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Diffstat (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_blur.shader')
-rw-r--r--Assets/Bundle/Shaders/Common/Image/common_img_blur.shader12
1 files changed, 4 insertions, 8 deletions
diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader
index d1e00953..89102da7 100644
--- a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader
+++ b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader
@@ -7,7 +7,7 @@ Shader "Erika/Common/Image/Blur"
_MainTex("Texture", 2D) = "white" {}
_Angle("Angle", float) = 0
_Distance("Distance", float) = 0
- _TileOffset("TileOffset", Vector) = (1,1,0,0)
+ _UnitTileOffset("TileOffset", Vector) = (1,1,0,0)
_Iterate("Iterate Count", float) = 1
}
@@ -29,7 +29,8 @@ Shader "Erika/Common/Image/Blur"
#include "UnityCG.cginc"
- #include "Assets/Bundle/Shaders/Include/ImageEffect.cginc"
+ #include "./ImageEffect.cginc"
+ #include "./ImageHelper.cginc"
struct v2f
{
@@ -37,16 +38,11 @@ Shader "Erika/Common/Image/Blur"
float4 vertex : SV_POSITION;
};
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
float _Angle;
- float4 _TileOffset; // 角色的范围
-
fixed _Distance;
- float _Iterate; // 迭代次数
+ float _Iterate;
v2f vert(appdata_img v)
{