diff options
Diffstat (limited to 'Assets/Art/Shaders/Effects')
-rw-r--r-- | Assets/Art/Shaders/Effects/RimLight 1.shader | 137 | ||||
-rw-r--r-- | Assets/Art/Shaders/Effects/RimLight 1.shader.meta | 9 | ||||
-rw-r--r-- | Assets/Art/Shaders/Effects/RimLight.shader | 58 | ||||
-rw-r--r-- | Assets/Art/Shaders/Effects/RimLight.shader.meta | 9 |
4 files changed, 0 insertions, 213 deletions
diff --git a/Assets/Art/Shaders/Effects/RimLight 1.shader b/Assets/Art/Shaders/Effects/RimLight 1.shader deleted file mode 100644 index ff521c4f..00000000 --- a/Assets/Art/Shaders/Effects/RimLight 1.shader +++ /dev/null @@ -1,137 +0,0 @@ -// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' - -// Unlit alpha-blended shader. -// - no lighting -// - no lightmap support -// - no per-material color - -Shader "ASESampleShaders/RimLight" { - Properties{ - _MainTex("Base (RGBA)", 2D) = "white" {} - [HDR]_Color1("Hi Color", color) = (1.0,1.0,1.0,1.0) - _Step1("Color Cutoff", range(0.0,2.0)) = 0.5 - [HDR]_Color2("Lo Color", color) = (1.0,0.95,0.8,1.0) - - _Intensity("Intensity", range(1,0)) = 1 - - _MKGlowPower("Emission Power", range(0,10)) = 0 - - _MKGlowColor("Emission Color", color) = (1.0,0.95,0.8,1.0) - - _StencilMask("Mask Layer", Range(0, 255)) = 1 - [Enum(CompareFunction)] _StencilComp("Mask Mode", Int) = 6 - - _Albedo("Albedo", 2D) = "white" {} - _CutOff("Alpha CutOff", Float) = 0.5 - - _NoiseMap("Noise Map", 2D) = "white"{} - } - - SubShader{ - Tags{ "Queue" = "AlphaTest-1" "IgnoreProjector" = "False" "RenderType" = "Transparent" "RenderType" = "MKGlow" } - Stencil - { - Ref 255 - ReadMask[_StencilMask] - Comp[_StencilComp] - } - - //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} - Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "RenderType" = "MKGlow" } - LOD 100 - - //ZWrite Off - Blend One OneMinusSrcAlpha//SrcAlpha OneMinusSrcAlpha - //AlphaToMask On - - Pass{ - Cull Front - ZTest LEqual - ZWrite Off - Blend One OneMinusSrcAlpha - CGPROGRAM -#pragma vertex vert -#pragma fragment frag - -#include "UnityCG.cginc" - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - fixed4 color : COLOR; - float2 maskcoord : TEXCOORD1; - }; - - struct v2f { - float4 vertex : SV_POSITION; - half2 texcoord : TEXCOORD0; - fixed4 color : COLOR; - half2 maskcoord : TEXCOORD1; - half2 norisecoord : TEXCOORD2; - //fixed4 color : COLOR; - }; - - //sampler2D _MainTex; - - float4 _MainTex_ST; - float4 _Color1; - float4 _Color2; - float _Step1; - float _Intensity; - - sampler2D _Albedo; - float4 _Albedo_ST; - - sampler2D _NoiseMap; - float4 _NoiseMap_ST; - - float _CutOff; - - v2f vert(appdata_t v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.texcoord = TRANSFORM_TEX(v.texcoord, _Albedo); - o.color = v.color; - o.norisecoord = TRANSFORM_TEX(v.texcoord, _NoiseMap); - return o; - } - - sampler2D _MainTex; - - fixed4 frag(v2f i) : SV_Target - { - float alpha = tex2D(_Albedo, i.texcoord).a; - if(alpha <= _CutOff) - discard; - - fixed4 col = tex2D(_Albedo, i.texcoord); - - fixed norise = tex2D(_NoiseMap, i.norisecoord).r; - - if (norise > _Intensity) - discard; - - float blendV = col.r; - float texA = col.a; - - //col = lerp(_Color2,_Color1,smoothstep(0,_Step1,blendV)); - col = lerp(_Color2,_Color1, _Intensity); - - //col *= _Intensity; - - //col.xyz *= texA; - //col.a *= texA; - //col *= i.color; - - //return fixed4(col.r, col.g, col.b, col.a); - return col; - } - ENDCG - } - - - - } - -}
\ No newline at end of file diff --git a/Assets/Art/Shaders/Effects/RimLight 1.shader.meta b/Assets/Art/Shaders/Effects/RimLight 1.shader.meta deleted file mode 100644 index 42ccdd1b..00000000 --- a/Assets/Art/Shaders/Effects/RimLight 1.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bcf940f2b1c46ba4ea736cc0d9807771 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Art/Shaders/Effects/RimLight.shader b/Assets/Art/Shaders/Effects/RimLight.shader deleted file mode 100644 index 4083623e..00000000 --- a/Assets/Art/Shaders/Effects/RimLight.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/RimLight" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} diff --git a/Assets/Art/Shaders/Effects/RimLight.shader.meta b/Assets/Art/Shaders/Effects/RimLight.shader.meta deleted file mode 100644 index 9fd5a646..00000000 --- a/Assets/Art/Shaders/Effects/RimLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1b7109bb6e56e9a47af0551d67c44bc8 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: |