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Diffstat (limited to 'Assets/Art/Vfx/Sword slash VFX/Materials/Impact1dn.mat')
-rw-r--r-- | Assets/Art/Vfx/Sword slash VFX/Materials/Impact1dn.mat | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/Assets/Art/Vfx/Sword slash VFX/Materials/Impact1dn.mat b/Assets/Art/Vfx/Sword slash VFX/Materials/Impact1dn.mat new file mode 100644 index 00000000..b0a06415 --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Materials/Impact1dn.mat @@ -0,0 +1,115 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Impact1dn + m_Shader: {fileID: 4800000, guid: 145bae762d8de8f4c8fb1b284128fae7, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Dissolvenoise: + m_Texture: {fileID: 2800000, guid: faad867e2fb44644daa723d607f5b3ac, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Flow: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: ce1df00fc0684d5409762ed3d5e619bb, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Noise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextureNoise: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _CullMode: 0 + - _Cutoff: 0.5 + - _Depthpower: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _Emission: 2 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _InvFade: 3 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Opacity: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _Usecenterglow: 0 + - _Usedepth: 0 + - _Usetexturecolor: 0 + - _Usetexturedissolve: 0 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Dissolvecolor: {r: 0.4575472, g: 0.7192009, b: 1, a: 1} + - _DissolvespeedXY: {r: 0, g: 0, b: 0, a: 0} + - _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Maincolor: {r: 0, g: 0.30645156, b: 1, a: 1} + - _Noisecolor: {r: 0.25, g: 0.5155659, b: 1, a: 1} + - _NoisespeedXYEmissonZPowerW: {r: 0.5, g: 0, b: 6, a: 1} + - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} |