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Diffstat (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader')
-rw-r--r--Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader16
1 files changed, 3 insertions, 13 deletions
diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader b/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader
index 467733f9..929a57b7 100644
--- a/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader
+++ b/Assets/Bundle/Shaders/Common/Image/common_img_buzz.shader
@@ -5,7 +5,7 @@ Shader "Erika/Common/Image/Buzz"
Properties
{
_MainTex("Texture", 2D) = "white" {}
- _TileOffset("TileOffset", Vector) = (1,1,0,0)
+ _UnitTileOffset("TileOffset", Vector) = (1,1,0,0)
}
SubShader
@@ -26,7 +26,8 @@ Shader "Erika/Common/Image/Buzz"
#include "UnityCG.cginc"
- #include "Assets/Bundle/Shaders/Include/ImageEffect.cginc"
+ #include "./ImageEffect.cginc"
+ #include "./ImageHelper.cginc"
struct v2f
{
@@ -34,17 +35,6 @@ Shader "Erika/Common/Image/Buzz"
float4 vertex : SV_POSITION;
};
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
- sampler2D _CameraDepthTexture;
- float4 _CameraDepthTexture_ST;
-
- sampler2D _UnitDepthTexture;
- float4 _UnitDepthTexture_ST;
-
- float4 _TileOffset; // 角色的范围
-
v2f vert(appdata_img v)
{
v2f o;