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-rw-r--r--Assets/Art/Vfx/GrabSquaresEffect/Shaders/ParticleAddHDR.shader59
1 files changed, 0 insertions, 59 deletions
diff --git a/Assets/Art/Vfx/GrabSquaresEffect/Shaders/ParticleAddHDR.shader b/Assets/Art/Vfx/GrabSquaresEffect/Shaders/ParticleAddHDR.shader
deleted file mode 100644
index c31b7376..00000000
--- a/Assets/Art/Vfx/GrabSquaresEffect/Shaders/ParticleAddHDR.shader
+++ /dev/null
@@ -1,59 +0,0 @@
-// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
-
-Shader "MoveableLineRenderer/AddHDR" {
- Properties{
- [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5)
- _MainTex("Particle Texture", 2D) = "white" {}
- }
- Category{
- Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
- Blend SrcAlpha One
- Cull Off Lighting Off ZWrite Off
-
- SubShader {
- Pass {
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- fixed4 _Color;
- sampler2D _MainTex;
-
- struct appdata_t {
- float4 position : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 position : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- float4 _MainTex_ST;
-
- v2f vert(appdata_t v)
- {
- v2f o;
- o.position = UnityObjectToClipPos(v.position);
- o.color = v.color;
- o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
- return o;
- }
-
- float4 frag(v2f i) : SV_Target
- {
- float4 mainTex = tex2D(_MainTex, i.texcoord);
- float4 color = 2.0f * i.color * mainTex * _Color;
- color.a = saturate(color.a);
- return color;
- }
- ENDCG
- }
- }
- }
-}