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Diffstat (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader')
-rw-r--r--Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader65
1 files changed, 0 insertions, 65 deletions
diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader b/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader
deleted file mode 100644
index 929a57b7..00000000
--- a/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader
+++ /dev/null
@@ -1,65 +0,0 @@
-// 蜂鸣
-
-Shader "Erika/Common/Image/Buzz"
-{
- Properties
- {
- _MainTex("Texture", 2D) = "white" {}
- _UnitTileOffset("TileOffset", Vector) = (1,1,0,0)
- }
-
- SubShader
- {
- Tags { "RenderType" = "Opaque" "Queue" = "Transparent-1"}
- LOD 100
-
- ZWrite Off
- ZTest LEqual
-
- Blend One Zero
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- #include "./ImageEffect.cginc"
- #include "./ImageHelper.cginc"
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
-
- v2f vert(appdata_img v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
- return o;
- }
-
- fixed4 frag(v2f i) : SV_Target
- {
- fixed2 uv = i.uv;
- float depth0 = tex2D(_CameraDepthTexture, uv).r;
- float depth1 = tex2D(_UnitDepthTexture, uv).r;
-
- fixed4 color = tex2D(_MainTex, uv);
-
- if (abs(depth0 - depth1) < 0.001f && depth1 != 1)
- {
- color.r = 1;
- }
-
- return color;
- }
- ENDCG
- }
- }
-
-} // shader