diff options
Diffstat (limited to 'Assets/Art/Vfx/Sword slash VFX/Materials/Fresnel2.mat')
-rw-r--r-- | Assets/Art/Vfx/Sword slash VFX/Materials/Fresnel2.mat | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Assets/Art/Vfx/Sword slash VFX/Materials/Fresnel2.mat b/Assets/Art/Vfx/Sword slash VFX/Materials/Fresnel2.mat new file mode 100644 index 00000000..e26a4fd2 --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Materials/Fresnel2.mat @@ -0,0 +1,57 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Fresnel2 + m_Shader: {fileID: 4800000, guid: 65ebf61e1c6310c4aa8065768071beff, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _Flow: + m_Texture: {fileID: 0} + m_Scale: {x: 3, y: 3} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 3} + m_Offset: {x: 0, y: 0} + - _MainTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Noise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _CullMode: 0 + - _Depthpower: 50 + - _Distortionpower: 0.05 + - _Emission: 2.5 + - _Fresnelpower: 1 + - _Fresnelscale: 2 + - _InvFade: 1 + - _Useonlycolor: 0 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} + - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} |