diff options
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Actions')
10 files changed, 111 insertions, 14 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta new file mode 100644 index 00000000..17a426dd --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0b5ccfefc2e6b104a8566f4da9a16c5f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs new file mode 100644 index 00000000..cb3da106 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs @@ -0,0 +1,21 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 垂直跳跃,切换到jump ability
+public class ActionJump : ActionSwitchAbility
+{
+ private JumpAbility m_JumpAbility;
+
+ public ActionJump(AbilitySystem system, JumpAbility jumpAbility)
+ : base(system, jumpAbility)
+ {
+ m_JumpAbility = jumpAbility;
+ }
+
+ public override void Execute()
+ {
+ m_JumpAbility.SetDir(JumpAbility.Direction.Neutral);
+ base.Execute(); // switch to jump ability
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta new file mode 100644 index 00000000..8c48a0a7 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 987cd3139a86b4c4fa0acdbb621e9e14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs new file mode 100644 index 00000000..0751d659 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionJumpBackward : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta new file mode 100644 index 00000000..99c729b3 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 635bcce72805fc14ebc1cb057db4e1b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs new file mode 100644 index 00000000..3b1de41d --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionJumpForward : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta new file mode 100644 index 00000000..27f6ba43 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0c97763c6fe099c43bab267ccc3888a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs index 69c7f179..1e214d72 100644 --- a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs +++ b/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; +// 基础的切换 ability public class ActionSwitchAbility : ActionBase { AbilitySystem m_AbilitySystem; diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs index e35d43ad..607473c2 100644 --- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs +++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs @@ -2,17 +2,15 @@ using System.Collections.Generic; using UnityEngine; -public class ActionMoveCamera : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } +public class ActionMoveCamera : ActionBase +{
+ public ActionMoveCamera()
+ {
+
+ }
+
+ public override void Execute()
+ {
+ throw new System.NotImplementedException();
+ }
} diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta index 17a426dd..8b300c5b 100644 --- a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta +++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0b5ccfefc2e6b104a8566f4da9a16c5f +guid: c8aea8ed2489dde4fba46dde6f2a8d09 folderAsset: yes DefaultImporter: externalObjects: {} |