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-Thanks for you purshase!
-
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-Please read how to add bloom:
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-
-HELPFUL NOTE:
-For correct work as in demo scene you need enable "HDR" on main camera and.
-
-https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom.
-Use follow settings:
-Threshold 2
-Radius 7
-Intencity 1
-High quality true
-Anti flicker true
-
-In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality)
-or use deffered rendering mode.
-
-Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset
-
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-
-Change log:
-
-1.0 - released
-
-1.1 - added two albedo shader
- added scripts for easy use without animator
- the two shaders are combined into one
-
-1.1.1 - made editor improvements (inaccessible settings are hidden)
- added the ability to replace the original material for materialization and return the original back, after the completion of materialization
- added events of the beginning and the end of materialization / disintegration
- added example of how to disintegrate when shot
-
-1.1.2 - added standart shader (metallic setup)
- added ability to replace materials on object (runtime/editor modes)
- optimized shaders
-
-1.1.3 - ??
-
-you can check the progress of the update here: https://trello.com/b/znDrmIao
-*this board can be deleted later
-
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-
-Why there are two folders: materializefx and materializationfx:
-the shaders and scripts have been reworked to add support for the standard shader and abilty to replace materials
-now materialization fx folder is Obsolete, in the next updates it will be removed
-
-ASE shaders are only needed for visualization, they are not supported by scripts
-
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-
-Feel free to contact me with any questions and comments
-
-pelengami@gmail.com
-
-Best Regards,
-Max \ No newline at end of file