diff options
Diffstat (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs')
-rw-r--r-- | Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs | 253 |
1 files changed, 0 insertions, 253 deletions
diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs b/Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs deleted file mode 100644 index 86fc9fea..00000000 --- a/Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs +++ /dev/null @@ -1,253 +0,0 @@ -using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-
-public class projectileActor : MonoBehaviour {
-
- public Transform spawnLocator;
- public Transform spawnLocatorMuzzleFlare;
- public Transform shellLocator;
- public Animator recoilAnimator;
-
- public Transform[] shotgunLocator;
-
- [System.Serializable]
- public class projectile
- {
- public string name;
- public Rigidbody bombPrefab;
- public GameObject muzzleflare;
- public float min, max;
- public bool rapidFire;
- public float rapidFireCooldown;
-
- public bool shotgunBehavior;
- public int shotgunPellets;
- public GameObject shellPrefab;
- public bool hasShells;
- }
- public projectile[] bombList;
-
-
- string FauxName;
- public Text UiText;
-
- public bool UImaster = true;
- public bool CameraShake = true;
- public float rapidFireDelay;
- public CameraShake CameraShakeCaller;
-
- float firingTimer;
- public bool firing;
- public int bombType = 0;
-
- // public ParticleSystem muzzleflare;
-
- public bool swarmMissileLauncher = false;
- int projectileSimFire = 1;
-
- public bool Torque = false;
- public float Tor_min, Tor_max;
-
- public bool MinorRotate;
- public bool MajorRotate = false;
- int seq = 0;
-
-
- // Use this for initialization
- void Start ()
- {
- if (UImaster)
- {
- UiText.text = bombList[bombType].name.ToString();
- }
- if (swarmMissileLauncher)
- {
- projectileSimFire = 5;
- }
- }
-
- // Update is called once per frame
- void Update ()
- {
- //Movement
- if(Input.GetButton("Horizontal"))
- {
- if (Input.GetAxis("Horizontal") < 0)
- {
- gameObject.transform.Rotate(Vector3.up, -25 * Time.deltaTime);
- }
- else
- {
- gameObject.transform.Rotate(Vector3.up, 25 * Time.deltaTime);
- }
- }
-
- //BULLETS
- if (Input.GetKeyDown(KeyCode.D))
- {
- Switch(-1);
- }
- if (Input.GetButtonDown("Fire2") || Input.GetKeyDown(KeyCode.A))
- {
- Switch(1);
- }
-
- if(Input.GetButtonDown("Fire1"))
- {
- firing = true;
- Fire();
- }
- if (Input.GetButtonUp("Fire1"))
- {
- firing = false;
- firingTimer = 0;
- }
-
- if (bombList[bombType].rapidFire && firing)
- {
- if(firingTimer > bombList[bombType].rapidFireCooldown+rapidFireDelay)
- {
- Fire();
- firingTimer = 0;
- }
- }
-
- if(firing)
- {
- firingTimer += Time.deltaTime;
- }
- }
-
- public void Switch(int value)
- {
- bombType += value;
- if (bombType < 0)
- {
- bombType = bombList.Length;
- bombType--;
- }
- else if (bombType >= bombList.Length)
- {
- bombType = 0;
- }
- if (UImaster)
- {
- UiText.text = bombList[bombType].name.ToString();
- }
- }
-
- public void Fire()
- {
- if(CameraShake)
- {
- CameraShakeCaller.ShakeCamera();
- }
- Instantiate(bombList[bombType].muzzleflare, spawnLocatorMuzzleFlare.position, spawnLocatorMuzzleFlare.rotation);
- // bombList[bombType].muzzleflare.Play();
-
- if (bombList[bombType].hasShells)
- {
- Instantiate(bombList[bombType].shellPrefab, shellLocator.position, shellLocator.rotation);
- }
- recoilAnimator.SetTrigger("recoil_trigger");
-
- Rigidbody rocketInstance;
- rocketInstance = Instantiate(bombList[bombType].bombPrefab, spawnLocator.position,spawnLocator.rotation) as Rigidbody;
- // Quaternion.Euler(0,90,0)
- rocketInstance.AddForce(spawnLocator.forward * Random.Range(bombList[bombType].min, bombList[bombType].max));
-
- if (bombList[bombType].shotgunBehavior)
- {
- for(int i = 0; i < bombList[bombType].shotgunPellets ;i++ )
- {
- Rigidbody rocketInstanceShotgun;
- rocketInstanceShotgun = Instantiate(bombList[bombType].bombPrefab, shotgunLocator[i].position, shotgunLocator[i].rotation) as Rigidbody;
- // Quaternion.Euler(0,90,0)
- rocketInstanceShotgun.AddForce(shotgunLocator[i].forward * Random.Range(bombList[bombType].min, bombList[bombType].max));
- }
- }
-
- if (Torque)
- {
- rocketInstance.AddTorque(spawnLocator.up * Random.Range(Tor_min, Tor_max));
- }
- if (MinorRotate)
- {
- RandomizeRotation();
- }
- if (MajorRotate)
- {
- Major_RandomizeRotation();
- }
- }
-
-
- void RandomizeRotation()
- {
- if (seq == 0)
- {
- seq++;
- transform.Rotate(0, 1, 0);
- }
- else if (seq == 1)
- {
- seq++;
- transform.Rotate(1, 1, 0);
- }
- else if (seq == 2)
- {
- seq++;
- transform.Rotate(1, -3, 0);
- }
- else if (seq == 3)
- {
- seq++;
- transform.Rotate(-2, 1, 0);
- }
- else if (seq == 4)
- {
- seq++;
- transform.Rotate(1, 1, 1);
- }
- else if (seq == 5)
- {
- seq = 0;
- transform.Rotate(-1, -1, -1);
- }
- }
-
- void Major_RandomizeRotation()
- {
- if (seq == 0)
- {
- seq++;
- transform.Rotate(0, 25, 0);
- }
- else if (seq == 1)
- {
- seq++;
- transform.Rotate(0, -50, 0);
- }
- else if (seq == 2)
- {
- seq++;
- transform.Rotate(0, 25, 0);
- }
- else if (seq == 3)
- {
- seq++;
- transform.Rotate(25, 0, 0);
- }
- else if (seq == 4)
- {
- seq++;
- transform.Rotate(-50, 0, 0);
- }
- else if (seq == 5)
- {
- seq = 0;
- transform.Rotate(25, 0, 0);
- }
- }
-}
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