diff options
Diffstat (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_blur.shader')
-rw-r--r-- | Assets/Bundle/Shaders/Common/Image/common_img_blur.shader | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader index d1e00953..89102da7 100644 --- a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader +++ b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader @@ -7,7 +7,7 @@ Shader "Erika/Common/Image/Blur" _MainTex("Texture", 2D) = "white" {} _Angle("Angle", float) = 0 _Distance("Distance", float) = 0 - _TileOffset("TileOffset", Vector) = (1,1,0,0) + _UnitTileOffset("TileOffset", Vector) = (1,1,0,0) _Iterate("Iterate Count", float) = 1 } @@ -29,7 +29,8 @@ Shader "Erika/Common/Image/Blur" #include "UnityCG.cginc" - #include "Assets/Bundle/Shaders/Include/ImageEffect.cginc" + #include "./ImageEffect.cginc" + #include "./ImageHelper.cginc" struct v2f { @@ -37,16 +38,11 @@ Shader "Erika/Common/Image/Blur" float4 vertex : SV_POSITION; }; - sampler2D _MainTex; - float4 _MainTex_ST; - float _Angle; - float4 _TileOffset; // 角色的范围 - fixed _Distance; - float _Iterate; // 迭代次数 + float _Iterate; v2f vert(appdata_img v) { |