOfDay)
- {
- if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial.Lerp(presetDay, presetNight, timeOfDay);
- messageTimeOfDay = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messageTimeOfDay = true;
- }
-
- messagePreset = false;
- }
-
- if (mainDirectional != null)
- {
- currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward);
- }
- else
- {
- currentMaterial.SetVector("_DirectionalDir", Vector4.zero);
- }
-
- if (overrideCamToVolumeDistance > overrideVolumeDistanceFade)
- {
- blendMaterial.CopyPropertiesFromMaterial(currentMaterial);
- }
- else if (overrideCamToVolumeDistance < overrideVolumeDistanceFade)
- {
- var lerp = 1 - (overrideCamToVolumeDistance / overrideVolumeDistanceFade);
- blendMaterial.Lerp(currentMaterial, overrideMaterial, lerp);
- }
-
- SetGlobalMaterials();
- SetRenderQueue();
- }
-
- void GetCamera()
- {
- if (mainCamera == null)
- {
- mainCamera = Camera.main;
- }
- }
-
- void GetDirectional()
- {
- if (mainDirectional == null)
- {
- var allLights = FindObjectsOfType<Light>();
- var intensity = 0.0f;
-
- for (int i = 0; i < allLights.Length; i++)
- {
- if (allLights[i].type == LightType.Directional)
- {
- if (allLights[i].intensity > intensity)
- {
- mainDirectional = allLights[i];
- }
- }
- }
- }
- }
-
- void SetLocalMaterial()
- {
- localMaterial.SetFloat("_FogIntensity", fogIntensity);
-
- localMaterial.SetColor("_FogColorStart", fogColorStart);
- localMaterial.SetColor("_FogColorEnd", fogColorEnd);
- localMaterial.SetFloat("_FogColorDuo", fogColorDuo);
-
- localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart);
- localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd);
- localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff);
-
- localMaterial.SetFloat("_FogHeightStart", fogHeightStart);
- localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd);
- localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff);
-
- localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity);
- localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight);
- localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff);
- localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill);
-
- localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity);
- localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff);
- localMaterial.SetColor("_DirectionalColor", directionalColor);
-
- localMaterial.SetFloat("_NoiseIntensity", noiseIntensity);
- localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd);
- localMaterial.SetFloat("_NoiseScale", noiseScale);
- localMaterial.SetVector("_NoiseSpeed", noiseSpeed);
-
- if (fogAxisMode == FogAxisMode.XAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.YAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.ZAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
- }
-
- if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight)
- {
- localMaterial.SetFloat("_FogLayersMode", 0.0f);
- }
- else
- {
- localMaterial.SetFloat("_FogLayersMode", 1.0f);
- }
-
- if (noiseMode == FogNoiseMode.Procedural3D)
- {
- localMaterial.SetFloat("_NoiseModeBlend", 1.0f);
- }
- else
- {
- localMaterial.SetFloat("_NoiseModeBlend", 0.0f);
- }
- }
-
- void SetGlobalMaterials()
- {
- if (blendMaterial.HasProperty("_IsHeightFogPreset") == false)
- {
- return;
- }
-
- Shader.SetGlobalFloat("AHF_FogIntensity", blendMaterial.GetFloat("_FogIntensity"));
-
- Shader.SetGlobalVector("AHF_FogAxisOption", blendMaterial.GetVector("_FogAxisOption"));
- Shader.SetGlobalFloat("AHF_FogLayersMode", blendMaterial.GetFloat("_FogLayersMode"));
-
- Shader.SetGlobalColor("AHF_FogColorStart", blendMaterial.GetColor("_FogColorStart"));
- Shader.SetGlobalColor("AHF_FogColorEnd", blendMaterial.GetColor("_FogColorEnd"));
- Shader.SetGlobalFloat("AHF_FogColorDuo", blendMaterial.GetFloat("_FogColorDuo"));
-
- Shader.SetGlobalFloat("AHF_FogDistanceStart", blendMaterial.GetFloat("_FogDistanceStart"));
- Shader.SetGlobalFloat("AHF_FogDistanceEnd", blendMaterial.GetFloat("_FogDistanceEnd"));
- Shader.SetGlobalFloat("AHF_FogDistanceFalloff", blendMaterial.GetFloat("_FogDistanceFalloff"));
-
- Shader.SetGlobalFloat("AHF_FogHeightStart", blendMaterial.GetFloat("_FogHeightStart"));
- Shader.SetGlobalFloat("AHF_FogHeightEnd", blendMaterial.GetFloat("_FogHeightEnd"));
- Shader.SetGlobalFloat("AHF_FogHeightFalloff", blendMaterial.GetFloat("_FogHeightFalloff"));
-
- Shader.SetGlobalFloat("AHF_SkyboxFogIntensity", blendMaterial.GetFloat("_SkyboxFogIntensity"));
- Shader.SetGlobalFloat("AHF_SkyboxFogHeight", blendMaterial.GetFloat("_SkyboxFogHeight"));
- Shader.SetGlobalFloat("AHF_SkyboxFogFalloff", blendMaterial.GetFloat("_SkyboxFogFalloff"));
- Shader.SetGlobalFloat("AHF_SkyboxFogFill", blendMaterial.GetFloat("_SkyboxFogFill"));
-
- Shader.SetGlobalVector("AHF_DirectionalDir", blendMaterial.GetVector("_DirectionalDir"));
- Shader.SetGlobalFloat("AHF_DirectionalIntensity", blendMaterial.GetFloat("_DirectionalIntensity"));
- Shader.SetGlobalFloat("AHF_DirectionalFalloff", blendMaterial.GetFloat("_DirectionalFalloff"));
- Shader.SetGlobalColor("AHF_DirectionalColor", blendMaterial.GetColor("_DirectionalColor"));
-
- Shader.SetGlobalFloat("AHF_NoiseModeBlend", blendMaterial.GetFloat("_NoiseModeBlend"));
- Shader.SetGlobalFloat("AHF_NoiseIntensity", blendMaterial.GetFloat("_NoiseIntensity"));
- Shader.SetGlobalFloat("AHF_NoiseDistanceEnd", blendMaterial.GetFloat("_NoiseDistanceEnd"));
- Shader.SetGlobalFloat("AHF_NoiseScale", blendMaterial.GetFloat("_NoiseScale"));
- Shader.SetGlobalVector("AHF_NoiseSpeed", blendMaterial.GetVector("_NoiseSpeed"));
-
- if (blendMaterial.GetFloat("_NoiseModeBlend") > 0)
- {
- Shader.DisableKeyword("AHF_NOISEMODE_OFF");
- Shader.EnableKeyword("AHF_NOISEMODE_PROCEDURAL3D");
- }
- else
- {
- Shader.DisableKeyword("AHF_NOISEMODE_PROCEDURAL3D");
- Shader.EnableKeyword("AHF_NOISEMODE_OFF");
- }
- }
-
- void SetFogSphereSize()
- {
- var cameraFar = mainCamera.farClipPlane - 1;
- gameObject.transform.localScale = new Vector3(cameraFar, cameraFar, cameraFar);
- }
-
- void SetFogSpherePosition()
- {
- transform.position = mainCamera.transform.position;
- }
-
- void SetRenderQueue()
- {
- globalMaterial.renderQueue = 3000 + renderPriority;
- }
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta
deleted file mode 100644
index f03d0673..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- executionOrder: 100
- icon: {fileID: 2800000, guid: 1ed6c69382334dd4e94337c8860e7116, type: 3}
- userData:
- assetBundleName:
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs
deleted file mode 100644
index abbbefe4..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs
+++ /dev/null
@@ -1,392 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic.StyledGUI;
-using UnityEngine.Serialization;
-
-namespace AtmosphericHeightFog
-{
- [ExecuteInEditMode]
- [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")]
- public class HeightFogOverride : StyledMonoBehaviour
- {
- [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Override", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")]
- public bool styledBanner;
-
- [StyledMessage("Info", "The Height Fog Global object is missing from your scene! Please add it before using the Height Fog Override component!", 5, 0)]
- public bool messageNoHeightFogGlobal = false;
-
- [StyledCategory("Volume")]
- public bool categoryVolume;
-
- public float volumeDistanceFade = 3;
- public bool volumeGizmoVisibility = true;
-
- [StyledCategory("Scene")]
- public bool categoryScene;
-
- public Camera mainCamera;
- public Light mainDirectional;
-
- [StyledCategory("Mode")]
- public bool categoryMode;
-
- public FogMode fogMode = FogMode.UseScriptSettings;
-
- [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)]
- public bool messagePreset = false;
-
- [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)]
- public bool messageTimeOfDay = false;
-
- [Space(10)]
- public Material presetMaterial;
-
- [Space(10)]
- public Material presetDay;
- public Material presetNight;
-
- [Space(10)]
- [Range(0, 1)]
- public float timeOfDay = 0;
-
- [StyledCategory("Fog")]
- public bool categoryFog;
-
- [Range(0, 1)]
- public float fogIntensity = 1;
-
- [Space(10)]
- public FogAxisMode fogAxisMode = FogAxisMode.YAxis;
- public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight;
-
- [Space(10)]
- [FormerlySerializedAs("fogColor")]
- [ColorUsage(false, true)]
- public Color fogColorStart = new Color(0.5f, 0.75f, 0.0f, 1.0f);
- [ColorUsage(false, true)]
- public Color fogColorEnd = new Color(0.75f, 1f, 0.0f, 1.0f);
- [Range(0, 1)]
- public float fogColorDuo = 0;
-
- [Space(10)]
- public float fogDistanceStart = -100;
- public float fogDistanceEnd = 100;
- [Range(1, 8)]
- public float fogDistanceFalloff = 1;
-
- [Space(10)]
- public float fogHeightStart = 0;
- public float fogHeightEnd = 100;
- [Range(1f, 8f)]
- public float fogHeightFalloff = 1;
-
- [StyledCategory("Skybox")]
- public bool categorySkybox;
-
- [Range(0, 1)]
- public float skyboxFogIntensity = 1;
- [Range(0, 1)]
- public float skyboxFogHeight = 1;
- [Range(1, 8)]
- public float skyboxFogFalloff = 1;
- [Range(0, 1)]
- public float skyboxFogFill = 0;
-
- [StyledCategory("Directional")]
- public bool categoryDirectional;
-
- [Range(0, 1)]
- public float directionalIntensity = 1;
- [Range(1, 8)]
- public float directionalFalloff = 1;
- [ColorUsage(false, true)]
- public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f);
-
- [StyledCategory("Noise")]
- public bool categoryNoise;
-
- public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D;
- [Range(0, 1)]
- public float noiseIntensity = 1;
- public float noiseDistanceEnd = 50;
- public float noiseScale = 30;
- public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f);
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- Material localMaterial;
- Material missingMaterial;
- Material currentMaterial;
- Collider volumeCollider;
- HeightFogGlobal globalFog = null;
- bool distanceSent = false;
-
- [HideInInspector]
- public int version = 0;
-
- // Deprecated
- [HideInInspector]
- public FogDirectionalMode directionalMode = FogDirectionalMode.On;
-
- void Start()
- {
- if (version < 180)
- {
- directionalIntensity = directionalIntensity * (int)directionalMode;
- version = 180;
- }
-
- volumeCollider = GetComponent<Collider>();
-
- if (volumeCollider == null)
- {
- Debug.Log("[Atmospheric Height Fog] Please create override volumes from the GameObject menu > BOXOPHOBIC > Atmospheric Height Fog > Override!");
- DestroyImmediate(this);
- }
-
- if (GameObject.Find("Height Fog Global") != null)
- {
- GameObject globalFogGO = GameObject.Find("Height Fog Global");
- globalFog = globalFogGO.GetComponent<HeightFogGlobal>();
-
- messageNoHeightFogGlobal = false;
- }
- else
- {
- messageNoHeightFogGlobal = true;
- }
-
- GetDirectional();
-
- localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset"));
- localMaterial.name = "Local";
-
- missingMaterial = Resources.Load<Material>("Height Fog Preset");
-
- SetLocalMaterial();
- }
-
- void OnDisable()
- {
- if (globalFog != null)
- {
- globalFog.overrideCamToVolumeDistance = 1;
- globalFog.overrideVolumeDistanceFade = 0;
- }
- }
-
- void OnDestroy()
- {
- if (globalFog != null)
- {
- globalFog.overrideCamToVolumeDistance = 1;
- globalFog.overrideVolumeDistanceFade = 0;
- }
- }
-
- void Update()
- {
- GetCamera();
-
- if (mainCamera == null || globalFog == null)
- {
- return;
- }
-
- currentMaterial = localMaterial;
-
- if (fogMode == FogMode.UseScriptSettings)
- {
- SetLocalMaterial();
-
- messageTimeOfDay = false;
- messagePreset = false;
- }
- else if (fogMode == FogMode.UsePresetSettings)
- {
- if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial = presetMaterial;
- messagePreset = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messagePreset = true;
- }
-
- messageTimeOfDay = false;
- }
- else if (fogMode == FogMode.UseTimeOfDay)
- {
- if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset"))
- {
- currentMaterial.Lerp(presetDay, presetNight, timeOfDay);
- messageTimeOfDay = false;
- }
- else
- {
- currentMaterial = missingMaterial;
- messageTimeOfDay = true;
- }
-
-
- messagePreset = false;
- }
-
- if (mainDirectional != null)
- {
- currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward);
- }
- else
- {
- currentMaterial.SetVector("_DirectionalDir", Vector4.zero);
- }
-
- Vector3 camPos = mainCamera.transform.position;
- Vector3 closestPos = volumeCollider.ClosestPoint(camPos);
-
- float dist = Vector3.Distance(camPos, closestPos);
-
- if (dist > volumeDistanceFade && distanceSent == false)
- {
- globalFog.overrideCamToVolumeDistance = Mathf.Infinity;
- distanceSent = true;
- }
- else if (dist < volumeDistanceFade)
- {
- globalFog.overrideMaterial = currentMaterial;
- globalFog.overrideCamToVolumeDistance = dist;
- globalFog.overrideVolumeDistanceFade = volumeDistanceFade;
- distanceSent = false;
- }
- }
-
- void OnDrawGizmos()
- {
- if (volumeCollider == null || !volumeGizmoVisibility)
- {
- return;
- }
-
- var color = currentMaterial.GetColor("_FogColorStart");
- var mul = 2f;
-
- if (volumeCollider.GetType() == typeof(BoxCollider))
- {
- var col = GetComponent<BoxCollider>();
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f);
- Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x, transform.lossyScale.y * col.size.y, transform.lossyScale.z * col.size.z));
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f);
- Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x + (volumeDistanceFade * 2), transform.lossyScale.y * col.size.y + (volumeDistanceFade * 2), transform.lossyScale.z * col.size.z + (volumeDistanceFade * 2)));
-
- }
- else
- {
- var col = GetComponent<SphereCollider>();
- var scale = Mathf.Max(Mathf.Max(gameObject.transform.localScale.x, gameObject.transform.localScale.y), gameObject.transform.localScale.z);
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f);
- Gizmos.DrawWireSphere(transform.position, col.radius * scale);
-
- Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f);
- Gizmos.DrawWireSphere(transform.position, col.radius * scale + volumeDistanceFade);
- }
- }
-
- void GetCamera()
- {
- if (mainCamera == null)
- {
- mainCamera = Camera.main;
- }
- }
-
- void GetDirectional()
- {
- if (mainDirectional == null)
- {
- var allLights = FindObjectsOfType<Light>();
- var intensity = 0.0f;
-
- for (int i = 0; i < allLights.Length; i++)
- {
- if (allLights[i].type == LightType.Directional)
- {
- if (allLights[i].intensity > intensity)
- {
- mainDirectional = allLights[i];
- }
- }
- }
- }
- }
-
- void SetLocalMaterial()
- {
- localMaterial.SetFloat("_FogIntensity", fogIntensity);
-
- localMaterial.SetColor("_FogColorStart", fogColorStart);
- localMaterial.SetColor("_FogColorEnd", fogColorEnd);
- localMaterial.SetFloat("_FogColorDuo", fogColorDuo);
-
- localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart);
- localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd);
- localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff);
-
- localMaterial.SetFloat("_FogHeightStart", fogHeightStart);
- localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd);
- localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff);
-
- localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity);
- localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight);
- localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff);
- localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill);
-
- localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity);
- localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff);
- localMaterial.SetColor("_DirectionalColor", directionalColor);
-
- localMaterial.SetFloat("_NoiseIntensity", noiseIntensity);
- localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd);
- localMaterial.SetFloat("_NoiseScale", noiseScale);
- localMaterial.SetVector("_NoiseSpeed", noiseSpeed);
-
- if (fogAxisMode == FogAxisMode.XAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.YAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
- }
- else if (fogAxisMode == FogAxisMode.ZAxis)
- {
- localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
- }
-
- if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight)
- {
- localMaterial.SetFloat("_FogLayersMode", 0.0f);
- }
- else
- {
- localMaterial.SetFloat("_FogLayersMode", 1.0f);
- }
-
- if (noiseMode == FogNoiseMode.Procedural3D)
- {
- localMaterial.SetFloat("_NoiseModeBlend", 1.0f);
- }
- else
- {
- localMaterial.SetFloat("_NoiseModeBlend", 0.0f);
- }
- }
- }
-}
-
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta
deleted file mode 100644
index 86ea5b0e..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta
+++ /dev/null
@@ -1,13 +0,0 @@
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs
deleted file mode 100644
index 6a014d97..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs
+++ /dev/null
@@ -1,186 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using Boxophobic;
-using Boxophobic.StyledGUI;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-namespace AtmosphericHeightFog
-{
- [ExecuteInEditMode]
- [DisallowMultipleComponent]
- [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.pzat2b29j9a0")]
- public class HeightFogPerObject : StyledMonoBehaviour
- {
- [StyledBanner(0.474f, 0.709f, 0.901f, "Height Fog Per Object", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.pzat2b29j9a0")]
- public bool styledBanner;
-
- [StyledMessage("Info", "The Object does not have a Mesh Renderer!", 5, 5)]
- public bool messageNoRenderer = false;
-
- [StyledMessage("Info", "Objects using multiple materials are not supported!", 5, 5)]
- public bool messageMultiMaterials = false;
-
- [StyledMessage("Info", "The Object does not have a Material assigned!", 5, 5)]
- public bool messageNoMaterial = false;
-
- [StyledMessage("Info", "Please note that the Height Fog Per Object option will not work for all transparent objects. Available in Play mode only. Please read the documentation for more!", 0, 0)]
- public bool messageTransparencySupport = true;
-
- [StyledCategory("Settings")]
- public bool categoryMaterial;
-
- public Material customFogMaterial = null;
-
- [StyledMessage("Info", "The is not a valid Height Fog material! Please assign the correct shader first!", 5, 0)]
- public bool messageInvalidFogMaterial = false;
-
- [StyledSpace(5)]
- public bool styledSpace0;
-
- int transparencyRenderQueue = 3002;
-
- Material originalMaterial;
- Material instanceMaterial;
- Material transparencyMaterial;
-
- GameObject transparencyGO;
-
- void Awake()
- {
- if (GameObjectIsInvalid())
- {
- return;
- }
-
-#if UNITY_EDITOR
- if (Application.isPlaying == false)
- {
- GameObjectDisableBathingFlag();
- return;
- }
-#endif
-
- transparencyGO = new GameObject(gameObject.name + " (Height Fog Object)");
-
- transparencyGO.transform.parent = gameObject.transform;
- transparencyGO.transform.localPosition = Vector3.zero;
- transparencyGO.transform.localRotation = Quaternion.identity;
- transparencyGO.transform.localScale = Vector3.one;
-
- transparencyGO.AddComponent<MeshFilter>();
- transparencyGO.AddComponent<MeshRenderer>();
-
- transparencyGO.GetComponent<MeshFilter>().sharedMesh = gameObject.GetComponent<MeshFilter>().sharedMesh;
-
- Material originalMaterial = gameObject.GetComponent<MeshRenderer>().sharedMaterial;
-
- instanceMaterial = new Material(originalMaterial);
- instanceMaterial.name = originalMaterial.name + " (Instance)";
- //instanceMaterial.SetOverrideTag("DisableBatching", "True");
-
- if (customFogMaterial == null)
- {
- transparencyMaterial = new Material(instanceMaterial);
- transparencyMaterial.shader = Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Per Object");
- transparencyMaterial.name = originalMaterial.name + " (Generic Fog)";
- }
- else if (customFogMaterial != null)
- {
- if (customFogMaterial.HasProperty("_IsHeightFogShader"))
- {
- transparencyMaterial = customFogMaterial;
- transparencyMaterial.name = originalMaterial.name + " (Custom Fog)";
- }
- else
- {
- transparencyMaterial = new Material(instanceMaterial);
- transparencyMaterial.shader = Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Per Object");
- transparencyMaterial.name = originalMaterial.name + " (Generic Fog)";
- }
- }
-
- if (transparencyMaterial.HasProperty("_IsStandardPipeline"))
- {
- transparencyRenderQueue = 3002;
- }
- else
- {
- transparencyRenderQueue = 3102;
- }
-
- instanceMaterial.renderQueue = transparencyRenderQueue;
- transparencyMaterial.renderQueue = transparencyRenderQueue + 1;
-
- gameObject.GetComponent<MeshRenderer>().material = instanceMaterial;
- transparencyGO.GetComponent<MeshRenderer>().material = transparencyMaterial;
-
- }
-#if UNITY_EDITOR
- void Update()
- {
- if (Application.isPlaying == true)
- {
- return;
- }
-
- if (gameObject.isStatic)
- {
- GameObjectDisableBathingFlag();
- }
-
- if (customFogMaterial == null)
- {
- messageInvalidFogMaterial = false;
- }
- else if (customFogMaterial != null)
- {
- if (customFogMaterial.HasProperty("_IsHeightFogShader") == false)
- {
- messageInvalidFogMaterial = true;
- }
- else
- {
- messageInvalidFogMaterial = false;
- }
- }
- }
-#endif
-
- bool GameObjectIsInvalid()
- {
- bool invalid = false;
-
- if (gameObject.GetComponent<MeshRenderer>() == null)
- {
- messageNoRenderer = true;
- invalid = true;
- }
-
- else if (gameObject.GetComponent<MeshRenderer>().sharedMaterials.Length > 1)
- {
- messageMultiMaterials = true;
- invalid = true;
- }
-
- else if (gameObject.GetComponent<MeshRenderer>().sharedMaterial == null)
- {
- messageNoMaterial = true;
- invalid = true;
- }
-
- return invalid;
- }
-
-#if UNITY_EDITOR
- void GameObjectDisableBathingFlag()
- {
- StaticEditorFlags flags = GameObjectUtility.GetStaticEditorFlags(gameObject);
- flags = flags & ~(StaticEditorFlags.BatchingStatic);
- GameObjectUtility.SetStaticEditorFlags(gameObject, flags);
- }
-#endif
- }
-}
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta
deleted file mode 100644
index 8e2a36c7..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs.meta
+++ /dev/null
@@ -1,13 +0,0 @@
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-timeCreated: 1568222395
-licenseType: Store
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: -333
- icon: {fileID: 2800000, guid: e5ce702f9a95f4f42a9ebd790113406a, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta
deleted file mode 100644
index ab39d080..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 38b7dce3fd7e1af418e30778e52cfc89
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- externalObjects: {}
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader
deleted file mode 100644
index a30f1675..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader
+++ /dev/null
@@ -1,280 +0,0 @@
-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X
-Shader "UI/Default (Height Fog Support)"
-{
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
-
- _StencilComp ("Stencil Comparison", Float) = 8
- _Stencil ("Stencil ID", Float) = 0
- _StencilOp ("Stencil Operation", Float) = 0
- _StencilWriteMask ("Stencil Write Mask", Float) = 255
- _StencilReadMask ("Stencil Read Mask", Float) = 255
-
- _ColorMask ("Color Mask", Float) = 15
-
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
- [HideInInspector] _texcoord( "", 2D ) = "white" {}
-
- }
-
- SubShader
- {
- LOD 0
-
- Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" }
-
- Stencil
- {
- Ref [_Stencil]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- CompFront [_StencilComp]
- PassFront [_StencilOp]
- FailFront Keep
- ZFailFront Keep
- CompBack Always
- PassBack Keep
- FailBack Keep
- ZFailBack Keep
- }
-
-
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest [unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask [_ColorMask]
-
-
- Pass
- {
- Name "Default"
- CGPROGRAM
-
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
-
- #pragma multi_compile __ UNITY_UI_CLIP_RECT
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
-
- #include "UnityShaderVariables.cginc"
- #define ASE_NEEDS_FRAG_COLOR
- #pragma multi_compile AHF_NOISEMODE_OFF AHF_NOISEMODE_PROCEDURAL3D
-
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
-
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- float4 ase_texcoord2 : TEXCOORD2;
- };
-
- uniform fixed4 _Color;
- uniform fixed4 _TextureSampleAdd;
- uniform float4 _ClipRect;
- uniform sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- uniform half4 AHF_FogColorStart;
- uniform half4 AHF_FogColorEnd;
- uniform half AHF_FogDistanceStart;
- uniform half AHF_FogDistanceEnd;
- uniform half AHF_FogDistanceFalloff;
- uniform half AHF_FogColorDuo;
- uniform half4 AHF_DirectionalColor;
- uniform half3 AHF_DirectionalDir;
- uniform half AHF_DirectionalIntensity;
- uniform half AHF_DirectionalFalloff;
- uniform half3 AHF_FogAxisOption;
- uniform half AHF_FogHeightEnd;
- uniform half AHF_FogHeightStart;
- uniform half AHF_FogHeightFalloff;
- uniform half AHF_FogLayersMode;
- uniform half AHF_NoiseScale;
- uniform half3 AHF_NoiseSpeed;
- uniform half AHF_NoiseDistanceEnd;
- uniform half AHF_NoiseIntensity;
- uniform half AHF_NoiseModeBlend;
- uniform half AHF_FogIntensity;
- float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; }
- float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; }
- float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); }
- float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
- float snoise( float3 v )
- {
- const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
- float3 i = floor( v + dot( v, C.yyy ) );
- float3 x0 = v - i + dot( i, C.xxx );
- float3 g = step( x0.yzx, x0.xyz );
- float3 l = 1.0 - g;
- float3 i1 = min( g.xyz, l.zxy );
- float3 i2 = max( g.xyz, l.zxy );
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289( i);
- float4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
- float4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7)
- float4 x_ = floor( j / 7.0 );
- float4 y_ = floor( j - 7.0 * x_ ); // mod(j,N)
- float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 h = 1.0 - abs( x ) - abs( y );
- float4 b0 = float4( x.xy, y.xy );
- float4 b1 = float4( x.zw, y.zw );
- float4 s0 = floor( b0 ) * 2.0 + 1.0;
- float4 s1 = floor( b1 ) * 2.0 + 1.0;
- float4 sh = -step( h, 0.0 );
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
- float3 g0 = float3( a0.xy, h.x );
- float3 g1 = float3( a0.zw, h.y );
- float3 g2 = float3( a1.xy, h.z );
- float3 g3 = float3( a1.zw, h.w );
- float4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) );
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 );
- m = m* m;
- m = m* m;
- float4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) );
- return 42.0 * dot( m, px);
- }
-
-
-
- v2f vert( appdata_t IN )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID( IN );
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
- OUT.worldPosition = IN.vertex;
- float3 ase_worldPos = mul(unity_ObjectToWorld, IN.vertex).xyz;
- OUT.ase_texcoord2.xyz = ase_worldPos;
-
-
- //setting value to unused interpolator channels and avoid initialization warnings
- OUT.ase_texcoord2.w = 0;
-
- OUT.worldPosition.xyz += float3( 0, 0, 0 ) ;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
-
- OUT.texcoord = IN.texcoord;
-
- OUT.color = IN.color * _Color;
- return OUT;
- }
-
- fixed4 frag(v2f IN ) : SV_Target
- {
- float2 uv_MainTex = IN.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
- float4 temp_output_4_0 = ( IN.color * ( tex2D( _MainTex, uv_MainTex ) + _TextureSampleAdd ) );
- float3 ase_worldPos = IN.ase_texcoord2.xyz;
- float3 WorldPosition2_g874 = ase_worldPos;
- float temp_output_7_0_g876 = AHF_FogDistanceStart;
- half FogDistanceMask12_g874 = pow( abs( saturate( ( ( distance( WorldPosition2_g874 , _WorldSpaceCameraPos ) - temp_output_7_0_g876 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g876 ) ) ) ) , AHF_FogDistanceFalloff );
- float3 lerpResult258_g874 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( saturate( ( FogDistanceMask12_g874 - 0.5 ) ) * AHF_FogColorDuo ));
- float3 normalizeResult318_g874 = normalize( ( WorldPosition2_g874 - _WorldSpaceCameraPos ) );
- float dotResult145_g874 = dot( normalizeResult318_g874 , AHF_DirectionalDir );
- half DirectionalMask30_g874 = pow( abs( ( (dotResult145_g874*0.5 + 0.5) * AHF_DirectionalIntensity ) ) , AHF_DirectionalFalloff );
- float3 lerpResult40_g874 = lerp( lerpResult258_g874 , (AHF_DirectionalColor).rgb , DirectionalMask30_g874);
- float3 temp_output_2_0_g875 = lerpResult40_g874;
- float3 gammaToLinear3_g875 = GammaToLinearSpace( temp_output_2_0_g875 );
- #ifdef UNITY_COLORSPACE_GAMMA
- float3 staticSwitch1_g875 = temp_output_2_0_g875;
- #else
- float3 staticSwitch1_g875 = gammaToLinear3_g875;
- #endif
- float3 temp_output_256_0_g874 = staticSwitch1_g875;
- float3 temp_output_92_86_g873 = temp_output_256_0_g874;
- half3 AHF_FogAxisOption181_g874 = AHF_FogAxisOption;
- float3 break159_g874 = ( WorldPosition2_g874 * AHF_FogAxisOption181_g874 );
- float temp_output_7_0_g877 = AHF_FogHeightEnd;
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deleted file mode 100644
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/UI.mat b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Materials/UI.mat
deleted file mode 100644
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader
deleted file mode 100644
index a9c5f358..00000000
--- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader
+++ /dev/null
@@ -1,262 +0,0 @@
-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X
-Shader "Custom/My Transparent Shader"
-{
- Properties
- {
- [HDR]_Color("Color", Color) = (1,0,0,0)
- [Space(10)]_NoiseIntensity("Noise Intensity", Range( 0 , 0.2)) = 0
- _NoiseScale("Noise Scale", Float) = 6
- _NoiseSpeed("Noise Speed", Vector) = (0.5,0.5,0,0)
- _VertexIntensity("Vertex Intensity", Range( 0 , 0.2)) = 0
- [HideInInspector] __dirty( "", Int ) = 1
- }
-
- SubShader
- {
- Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True" "IsEmissive" = "true" }
- Cull Back
- GrabPass{ }
- CGPROGRAM
- #include "UnityShaderVariables.cginc"
- #include "UnityCG.cginc"
- #pragma target 3.0
- #pragma multi_compile AHF_NOISEMODE_OFF AHF_NOISEMODE_PROCEDURAL3D
- #if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
- #define ASE_DECLARE_SCREENSPACE_TEXTURE(tex) UNITY_DECLARE_SCREENSPACE_TEXTURE(tex);
- #else
- #define ASE_DECLARE_SCREENSPACE_TEXTURE(tex) UNITY_DECLARE_SCREENSPACE_TEXTURE(tex)
- #endif
- #pragma surface surf Standard alpha:fade keepalpha noshadow novertexlights nolightmap nodynlightmap nodirlightmap nofog nometa vertex:vertexDataFunc
- struct Input
- {
- float3 worldPos;
- float4 screenPos;
- float3 worldNormal;
- };
-
- uniform half _NoiseScale;
- uniform half3 _NoiseSpeed;
- uniform float _VertexIntensity;
- uniform float4 _Color;
- ASE_DECLARE_SCREENSPACE_TEXTURE( _GrabTexture )
- uniform float _NoiseIntensity;
- uniform half4 AHF_FogColorStart;
- uniform half4 AHF_FogColorEnd;
- uniform half AHF_FogDistanceStart;
- uniform half AHF_FogDistanceEnd;
- uniform half AHF_FogDistanceFalloff;
- uniform half AHF_FogColorDuo;
- uniform half4 AHF_DirectionalColor;
- uniform half3 AHF_DirectionalDir;
- uniform half AHF_DirectionalIntensity;
- uniform half AHF_DirectionalFalloff;
- uniform half3 AHF_FogAxisOption;
- uniform half AHF_FogHeightEnd;
- uniform half AHF_FogHeightStart;
- uniform half AHF_FogHeightFalloff;
- uniform half AHF_FogLayersMode;
- uniform half AHF_NoiseScale;
- uniform half3 AHF_NoiseSpeed;
- uniform half AHF_NoiseDistanceEnd;
- uniform half AHF_NoiseIntensity;
- uniform half AHF_NoiseModeBlend;
- uniform half AHF_FogIntensity;
-
-
- float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; }
-
- float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; }
-
- float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); }
-
- float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
-
- float snoise( float3 v )
- {
- const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
- float3 i = floor( v + dot( v, C.yyy ) );
- float3 x0 = v - i + dot( i, C.xxx );
- float3 g = step( x0.yzx, x0.xyz );
- float3 l = 1.0 - g;
- float3 i1 = min( g.xyz, l.zxy );
- float3 i2 = max( g.xyz, l.zxy );
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289( i);
- float4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
- float4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7)
- float4 x_ = floor( j / 7.0 );
- float4 y_ = floor( j - 7.0 * x_ ); // mod(j,N)
- float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 h = 1.0 - abs( x ) - abs( y );
- float4 b0 = float4( x.xy, y.xy );
- float4 b1 = float4( x.zw, y.zw );
- float4 s0 = floor( b0 ) * 2.0 + 1.0;
- float4 s1 = floor( b1 ) * 2.0 + 1.0;
- float4 sh = -step( h, 0.0 );
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
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- float3 g1 = float3( a0.zw, h.y );
- float3 g2 = float3( a1.xy, h.z );
- float3 g3 = float3( a1.zw, h.w );
- float4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) );
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 );
- m = m* m;
- m = m* m;
- float4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) );
- return 42.0 * dot( m, px);
- }
-
-
- inline float4 ASE_ComputeGrabScreenPos( float4 pos )
- {
- #if UNITY_UV_STARTS_AT_TOP
- float scale = -1.0;
- #else
- float scale = 1.0;
- #endif
- float4 o = pos;
- o.y = pos.w * 0.5f;
- o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y;
- return o;
- }
-
-
- void vertexDataFunc( inout appdata_full v, out Input o )
- {
- UNITY_INITIALIZE_OUTPUT( Input, o );
- float3 ase_worldPos = mul( unity_ObjectToWorld, v.vertex );
- float simplePerlin3D27 = snoise( ( ( ase_worldPos * _NoiseScale ) + ( -_NoiseSpeed * _Time.y ) ) );
- float3 ase_vertexNormal = v.normal.xyz;
- v.vertex.xyz += ( ( simplePerlin3D27 * _VertexIntensity ) * ase_vertexNormal );
- }
-
- void surf( Input i , inout SurfaceOutputStandard o )
- {
- float3 ase_worldPos = i.worldPos;
- float simplePerlin3D27 = snoise( ( ( ase_worldPos * _NoiseScale ) + ( -_NoiseSpeed * _Time.y ) ) );
- float4 ase_screenPos = float4( i.screenPos.xyz , i.screenPos.w + 0.00000000001 );
- float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( ase_screenPos );
- float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w;
- float4 screenColor22 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_GrabTexture,( ( _NoiseIntensity * simplePerlin3D27 ) + ase_grabScreenPosNorm ).xy);
- o.Albedo = saturate( ( _Color * screenColor22 ) ).rgb;
- float3 WorldPosition2_g836 = ase_worldPos;
- float temp_output_7_0_g860 = AHF_FogDistanceStart;
- half FogDistanceMask12_g836 = pow( abs( saturate( ( ( distance( WorldPosition2_g836 , _WorldSpaceCameraPos ) - temp_output_7_0_g860 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g860 ) ) ) ) , AHF_FogDistanceFalloff );
- float3 lerpResult258_g836 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( saturate( ( FogDistanceMask12_g836 - 0.5 ) ) * AHF_FogColorDuo ));
- float3 normalizeResult318_g836 = normalize( ( WorldPosition2_g836 - _WorldSpaceCameraPos ) );
- float dotResult145_g836 = dot( normalizeResult318_g836 , AHF_DirectionalDir );
- half DirectionalMask30_g836 = pow( abs( ( (dotResult145_g836*0.5 + 0.5) * AHF_DirectionalIntensity ) ) , AHF_DirectionalFalloff );
- float3 lerpResult40_g836 = lerp( lerpResult258_g836 , (AHF_DirectionalColor).rgb , DirectionalMask30_g836);
- float3 temp_output_2_0_g859 = lerpResult40_g836;
- float3 gammaToLinear3_g859 = GammaToLinearSpace( temp_output_2_0_g859 );
- #ifdef UNITY_COLORSPACE_GAMMA
- float3 staticSwitch1_g859 = temp_output_2_0_g859;
- #else
- float3 staticSwitch1_g859 = gammaToLinear3_g859;
- #endif
- float3 temp_output_256_0_g836 = staticSwitch1_g859;
- float3 temp_output_92_86_g681 = temp_output_256_0_g836;
- half3 AHF_FogAxisOption181_g836 = AHF_FogAxisOption;
- float3 break159_g836 = ( WorldPosition2_g836 * AHF_FogAxisOption181_g836 );
- float temp_output_7_0_g861 = AHF_FogHeightEnd;
- half FogHeightMask16_g836 = pow( abs( saturate( ( ( ( break159_g836.x + break159_g836.y + break159_g836.z ) - temp_output_7_0_g861 ) / ( AHF_FogHeightStart - temp_output_7_0_g861 ) ) ) ) , AHF_FogHeightFalloff );
- float lerpResult328_g836 = lerp( ( FogDistanceMask12_g836 * FogHeightMask16_g836 ) , saturate( ( FogDistanceMask12_g836 + FogHeightMask16_g836 ) ) , AHF_FogLayersMode);
- float simplePerlin3D193_g836 = snoise( ( ( WorldPosition2_g836 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * _Time.y ) ) );
- float temp_output_7_0_g863 = AHF_NoiseDistanceEnd;
- half NoiseDistanceMask7_g836 = saturate( ( ( distance( WorldPosition2_g836 , _WorldSpaceCameraPos ) - temp_output_7_0_g863 ) / ( 0.0 - temp_output_7_0_g863 ) ) );
- float lerpResult198_g836 = lerp( 1.0 , (simplePerlin3D193_g836*0.5 + 0.5) , ( NoiseDistanceMask7_g836 * AHF_NoiseIntensity * AHF_NoiseModeBlend ));
- half NoiseSimplex3D24_g836 = lerpResult198_g836;
- #if defined(AHF_NOISEMODE_OFF)
- float staticSwitch42_g836 = lerpResult328_g836;
- #elif defined(AHF_NOISEMODE_PROCEDURAL3D)
- float staticSwitch42_g836 = ( lerpResult328_g836 * NoiseSimplex3D24_g836 );
- #else
- float staticSwitch42_g836 = lerpResult328_g836;
- #endif
- float temp_output_43_0_g836 = ( staticSwitch42_g836 * AHF_FogIntensity );
- float temp_output_92_87_g681 = temp_output_43_0_g836;
- float3 lerpResult82_g681 = lerp( float3( 0,0,0 ) , temp_output_92_86_g681 , temp_output_92_87_g681);
- o.Emission = lerpResult82_g681;
- o.Smoothness = 0.8;
- float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
- float3 ase_worldNormal = i.worldNormal;
- float fresnelNdotV79 = dot( ase_worldNormal, ase_worldViewDir );
- float fresnelNode79 = ( 0.0 + 1.0 * pow( 1.0 - fresnelNdotV79, 5.0 ) );
- o.Alpha = saturate( ( 1.0 - fresnelNode79 ) );
- }
-
- ENDCG
- }
-}
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diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader.meta b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Demo/Shaders/My Transparent Shader.shader.meta
deleted file mode 100644
index c830bbc7..00000000
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