summaryrefslogtreecommitdiff
path: root/Assets/Scripts/AbilitySystem/Abilities
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Abilities')
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs61
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs13
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs16
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs40
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs54
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta11
14 files changed, 297 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs
new file mode 100644
index 00000000..330850e2
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 同一个角色同一个时间只能有一个ability
+/// </summary>
+public abstract class AbilityBase
+{
+ protected int m_AbilityID;
+ public int ID
+ {
+ get
+ {
+ return m_AbilityID;
+ }
+ }
+
+ public AbilityBase()
+ {
+ m_AbilityID = UIDManager.Acquire();
+ }
+
+ public virtual void OnInit() { }
+
+ /// <summary>
+ /// 进入当前ability的回调
+ /// </summary>
+ public virtual void OnEnter() { }
+
+ /// <summary>
+ /// 退出当前ability的回调
+ /// </summary>
+ public virtual void OnExit() { }
+
+ /// <summary>
+ /// 当前ability的update函数
+ /// </summary>
+ public virtual void OnUpdate() { }
+
+ /// <summary>
+ /// 过渡到下一个ability的回调
+ /// </summary>
+ /// <param name="to"></param>
+ public virtual void OnTranslate(AbilityBase to) { }
+
+ /// <summary>
+ /// 检测到hitbox碰撞时的回调
+ /// </summary>
+ public virtual void OnHit() { }
+
+ /// <summary>
+ /// 检测到hurtbox碰撞时的回调
+ /// </summary>
+ public virtual void OnHurt() { }
+
+ /// <summary>
+ /// 检测到defendbox碰撞时的回调
+ /// </summary>
+ public virtual void OnDefend() { }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta
new file mode 100644
index 00000000..79a6b7eb
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a3b3cfab4bd1dd74bb539687535b58f1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
new file mode 100644
index 00000000..39298b6f
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 攻击ability
+/// </summary>
+public class AttackAbilityBase : AbilityBase
+{
+ // 攻击ability默认都会回到idle
+
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta
new file mode 100644
index 00000000..4159d2bc
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: eefcc728a2660c0459b0d79230cc4dec
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs
new file mode 100644
index 00000000..b9a479b5
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DashAbility : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta
new file mode 100644
index 00000000..c246c665
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6d5a31f4a65fbba429d0a2ff3b3a49a4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs
new file mode 100644
index 00000000..79e8fc61
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+/// <summary>
+/// Dodge ability
+/// </summary>
+public class DodgeAbility : AbilityBase
+{
+ public DodgeAbility()
+ {
+
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta
new file mode 100644
index 00000000..e7297a88
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 838e30895704e13479bfb0f5c06229e5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs
new file mode 100644
index 00000000..7a5c00df
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class HurtAbility : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta
new file mode 100644
index 00000000..0e70d0be
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6984a899f4c7f574a8dbffe0372c6c2e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
new file mode 100644
index 00000000..c323d99e
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+public class IdleAbility : AbilityBase
+{
+ /// <summary>
+ /// idle的动画
+ /// </summary>
+ int m_AnimHash;
+
+ /// <summary>
+ /// 在Idle状态时可以切换的ability
+ /// </summary>
+ private List<AbilityTrigger> m_AbilityTriggers;
+
+ public IdleAbility(int hash)
+ : base()
+ {
+ m_AnimHash = hash;
+ }
+
+ public override void OnInit()
+ {
+ base.OnInit();
+ }
+
+ public override void OnUpdate()
+ {
+ foreach(var trigger in m_AbilityTriggers)
+ {
+ if (trigger.Update())
+ break;
+ }
+
+ base.OnUpdate();
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta
new file mode 100644
index 00000000..07d0c292
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 367ca0f7efe3fe14baf88eb3ce60a78b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
new file mode 100644
index 00000000..b2d7356b
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MoveAbility : AbilityBase
+{
+
+ /// <summary>
+ /// 在跑动状态时可以切换的ability
+ /// </summary>
+ private List<AbilityTrigger> m_AbilityTriggers;
+
+ public override void OnInit()
+ {
+
+ }
+
+ public override void OnDefend()
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void OnEnter()
+ {
+
+ }
+
+ public override void OnExit()
+ {
+ }
+
+ public override void OnHit()
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void OnHurt()
+ {
+ }
+
+ public override void OnTranslate(AbilityBase to)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void OnUpdate()
+ {
+ foreach (var trigger in m_AbilityTriggers)
+ {
+ if (trigger.Update())
+ break;
+ }
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta
new file mode 100644
index 00000000..08b2954c
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4581355020e27084f869d6001787e11e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: