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-Thanks for you purshase!
-
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-Please read how to add bloom:
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-
-HELPFUL NOTE:
-For correct work as in demo scene you need enable "HDR" on main camera and.
-
-https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom.
-Use follow settings:
-Threshold 2
-Radius 7
-Intencity 1
-High quality true
-Anti flicker true
-
-In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality)
-or use deffered rendering mode.
-
-Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset
-
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-
-Change log:
-
-1.0 - Released
-1.1 - Add two albedo shader. Added scripts for easy use without animator. The two shaders are combined into one
-1.1.2 - ?? Add support of multiple materials/Disintegration by event (for example from a shot)
-1.1.3 - ?? Unity shader graph supports
-1.1.4 - ?? Gpu Particles
-
-
-I'm sorry for the loss of backward compatibility, but it was necessary to combine the shaders
-
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-
-Feel free to contact me with any questions and comments
-
-Since yours,
-Max \ No newline at end of file