diff options
Diffstat (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader')
-rw-r--r-- | Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader new file mode 100644 index 00000000..2e2c9fa2 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_glitch"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
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