diff options
Diffstat (limited to 'Assets/Art/Vfx/GrabSquaresEffect/Shaders/GrabSquares.shader')
-rw-r--r-- | Assets/Art/Vfx/GrabSquaresEffect/Shaders/GrabSquares.shader | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/Assets/Art/Vfx/GrabSquaresEffect/Shaders/GrabSquares.shader b/Assets/Art/Vfx/GrabSquaresEffect/Shaders/GrabSquares.shader deleted file mode 100644 index bc246d32..00000000 --- a/Assets/Art/Vfx/GrabSquaresEffect/Shaders/GrabSquares.shader +++ /dev/null @@ -1,79 +0,0 @@ -// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' - -Shader "GrabSquaresEffect/GrabSquare" { - Properties{ - [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) - _MainTex("Particle Texture", 2D) = "white" {} - _DistTex("Distort Texture", 2D) = "white" {} - _Params("_Params (X=OffsetMultiply, YZW=Unused)", Float) = (0.05, 0, 0, 0) - } - Category{ - Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } - Blend SrcAlpha OneMinusSrcAlpha - Cull Back Lighting Off ZWrite Off - - SubShader { - GrabPass{ "_GrabTexture" } - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - fixed4 _Color; - sampler2D _MainTex; - sampler2D _GrabTexture; - sampler2D _DistTex; - float4 _Params; - - struct appdata_t { - float4 vertex : POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - }; - - struct v2f { - float4 vertex : SV_POSITION; - half4 texcoord : TEXCOORD0; - float4 color : COLOR; - half4 screenuv : TEXCOORD1; - }; - - float4 _MainTex_ST; - - v2f vert(appdata_t v) - { - v2f o; - - o.vertex = UnityObjectToClipPos(v.vertex); - - o.color = v.color; - o.texcoord.xy = TRANSFORM_TEX(v.texcoord, _MainTex); - - half4 screenpos = ComputeGrabScreenPos(o.vertex); - o.screenuv.xy = screenpos.xy / screenpos.w; - - return o; - } - - float4 frag(v2f i) : SV_Target - { - half4 distTex = tex2D(_DistTex, i.texcoord.xy); - half4 mainTex = tex2D(_MainTex, i.texcoord.xy); - half2 distOffest = (distTex.xy * 2 - 1) * _Params.x * i.color.a; - - half2 uv = i.screenuv.xy + distOffest; - half4 grabTex = tex2D(_GrabTexture, uv); - half4 col = 2.0f * i.color * _Color * mainTex; - - col = grabTex + mainTex * col; - col.a = saturate(col.a); - - return col; - } - ENDCG - } - } - } -} |