diff options
Diffstat (limited to 'Assets/Art/Materials')
-rw-r--r-- | Assets/Art/Materials/Weapon.meta | 8 | ||||
-rw-r--r-- | Assets/Art/Materials/Weapon/LightSaber.mat | 77 | ||||
-rw-r--r-- | Assets/Art/Materials/Weapon/LightSaber.mat.meta | 8 |
3 files changed, 93 insertions, 0 deletions
diff --git a/Assets/Art/Materials/Weapon.meta b/Assets/Art/Materials/Weapon.meta new file mode 100644 index 00000000..686fc68f --- /dev/null +++ b/Assets/Art/Materials/Weapon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 98758d423c9c8654297b738ca1f2e69d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/Materials/Weapon/LightSaber.mat b/Assets/Art/Materials/Weapon/LightSaber.mat new file mode 100644 index 00000000..ae90c4ad --- /dev/null +++ b/Assets/Art/Materials/Weapon/LightSaber.mat @@ -0,0 +1,77 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: LightSaber + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _EMISSION + m_LightmapFlags: 0 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0.25418296, g: 0.6562424, b: 2.5660377, a: 1} diff --git a/Assets/Art/Materials/Weapon/LightSaber.mat.meta b/Assets/Art/Materials/Weapon/LightSaber.mat.meta new file mode 100644 index 00000000..203700ea --- /dev/null +++ b/Assets/Art/Materials/Weapon/LightSaber.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb1a6b631853ec045bdfb595c327997c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: |