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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
new file mode 100644
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+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+public class IdleAbility : AbilityBase
+{
+ /// <summary>
+ /// idle的动画
+ /// </summary>
+ int m_AnimHash;
+
+ /// <summary>
+ /// 在Idle状态时可以切换的ability
+ /// </summary>
+ private List<AbilityTrigger> m_AbilityTriggers;
+
+ public IdleAbility(int hash)
+ : base()
+ {
+ m_AnimHash = hash;
+ }
+
+ public override void OnInit()
+ {
+ base.OnInit();
+ }
+
+ public override void OnUpdate()
+ {
+ foreach(var trigger in m_AbilityTriggers)
+ {
+ if (trigger.Update())
+ break;
+ }
+
+ base.OnUpdate();
+ }
+
+}