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Diffstat (limited to 'Assets/Plugins/Editor/AdvancedInspector/AdvancedInspector.XML')
-rw-r--r-- | Assets/Plugins/Editor/AdvancedInspector/AdvancedInspector.XML | 1630 |
1 files changed, 0 insertions, 1630 deletions
diff --git a/Assets/Plugins/Editor/AdvancedInspector/AdvancedInspector.XML b/Assets/Plugins/Editor/AdvancedInspector/AdvancedInspector.XML deleted file mode 100644 index a2386fed..00000000 --- a/Assets/Plugins/Editor/AdvancedInspector/AdvancedInspector.XML +++ /dev/null @@ -1,1630 +0,0 @@ -<?xml version="1.0"?> -<doc> - <assembly> - <name>AdvancedInspector</name> - </assembly> - <members> - <member name="T:AdvancedInspector.AdvancedInspectorControl"> - <summary> - A collection of static method made to handle the drawing of the Advanced Inspector. - In most cases, you won't have to deal with this class. - </summary> - </member> - <member name="T:AdvancedInspector.IModal"> - <summary> - This EditorWindow can recieve and send Toolbox inputs. - </summary> - </member> - <member name="M:AdvancedInspector.IModal.ModalRequest(System.Boolean)"> - <summary> - Called when the Toolbox shortcut is pressed. - The implementation should call CreateToolbox if the condition are right. - </summary> - </member> - <member name="M:AdvancedInspector.IModal.ModalClosed(AdvancedInspector.ModalWindow)"> - <summary> - Called when the associated toolbox is closed. - Only called when Ok/Cancel or Enter/Escape is pressed. - There's no reliable way of trapping the "click outside the popup" event. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.ModalRequest(System.Boolean)"> - <summary> - IModal Implementation. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.ModalClosed(AdvancedInspector.ModalWindow)"> - <summary> - IModal Implementation. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.Inspect(AdvancedInspector.InspectorEditor,System.Collections.Generic.List{AdvancedInspector.InspectorField},System.Boolean,System.Boolean)"> - <summary> - Called by an Editor to have a collection of InspectorField to be displayed. - Uniformized entry point of inspector drawing. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.Inspect(AdvancedInspector.InspectorEditor,System.Collections.Generic.List{AdvancedInspector.InspectorField},System.Boolean,System.Boolean,System.Boolean)"> - <summary> - Called by an Editor to have a collection of InspectorField to be displayed. - Uniformized entry point of inspector drawing. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.Inspect(AdvancedInspector.InspectorEditor,System.Collections.Generic.List{AdvancedInspector.InspectorField},System.Boolean,System.Boolean,System.Boolean,Separator)"> - <summary> - Called by an Editor to have a collection of InspectorField to be displayed. - Uniformized entry point of inspector drawing. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.Draw(AdvancedInspector.InspectorEditor,AdvancedInspector.InspectorField,System.Collections.Generic.List{AdvancedInspector.InspectorField},System.Boolean,System.Boolean,System.Boolean)"> - <summary> - Entry point of the inspection of a Property based editor. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.InitList(AdvancedInspector.InspectorField)"> - <summary> - Unity doesn't always properly init it's array/list if a serialization reload didn't occur. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawExpander(AdvancedInspector.InspectorField,AdvancedInspector.FieldEditor,System.Boolean)"> - <summary> - Draw the arrow icon that allow to browse sub-object property. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawIndexedControl(AdvancedInspector.InspectorField)"> - <summary> - Draw the control of an sortable list. - Return true if a list has been modified and requires a redraw. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawKeyedControl(AdvancedInspector.InspectorField)"> - <summary> - Draw the - button for a Dictionary - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawRestricted(AdvancedInspector.InspectorEditor,AdvancedInspector.InspectorField,System.Collections.Generic.IList{AdvancedInspector.DescriptorPair},UnityEngine.GUIStyle)"> - <summary> - Draw the "Restricted" enum, which is a runtime list provide by a method. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawDerived(AdvancedInspector.InspectorEditor,AdvancedInspector.InspectorField)"> - <summary> - Draw the +/- icon to control the creation and deletion of user created object. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawList(AdvancedInspector.InspectorEditor,AdvancedInspector.InspectorField)"> - <summary> - Draw the + icon of a List - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawDictionary(AdvancedInspector.InspectorEditor,AdvancedInspector.InspectorField)"> - <summary> - Draw the + icon of a Dictionary - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawLabel(AdvancedInspector.FieldEditor,AdvancedInspector.InspectorField,System.Boolean)"> - <summary> - Draw the left side of a field, the label. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.GetWidth(AdvancedInspector.InspectorField)"> - <summary> - Width of the label part. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawHelp(AdvancedInspector.InspectorField,System.Boolean)"> - <summary> - Draw the help box bellow the field. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.DrawClassHelp(System.Object[],System.Boolean)"> - <summary> - Help box at the top or bottom of the whole inspector. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.ParseRuntimeAttributes(AdvancedInspector.IRuntimeAttribute,System.Type,System.Object[])"> - <summary> - This method is invoked to build a list of proper delegate to invoke. - </summary> - </member> - <member name="M:AdvancedInspector.AdvancedInspectorControl.GetDerived(System.Type)"> - <summary> - Get the list of valid derivaton from a specific type. - Used to create derived object, should always be from ComponentMonoBehaviour but is not enforced. - </summary> - </member> - <member name="P:AdvancedInspector.AdvancedInspectorControl.BoxStyle"> - <summary> - Group box style - </summary> - </member> - <member name="P:AdvancedInspector.AdvancedInspectorControl.Suspended"> - <summary> - When complex operation are performed, the Inspector blocks repaint. - </summary> - </member> - <member name="P:AdvancedInspector.AdvancedInspectorControl.Level"> - <summary> - Current complexity level. - </summary> - </member> - <member name="P:AdvancedInspector.AdvancedInspectorControl.Sorting"> - <summary> - How the fields are sorted. - </summary> - </member> - <member name="E:AdvancedInspector.AdvancedInspectorControl.SortingChanged"> - <summary> - Raised if the inspector needs a redraw. - </summary> - </member> - <member name="P:AdvancedInspector.AdvancedInspectorControl.Editor"> - <summary> - Used for internal callback from a modal windows. - </summary> - </member> - <member name="P:AdvancedInspector.AdvancedInspectorControl.Field"> - <summary> - Used for internal callback from a modal windows. - </summary> - </member> - <member name="T:AdvancedInspector.AdvancedInspectorControl.InspectorSorting"> - <summary> - Field sorting enum. - </summary> - </member> - <member name="F:AdvancedInspector.AdvancedInspectorControl.InspectorSorting.None"> - <summary> - No sorting, using the order found in code. - </summary> - </member> - <member name="F:AdvancedInspector.AdvancedInspectorControl.InspectorSorting.Alpha"> - <summary> - Alphabethic sorting A, B, C... - </summary> - </member> - <member name="F:AdvancedInspector.AdvancedInspectorControl.InspectorSorting.AntiAlpha"> - <summary> - Anti-alphabethic sorting, C, B, A... - </summary> - </member> - <member name="T:AdvancedInspector.FieldEditor"> - <summary> - When a specific type is encounter by the Inspector, we check if someone defined an field editor for it. - When it occurs, all the field drawing is left to the custom editor. - </summary> - </member> - <member name="F:AdvancedInspector.FieldEditor.MIN_FIELD_HEIGHT"> - <summary> - Minimum field height - </summary> - </member> - <member name="F:AdvancedInspector.FieldEditor.BUTTON_HEIGHT"> - <summary> - Button Height - </summary> - </member> - <member name="F:AdvancedInspector.FieldEditor.VECTOR_FIELD_WIDTH"> - <summary> - Standard float-in-vector label width - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.Draw(AdvancedInspector.InspectorField,UnityEngine.GUIStyle)"> - <summary> - The draw call from the Inspector. - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.OnLabelDraw(AdvancedInspector.InspectorField,UnityEngine.Rect)"> - <summary> - Called after the label is drawn. - Useful to add dragging modifier. - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.OnLabelClick(AdvancedInspector.InspectorField)"> - <summary> - Event raised when someone click a label. - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.OnLabelDoubleClick(AdvancedInspector.InspectorField)"> - <summary> - Event raised when someone double click a label. - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.OnLabelDragged(AdvancedInspector.InspectorField)"> - <summary> - Fired when someone click and drag the label with modified key (control/shift/alt) pressed. - A normal drag performs a copy/paste. - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.OnContextualClick(AdvancedInspector.InspectorField,UnityEditor.GenericMenu)"> - <summary> - Event raised when someone right-click a label. - The GenenicMenu is empty and can add new items in it. - </summary> - </member> - <member name="M:AdvancedInspector.FieldEditor.GetValue(AdvancedInspector.InspectorField)"> - <summary> - Get the value of a field. - Flag "Show Mixed Value" automaticly and return null if a multi-selection has different values. - </summary> - </member> - <member name="P:AdvancedInspector.FieldEditor.Expandable"> - <summary> - Override if you want to prevent a type from being expandable at any time. - Override the Expandable attributes. - </summary> - </member> - <member name="P:AdvancedInspector.FieldEditor.EditDerived"> - <summary> - If true and no fieldeditor is found for a specific type, this fieldeditor is used for the derived type. - </summary> - </member> - <member name="P:AdvancedInspector.FieldEditor.EditedTypes"> - <summary> - List of type this FieldEditor edit. - </summary> - </member> - <member name="T:AdvancedInspector.InspectorEditor"> - <summary> - Base class of BehaviourEditor, ScriptableEditor and ExternalEditor. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.HasPreviewGUI"> - <summary> - Preview is handled internally and is turned on and off using IPreview interface. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorEditor.parent"> - <summary> - In case of value type, we need to know the parent. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorEditor.fields"> - <summary> - List of fields held by this inspector. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorEditor.refresh"> - <summary> - When a value changed internally, this forces the fields to be refreshed. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.OnEnable"> - <summary> - Unity's OnEnable. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.OnDisable"> - <summary> - Unity's OnDisable - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.StartPicking(System.Action{UnityEngine.GameObject,System.Object},System.Object)"> - <summary> - Start the Scene View picking tool. - Type can define the component we seek on a GameObject. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.StopPicking"> - <summary> - Stop the picking tool before it has resolved. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> - <summary> - Preview Draw - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.OnSceneGUI"> - <summary> - Override this method if you want to draw on the scene view. - Don't forget to call the base. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.OnPreviewSettings"> - <summary> - Preview Settings - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.DataChanged"> - <summary> - Data Changed, repaint. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.UseDefaultMargins"> - <summary> - Unity's Default Margins. False if running in Advanced Inspector. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.OnInspectorGUI"> - <summary> - Default Inspector entry point. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.DrawAdvancedInspector"> - <summary> - Similar to "DrawDefaultInspector", except this is the Advanced one. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorEditor.RefreshFields"> - <summary> - Force this field to rebuild the list of its children. - If you implement an editor specific to a type, you should only need to override this method. - Consider clearing existing fields before adding new one. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorEditor.Picking"> - <summary> - Is the Inspector currently in picking mode? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorEditor.Advanced"> - <summary> - Return true if this editor is using advanced features. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorEditor.Instances"> - <summary> - We use our own targets list because we can draw object not deriving from UnityEngine.Object. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorEditor.Fields"> - <summary> - List of fields held by this inspector. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorEditor.Expandable"> - <summary> - Override this if you implement your own inspector and doesn't want it to be expandable. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorEditor.TestForDefaultInspector"> - <summary> - If true, will test if the type of in the inspector object has "AdvancedInspector" attributes. - Default; false; - </summary> - </member> - <member name="T:AdvancedInspector.BehaviourEditor"> - <summary> - Behaviour Editor is the entry point for all MonoBehaviour in Advanced Inspector. - </summary> - </member> - <member name="M:AdvancedInspector.BehaviourEditor.OnEnable"> - <summary> - Unity's OnEnable. - </summary> - </member> - <member name="P:AdvancedInspector.BehaviourEditor.TestForDefaultInspector"> - <summary> - Should we check for the [AdvancedInspectorAttribute]? - </summary> - </member> - <member name="T:AdvancedInspector.ExternalEditor"> - <summary> - Similar to a standard PropertyInspector, but can be called from outside the scope of a Inspector. - Useful to build your own EditorWindow with an integrated inspector. - Call the method Draw with a Rect of the region to draw on. - </summary> - </member> - <member name="T:AdvancedInspector.IControl"> - <summary> - Define a control that can be drawn in an EditorWindow. - </summary> - </member> - <member name="M:AdvancedInspector.IControl.Draw(UnityEngine.Rect)"> - <summary> - Draw the control. Return if the parent EditorWindow should repaint the window. - </summary> - </member> - <member name="E:AdvancedInspector.IControl.RequestRepaint"> - <summary> - In the event an internal process of the Control want a repaint of the window outside the Drawing scope. - </summary> - </member> - <member name="M:AdvancedInspector.ExternalEditor.Draw(UnityEngine.Rect)"> - <summary> - IControl implementation - </summary> - </member> - <member name="P:AdvancedInspector.ExternalEditor.Expandable"> - <summary> - If false, the Inspector won't draw the expander and won't reserve space on the left of the labels. - </summary> - </member> - <member name="P:AdvancedInspector.ExternalEditor.DraggableSeparator"> - <summary> - Can the separator be dragged around? - </summary> - </member> - <member name="P:AdvancedInspector.ExternalEditor.DivisionSeparator"> - <summary> - Where is the separator? - In PerPixel, the value is in pixel from the top or the left. - Otherwise, it's in %. - </summary> - </member> - <member name="E:AdvancedInspector.ExternalEditor.RequestRepaint"> - <summary> - IControl implementation - </summary> - </member> - <member name="T:AdvancedInspector.ScriptableEditor"> - <summary> - Scriptable Editor is the entry point for all ScriptableObject in Advanced Inspector. - </summary> - </member> - <member name="M:AdvancedInspector.ScriptableEditor.OnEnable"> - <summary> - Unity's OnEnable. - </summary> - </member> - <member name="P:AdvancedInspector.ScriptableEditor.TestForDefaultInspector"> - <summary> - Should we check for the [AdvancedInspectorAttribute]? - </summary> - </member> - <member name="T:AdvancedInspector.InspectorField"> - <summary> - Pooled information about a PropertyInfo and translated for the Inspector. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField)"> - <summary> - This constructor is used as a duplication. - Note that this field is free and not parented to anything. - Use with great care! - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(System.Type,System.Object[],System.Reflection.MemberInfo,System.Attribute[])"> - <summary> - Entry point for a generic manually created field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,System.Type,System.Object[],System.Reflection.MemberInfo,System.Attribute[])"> - <summary> - Entry point for a generic manually created field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,System.Int32,UnityEditor.SerializedProperty,System.Attribute[])"> - <summary> - Entry point for a generic indexed serialized created field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(System.Type,System.Object[],UnityEditor.SerializedProperty,System.Attribute[])"> - <summary> - Entry point for a generic serialized created field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(System.String)"> - <summary> - Entry point for an empty field with no editor. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.GroupAttribute)"> - <summary> - Entry point of a group. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.ToolbarAttribute)"> - <summary> - Entry point of a toolbar. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,System.Object[],System.Int32,System.Attribute[])"> - <summary> - Entry point for a indexed field. - You should not create this manually. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,System.Object[],System.Object,System.Attribute[])"> - <summary> - Entry point of a Dictionary item. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(System.Type)"> - <summary> - Entry point for a non-member related field. - Useful to draw a single FieldEditor. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEditor.SerializedProperty)"> - <summary> - Script entry point. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(UnityEngine.Object[],System.String)"> - <summary> - Entry point for a Field created from a path and Object ids. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],System.Reflection.MethodInfo)"> - <summary> - Entry point for a method field. (Button) - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],System.Reflection.MethodInfo,System.Attribute[])"> - <summary> - Entry point for a method field. (Button) - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEngine.Object,System.Reflection.FieldInfo)"> - <summary> - Entry point for a standard field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEngine.Object,System.Reflection.FieldInfo,System.Boolean)"> - <summary> - Entry point for a standard field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEngine.Object,System.Reflection.FieldInfo,System.Boolean,System.Attribute[])"> - <summary> - Entry point for a standard field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEngine.Object,System.Reflection.PropertyInfo)"> - <summary> - Entry point for a standard property. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEngine.Object,System.Reflection.PropertyInfo,System.Boolean)"> - <summary> - Entry point for a standard property. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.#ctor(AdvancedInspector.InspectorField,UnityEngine.Object[],System.Object[],UnityEngine.Object,System.Reflection.PropertyInfo,System.Boolean,System.Attribute[])"> - <summary> - Entry point for a standard property. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.op_Equality(AdvancedInspector.InspectorField,AdvancedInspector.InspectorField)"> - <summary> - Compares if two InspectorField contains the same data. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.op_Inequality(AdvancedInspector.InspectorField,AdvancedInspector.InspectorField)"> - <summary> - Compares if two InspectorField contains the same data. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Equals(System.Object)"> - <summary> - Compares if two InspectorField contains the same data. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetHashCode"> - <summary> - HashCode - </summary> - <returns></returns> - </member> - <member name="M:AdvancedInspector.InspectorField.CompareTo(System.Object)"> - <summary> - IComparable implementation - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.CompareTo(AdvancedInspector.InspectorField)"> - <summary> - IComparable implementation - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.AddAttribute(System.Attribute)"> - <summary> - Force a new attribute to be added a runtime. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetAttribute``1"> - <summary> - Get an attribute by type that was applied to the original item. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetAttribute(System.Type)"> - <summary> - Get an attribute by type that was applied to the original item. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetAttributes``1"> - <summary> - Get all the attributes by type that were applied to the original item. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetAttributes(System.Type)"> - <summary> - Get all the attributes by type that were applied to the original item. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.HasAttribute``1"> - <summary> - Return true if the memberinfo of this field is sporting that specific attribute type. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.HasAttribute(System.Type)"> - <summary> - Return true if the memberinfo of this field is sporting that specific attribute type. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Watch"> - <summary> - Add this field to the watch list, which is displayed on the Watch window. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Select"> - <summary> - Force the selection of the serialized instances of this field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Save"> - <summary> - Attempt to save this field value in play mode the next time it is stopped. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Apply"> - <summary> - Apply this field modification to its prefab parent. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Revert"> - <summary> - Revert any modification of this field and retreived the original value of its prefab parent. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.RecordObjects(System.String)"> - <summary> - Record the object state for undo purpose. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Copy"> - <summary> - Copy the current value of this field to the clipboard. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.CanPaste(System.Object)"> - <summary> - Return true if the passed value can be copied over this field. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.Paste"> - <summary> - Paste the clipboard data to this field. - Careful, you should do a type test before. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValue"> - <summary> - The current value of this field. - If not a field, returns null. - If multi object, return null if all the value aren't the same. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValue``1"> - <summary> - The current value of this field. - If not a field, returns null. - If multi object, return null if all the value aren't the same. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValue(System.Object)"> - <summary> - The value of this field, based on a specific object instance. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValue``1(System.Object)"> - <summary> - The value of this field, based on a specific object instance. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValues"> - <summary> - Get all instances value. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValues``1"> - <summary> - Get all instances value. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.ResetToDefault"> - <summary> - Reset this field to its default value. - Object = null - Value Type = default(T) - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.SetValue(System.Object)"> - <summary> - Set the value of this field. - Support undo. When calling this, assume undo will be "Set Value MyField" - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.SetValue(System.Object,System.Object)"> - <summary> - Set the value of this field, based on a specific object instance. - Does not support undo, should be recorded before calling. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.SetDirty"> - <summary> - Flags the related serialized instance as dirty. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.RefreshFields"> - <summary> - Reparse the internal sub-fields of this field. - Useful when a list or an object changed. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.SortFields"> - <summary> - Sort all children fields. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetInfoByPath(UnityEngine.Object,System.String)"> - <summary> - Get a MemberInfo from a serializable path. - The "Path" property from a InspectorField is a valid path. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetValueByPath(UnityEngine.Object,System.String)"> - <summary> - Get a value from a serializable path. - The "Path" property from a InspectorField is a valid path. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.SetValueByPath(UnityEngine.Object,System.String,System.Object)"> - <summary> - Set a value by a serializable path. - The "Path" property from a InspectorField is a valid path. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetIndexedProperties(AdvancedInspector.InspectorField,System.Collections.Generic.List{System.Collections.IList})"> - <summary> - Return a list of indexed field. Work with List and Array. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetKeyedProperties(AdvancedInspector.InspectorField,System.Collections.Generic.List{System.Collections.IDictionary})"> - <summary> - Return a list of keyed field. Work with IDictionary. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetMembers(AdvancedInspector.InspectorField,System.Object[])"> - <summary> - Get fields from an object. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetMembers(AdvancedInspector.InspectorField,System.Object[],System.Boolean)"> - <summary> - Get fields from an object. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorField.GetMembers(AdvancedInspector.InspectorField,System.Object[],System.Boolean,System.Boolean)"> - <summary> - Get fields from an object. Bypass ignore Inspect and Expandable attributes. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Instances"> - <summary> - The object owning this specific field. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.SerializedInstances"> - <summary> - The serialized object owning this specific field. - May not be the same as the instance, or even the currently Selected item in the Inspector. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Prefab"> - <summary> - The prefab parent to this object. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Info"> - <summary> - The member info of this field. - PropertyInfo, FieldInfo or MethodInfo. Otherwise null. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Attributes"> - <summary> - The attributes of this field, manually and by reflection. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.SerializedProperty"> - <summary> - Used only for the Script object reference at the top, or hidden Unity property. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.GameObjects"> - <summary> - Get the parents GameObjects in cases of components. Useful for undoes. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Parent"> - <summary> - The parent field in case of nesting. - Null if directly at the top. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Fields"> - <summary> - Subfields, such as field in an expandable object, or a list. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.InternalFields"> - <summary> - Fields used for edition, are not drawn by the Inspector automaticly. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Depth"> - <summary> - Indentation depth of this field. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.InspectorType"> - <summary> - Is this field a method, field, property or a group? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Undoable"> - <summary> - External editor are sometimes used to browse non-Unity object. - Sadly, undo only works on valid Unity objects. - Also return false if one of the serializable parent became null or none. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Type"> - <summary> - The type of this field. - In most case, would return the FieldInfo.FieldType or PropertyInfo.PropertyType - In case of a group, it returns null. - If this field is flagged as Runtime-Resolved, it returns the type of the current value. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.BaseType"> - <summary> - In case of a collection, returns the base type. - Ex.: int[] or List(int), base type if int. - In a dictionary, return the value type. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.KeyType"> - <summary> - In case of a dictionary, returns the key type. - Return null otherwise. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Inspect"> - <summary> - The Inspect Attribute that made this field visible. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Editor"> - <summary> - The Override Editor assigned to this field. - No field can be drawn without one. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Restrictor"> - <summary> - A restrictor turns any field into a drop down list of specific choices. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Group"> - <summary> - Is this field part of a group? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Toolbar"> - <summary> - Is this field part of a toolbar? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Tab"> - <summary> - Is this field visibility controlled by a tab? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.SelectedTab"> - <summary> - In cases of tabs, this is the currently selected tab enum value. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Descriptor"> - <summary> - The Descriptor assigned to this field. Name, tooltip, icon, etc. - In case of multi-objects, there is no runtime invokation and the descriptor returned is the one on the member. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Static"> - <summary> - Returns true if the item inspected is static. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.ReadOnly"> - <summary> - Readonly field cannot be edited. - In case of multi-objects, if any is readonly, all are. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Animated"> - <summary> - Is this field animated. Only works for fields, not property. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Help"> - <summary> - The Help data being drawn after the field. - Does not work in multi-object edition. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Bypass"> - <summary> - This field is a bypass field, and sub-field automaticly recieve that flag. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Expandable"> - <summary> - Can this field be expanded? - It display the arrow button. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Expanded"> - <summary> - Is this field open and displaying internal fields? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Erased"> - <summary> - Was this field erased? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.DisplayAsParent"> - <summary> - Is this object display as being part of the parent? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.CreateDerived"> - <summary> - Can this object field display the "+" sign to create a derived object from the base type? - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Name"> - <summary> - Name of the label of that field. - Can be modified by Descriptor. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.FieldColor"> - <summary> - The color of the editable field. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.BackgroundColor"> - <summary> - The color of the background (ex.: Expandable box) - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Priority"> - <summary> - Priority of a field, used when sorting. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Order"> - <summary> - The order at which this field was found in the code. - If an indexed field, return the index. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Label"> - <summary> - If false, this field does not draw its label. - Useful for toolbar. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Style"> - <summary> - The specific style this field is draw with. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Path"> - <summary> - Internal path to this specific field. - Used to keep persistant data across selection. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Hidden"> - <summary> - Many thing can prevent a field from being drawn. Ex.: InspectAttribute can hide it. - If internal data from Unity return an exception on read, we skip it. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Editable"> - <summary> - Return false is any of the serialized parent have the hide flag "Not Editable". - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Modified"> - <summary> - Return true if the item is different from it's prefab parent. - Always return false if it's a non-value type and not a ref (UnityEngine.Object). - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Mixed"> - <summary> - Return true when editing multiple object that doesn't have the same value. - Always return true if they are objects and not the same instance. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Similar"> - <summary> - Return true if all instances are of the same type. - Which mean they are expandable even in multi-objects edition - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Index"> - <summary> - Index of the field in a list or array. - Return -1 if not part of a collection. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.IsList"> - <summary> - Is this a collection? (array or list) - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Key"> - <summary> - When in a dictionary, the key of this value. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.IsDictionary"> - <summary> - Is this a dictionary? (UDictionary) - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.Count"> - <summary> - Returns the current number of children. - In case of list, returns the number of items in it. - In case of multiples list, return -1 if all list doesn't have the same number of items. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorField.OverloadToString"> - <summary> - Test if the current type overload ToString properly. - </summary> - </member> - <member name="T:AdvancedInspector.InspectorType"> - <summary> - Type of InspectorField. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.None"> - <summary> - Empty unset field - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Field"> - <summary> - Field containing a FieldInfo - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Property"> - <summary> - Field containing a PropertyInfo - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Method"> - <summary> - Field containing a MethodInfo - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Serialized"> - <summary> - The InspectorField is only a wrapper around a SerializedProperty object. - To use in case of hidden property in the Unity API. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Group"> - <summary> - Field that is a group of other field. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Toolbar"> - <summary> - Field that is drawn as a toolbar. (horizontal group) - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Unlinked"> - <summary> - Unlinked field just stores a value internally and is not bound to an object. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorType.Script"> - <summary> - The top field, the reference towards the original script. - </summary> - </member> - <member name="T:AdvancedInspector.InspectorPreferences"> - <summary> - Handles the Advanced Inspector preferences. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorPreferences.IsDragControl(AdvancedInspector.InspectorPreferences.InspectorDragControl)"> - <summary> - Returns true if the control is valid in the current Event context. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorPreferences.IsControl(AdvancedInspector.InspectorPreferences.InspectorModifierControl)"> - <summary> - Returns true if the control is valid in the current Event context. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.Style"> - <summary> - The style collection used for the different element. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.InspectDefaultItems"> - <summary> - If true, all classes that do not have a Custom Editor are drawn by Advanced Inspector. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.ValueScroll"> - <summary> - The control for scrolling numbers. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.CopyPaste"> - <summary> - The control to copy-paste by drag. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.MassExpand"> - <summary> - The control modifier used when clicking on an expansion arrow. Expand/Collapse sub-nodes. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.Contextual"> - <summary> - Usually to open the contextual menu, you do Right-Click. - In some cases, people may not have access to a proper right-click, so they can do CTRL+Click for example. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.ExtraIndentation"> - <summary> - Extra indentation applied to boxes. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreferences.LargeCollection"> - <summary> - The maximum number of displayed item in a collection. Trigger the large collection arrow display beyond that. - </summary> - </member> - <member name="T:AdvancedInspector.InspectorPreferences.InspectorDragControl"> - <summary> - The accepted control that involves dragging. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorDragControl.None"> - <summary> - The control is turned off. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorDragControl.Drag"> - <summary> - Single drag. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorDragControl.AltDrag"> - <summary> - Alt+Drag - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorDragControl.ControlDrag"> - <summary> - Control+Drag - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorDragControl.ShiftDrag"> - <summary> - Shift+Drag - </summary> - </member> - <member name="T:AdvancedInspector.InspectorPreferences.InspectorModifierControl"> - <summary> - The modifier keys involded in non-dragging action. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorModifierControl.Alt"> - <summary> - Alt Key - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorModifierControl.Control"> - <summary> - Control Key - </summary> - </member> - <member name="F:AdvancedInspector.InspectorPreferences.InspectorModifierControl.Shift"> - <summary> - Shift Key - </summary> - </member> - <member name="T:AdvancedInspector.InspectorPreview"> - <summary> - This class handles the rendering and input of the Preview zone. - </summary> - </member> - <member name="P:AdvancedInspector.InspectorPreview.Targets"> - <summary> - Object to be previewed - Supported type; - GameObject - Mesh - Material - Texture - </summary> - </member> - <member name="T:AdvancedInspector.InspectorStyle"> - <summary> - The different internal style. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorStyle.Empty"> - <summary> - No boxes, no nothing. Clean, similar to Unity default. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorStyle.Round"> - <summary> - Round boxes. - </summary> - </member> - <member name="F:AdvancedInspector.InspectorStyle.Flat"> - <summary> - Unity flat style - </summary> - </member> - <member name="T:AdvancedInspector.InspectorWrapper"> - <summary> - A wrapper recongnized by the internal inspector so that non-UnityEngine.Object can be inspected. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorWrapper.Select(System.Object)"> - <summary> - Force Unity's "Selection" to use a non-unity object. - </summary> - </member> - <member name="M:AdvancedInspector.InspectorWrapper.IsSelected(System.Object)"> - <summary> - Is this object selected by Unity's Selection? - </summary> - </member> - <member name="M:AdvancedInspector.InspectorWrapper.GetSelection``1"> - <summary> - Get currenty Unity's Selection - </summary> - </member> - <member name="P:AdvancedInspector.InspectorWrapper.Tag"> - <summary> - Object to Inspector - </summary> - </member> - <member name="T:Clipboard"> - <summary> - A copy/paste buffer. - Does not use the System buffer, as it's limited to a string and Unity does not provide a uniformed string serialization. - </summary> - </member> - <member name="M:Clipboard.CreateInstance(System.Type)"> - <summary> - Create an instance of type - Works with values, list, array, scriptableObject, string - Components are ignored. - </summary> - </member> - <member name="M:Clipboard.CreateInstance(UnityEngine.MonoBehaviour,System.Type)"> - <summary> - Create an instance of type - Works with values, list, array, scriptableObject, string - Components are ignored. - - The owner MonoBeahviour is used in case of the creation of a ComponentMonoBehaviour for its internal binding. - </summary> - </member> - <member name="M:Clipboard.Copy(System.Object)"> - <summary> - Perform a deep copy if an object. - Does not perform copies of Components or GameObject - Values are returned as is (ex.: 14) - strings are cloned. - List/Array are enumerated and copied. - Everything else is deep copied by fields. - </summary> - </member> - <member name="M:Clipboard.TryConvertion(System.Type,System.Object@)"> - <summary> - Test if the current clipboard data can be converted into a specific type. - Ex.: int to string - </summary> - </member> - <member name="M:Clipboard.TryConvertion``1(``0@)"> - <summary> - Test if the current clipboard data can be converted into a specific type. - Ex.: int to string - </summary> - </member> - <member name="M:Clipboard.CanConvert(System.Type,System.Object)"> - <summary> - Return true if an object is convertable to a type. - </summary> - </member> - <member name="P:Clipboard.Data"> - <summary> - In case of any normal object, returns deep copy of that object. - In case of a Component, returns the original so you can apply it on a GameObject yourself (sorry) - In case of a UnityEngine.Object, create a new one and perforce a Serialization Copy. - </summary> - </member> - <member name="P:Clipboard.Type"> - <summary> - Type of the current data in the clipboard. - </summary> - </member> - <member name="T:Separator"> - <summary> - A separator holds two control side by side and divide them with a draggable line. - It can be horizontal or vertical. - </summary> - </member> - <member name="M:Separator.Draw(UnityEngine.Rect)"> - <summary> - Draw the whole region holding the two control and the separator. - The separator pass down the proper region to Draw of the sub-controls. - Returns true if the window needs to be repainted. - </summary> - </member> - <member name="P:DragEventArgs.Target"> - <summary> - Targeted object - </summary> - </member> - <member name="P:DragEventArgs.InBetween"> - <summary> - Is on top of the target - </summary> - </member> - <member name="P:DragEventArgs.Dragged"> - <summary> - Selecttion dragged - </summary> - </member> - <member name="T:EnumExtension"> - <summary> - Extends Enum with some bitfields related method. - </summary> - </member> - <member name="M:EnumExtension.Append``1(System.Enum,``0)"> - <summary> - Add a value to a bitfield. - </summary> - </member> - <member name="M:EnumExtension.Remove``1(System.Enum,``0)"> - <summary> - Remove a value from a bitfield. - </summary> - </member> - <member name="M:EnumExtension.Has``1(System.Enum,``0)"> - <summary> - Test if a bitfield has a value. - </summary> - </member> - <member name="M:EnumExtension.GetAttribute``1(System.Enum)"> - <summary> - Gets an attribute on an enum field value - </summary> - <typeparam name="T">The type of the attribute you want to retrieve</typeparam> - <param name="enumVal">The enum value</param> - <returns>The attribute of type T that exists on the enum value</returns> - </member> - <member name="T:TypeExtension"> - <summary> - Extends Enum with some bitfields related method. - </summary> - </member> - <member name="M:TypeExtension.GetBaseGenericType(System.Type)"> - <summary> - Returns the nearest parent class that is generic. - </summary> - </member> - <member name="T:AdvancedInspector.DateTimeDialog"> - <summary> - The DateTime dialog is a date picker that is day/week accurate. - </summary> - </member> - <member name="T:AdvancedInspector.ModalWindow"> - <summary> - Define a popup window that return a result. - Base class for IModal implementation. - </summary> - </member> - <member name="F:AdvancedInspector.ModalWindow.TITLEBAR"> - <summary> - Top title bar height - </summary> - </member> - <member name="F:AdvancedInspector.ModalWindow.owner"> - <summary> - The object that invoked this modal. - </summary> - </member> - <member name="F:AdvancedInspector.ModalWindow.result"> - <summary> - Internal modal result. - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.#ctor"> - <summary> - Default constructor. - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.OnLostFocus"> - <summary> - Invoked by Unity when the user click outside the window. - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.Cancel"> - <summary> - Called when pressing Escape or Cancel. - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.Ok"> - <summary> - Called when pressing Enter or Ok. - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.Exist``1"> - <summary> - Does this specific modal type exist? - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.OnGUI"> - <summary> - Usually you should not override this. - </summary> - </member> - <member name="M:AdvancedInspector.ModalWindow.Draw(UnityEngine.Rect)"> - <summary> - Implement your draw items here. - </summary> - </member> - <member name="P:AdvancedInspector.ModalWindow.Result"> - <summary> - Result of this modal window. - </summary> - </member> - <member name="F:AdvancedInspector.DateTimeDialog.HEIGHT"> - <summary> - Height of dialog - </summary> - </member> - <member name="F:AdvancedInspector.DateTimeDialog.WIDTH"> - <summary> - Width of dialog - </summary> - </member> - <member name="M:AdvancedInspector.DateTimeDialog.Create(AdvancedInspector.IModal,System.DateTime,UnityEngine.Vector2)"> - <summary> - Create this dialog. - </summary> - </member> - <member name="M:AdvancedInspector.DateTimeDialog.Draw(UnityEngine.Rect)"> - <summary> - Draw the dialog region. - </summary> - </member> - <member name="P:AdvancedInspector.DateTimeDialog.Time"> - <summary> - Modified DateTime if Result is Ok - </summary> - </member> - <member name="T:AdvancedInspector.Toolbox"> - <summary> - The toolbox is a generic way of display a selection to the user. - Any EditorWindow that implement IToolbox will call it when CTRL+Q is request it. - It is up to the window to fill the content of the Toolbox. - </summary> - </member> - <member name="M:AdvancedInspector.Toolbox.AddItem(System.Object,System.String,System.String,UnityEngine.Texture)"> - <summary> - Add an item to the toolbox list. - </summary> - </member> - <member name="M:AdvancedInspector.Toolbox.Create(AdvancedInspector.IModal,System.String,System.Collections.Generic.List{AdvancedInspector.DescriptorPair},UnityEngine.Vector2)"> - <summary> - Create a toolbox for this IModal. - </summary> - </member> - <member name="M:AdvancedInspector.Toolbox.Create(AdvancedInspector.IModal,System.String,System.Collections.Generic.List{AdvancedInspector.DescriptorPair},UnityEngine.Vector2,System.String)"> - <summary> - Create a toolbox for this IModal. - </summary> - </member> - <member name="M:AdvancedInspector.Toolbox.Draw(UnityEngine.Rect)"> - <summary> - IControl implementation - </summary> - </member> - <member name="P:AdvancedInspector.Toolbox.Items"> - <summary> - List of items visible by this toolbox. - </summary> - </member> - <member name="P:AdvancedInspector.Toolbox.Selection"> - <summary> - The current selection. - </summary> - </member> - <member name="P:AdvancedInspector.Toolbox.Search"> - <summary> - The search term entered in the search field. - </summary> - </member> - <member name="T:AdvancedInspector.WindowResult"> - <summary> - Result returned by a Modal Window - </summary> - </member> - <member name="F:AdvancedInspector.WindowResult.None"> - <summary> - No result, no action taken - </summary> - </member> - <member name="F:AdvancedInspector.WindowResult.Ok"> - <summary> - Ok or Enter - </summary> - </member> - <member name="F:AdvancedInspector.WindowResult.Cancel"> - <summary> - Cancel or Escape - </summary> - </member> - <member name="F:AdvancedInspector.WindowResult.Invalid"> - <summary> - An error occured - </summary> - </member> - <member name="F:AdvancedInspector.WindowResult.LostFocus"> - <summary> - User clicked outside the modal - </summary> - </member> - <member name="T:TreeView"> - <summary> - A control that is a list of item that can be nested. - Support drag and drop, editing and sorting. - </summary> - </member> - <member name="M:TreeView.BuildVisibility"> - <summary> - Refresh the list of visible item when the items list has changed. - </summary> - </member> - <member name="M:TreeView.BuildVisibility(System.Collections.Generic.List{TreeViewItem},System.Collections.Generic.List{TreeViewItem})"> - <summary> - Refresh the list of visible item when the items list has changed. - </summary> - </member> - <member name="P:TreeView.Selection"> - <summary> - Current selected tags. - </summary> - </member> - <member name="P:TreeView.Count"> - <summary> - Number of visible nodes. - </summary> - </member> - </members> -</doc> |