diff options
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions')
3 files changed, 22 insertions, 30 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta deleted file mode 100644 index 17a426dd..00000000 --- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0b5ccfefc2e6b104a8566f4da9a16c5f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs index 3b1de41d..4e71dcf6 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs @@ -2,17 +2,20 @@ using System.Collections.Generic;
using UnityEngine;
-public class ActionJumpForward : MonoBehaviour
+// 垂直跳跃,切换到jump ability
+public class ActionJumpForward : ActionSwitchAbility
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ private JumpAbility m_JumpAbility;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
+ : base(system, jumpAbility)
+ {
+ m_JumpAbility = jumpAbility;
+ }
+
+ public override void Execute()
+ {
+ m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
+ base.Execute(); // switch to jump ability
+ }
}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs index 913eb3d2..a4e62294 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs @@ -2,17 +2,14 @@ using System.Collections.Generic; using UnityEngine; -public class ActionSetPosition : MonoBehaviour +public class ActionSetPosition : ActionBase { - // Start is called before the first frame update - void Start() - { - - } + public ActionSetPosition() + { + } - // Update is called once per frame - void Update() - { - - } + public override void Execute() + { + throw new System.NotImplementedException(); + } } |