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-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs25
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs19
3 files changed, 22 insertions, 30 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta
deleted file mode 100644
index 17a426dd..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 0b5ccfefc2e6b104a8566f4da9a16c5f
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
index 3b1de41d..4e71dcf6 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
@@ -2,17 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionJumpForward : MonoBehaviour
+// 垂直跳跃,切换到jump ability
+public class ActionJumpForward : ActionSwitchAbility
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ private JumpAbility m_JumpAbility;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
+ : base(system, jumpAbility)
+ {
+ m_JumpAbility = jumpAbility;
+ }
+
+ public override void Execute()
+ {
+ m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
+ base.Execute(); // switch to jump ability
+ }
}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
index 913eb3d2..a4e62294 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
@@ -2,17 +2,14 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionSetPosition : MonoBehaviour
+public class ActionSetPosition : ActionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ public ActionSetPosition()
+ {
+ }
- // Update is called once per frame
- void Update()
- {
-
- }
+ public override void Execute()
+ {
+ throw new System.NotImplementedException();
+ }
}