diff options
Diffstat (limited to 'Assets/Art/Vfx/Sword slash VFX/Materials/TwoSides34.mat')
-rw-r--r-- | Assets/Art/Vfx/Sword slash VFX/Materials/TwoSides34.mat | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Assets/Art/Vfx/Sword slash VFX/Materials/TwoSides34.mat b/Assets/Art/Vfx/Sword slash VFX/Materials/TwoSides34.mat new file mode 100644 index 00000000..d4d5f6fa --- /dev/null +++ b/Assets/Art/Vfx/Sword slash VFX/Materials/TwoSides34.mat @@ -0,0 +1,103 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: TwoSides34 + m_Shader: {fileID: 4800000, guid: 56bedbcbfe68e1345a5e87fe73790dab, type: 3} + m_ShaderKeywords: _USEFRESNEL_ON + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 24d73a0978aa8264d8d2eafb48f370bb, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Mask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Noise: + m_Texture: {fileID: 2800000, guid: e199ee8112362864f831425463b09fda, type: 3} + m_Scale: {x: 2, y: 2} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _tex4coord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _Emission: 7 + - _Fresnel: 2 + - _FresnelEmission: 1 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SeparateEmission: 2 + - _SeparateFresnel: 0 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _UseCustomData: 1 + - _UseFresnel: 1 + - __dirty: 1 + m_Colors: + - _BackFacesColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _FresnelColor: {r: 1, g: 1, b: 1, a: 1} + - _FrontFacesColor: {r: 0.5754717, g: 0.5754717, b: 0.5754717, a: 1} + - _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0} |