diff options
Diffstat (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader')
-rw-r--r-- | Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader | 24 |
1 files changed, 4 insertions, 20 deletions
diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader b/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader index 16ec6fe7..bcc60fa3 100644 --- a/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader +++ b/Assets/Bundle/Shaders/Common/Image/common_img_motionblur.shader @@ -24,36 +24,18 @@ Shader "Erika/Common/Image/MotionBlur" Pass { CGPROGRAM - #pragma vertex vert + #pragma vertex image_vert #pragma fragment frag #include "UnityCG.cginc" - #include "./ImageEffect.cginc" - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - float _Angle; - fixed _Distance; - float _Iterate; // 迭代次数 - float _AlphaMultiplier; // - v2f vert(appdata_img v) - { - v2f o; - o.vertex = CalculateUnitTillOfssetVertex(v.vertex); - o.uv = CalculateUnitTillOfssetUV(TRANSFORM_TEX(v.texcoord, _MainTex)); - return o; - } - - fixed4 frag(v2f i) : SV_Target + fixed4 frag(image_v2f i) : SV_Target { _Distance = 0.1; @@ -74,6 +56,8 @@ Shader "Erika/Common/Image/MotionBlur" color.a *= _AlphaMultiplier; + //color = fixed4(1,0,0,0.5f); + return color; } ENDCG |