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-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs22
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs8
8 files changed, 109 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
index 1c27a487..82b176fd 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
@@ -2,17 +2,17 @@
using System.Collections.Generic;
using UnityEngine;
-public class ActionDontUseGravity : MonoBehaviour
+public class ActionDontUseGravity : ActionBase
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ PhysicsBody m_Body;
- // Update is called once per frame
- void Update()
- {
-
- }
+ public ActionDontUseGravity(PhysicsBody body)
+ {
+ m_Body = body;
+ }
+
+ public override void Execute()
+ {
+ m_Body.UseGravity = false;
+ }
}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs
new file mode 100644
index 00000000..8d888d30
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionTowardLeft : ActionBase
+{
+ Transform m_Obj;
+ Vector3 m_Angel = new Vector3(0, -90, 0);
+
+ public ActionTowardLeft(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override void Execute()
+ {
+ m_Obj.rotation = Quaternion.Euler(m_Angel);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta
new file mode 100644
index 00000000..313b4775
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 44aaf2eda01524845942fae69a26b5e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs
new file mode 100644
index 00000000..b7dadf3a
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionTowardRight : ActionBase
+{
+ Transform m_Obj;
+ Vector3 m_Angel = new Vector3(0, 90, 0);
+
+ public ActionTowardRight(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override void Execute()
+ {
+ m_Obj.rotation = Quaternion.Euler(m_Angel);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta
new file mode 100644
index 00000000..1477951b
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a2b93c99bf228014392dcff8416c8fe0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs
new file mode 100644
index 00000000..325a3e88
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionTurn180 : ActionBase
+{
+ Transform m_Obj;
+ Vector3 m_Angel = new Vector3(0, 180, 0);
+
+ public ActionTurn180(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override void Execute()
+ {
+ m_Obj.Rotate(m_Angel);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta
new file mode 100644
index 00000000..ee218a48
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fcc6f64fbe0e7cb48a2db882fe5611c7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
index da83d163..92cf3261 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
@@ -4,7 +4,15 @@ using UnityEngine;
public class ActionUseGravity : ActionBase
{
+ PhysicsBody m_Body;
+
+ public ActionUseGravity(PhysicsBody body)
+ {
+ m_Body = body;
+ }
+
public override void Execute()
{
+ m_Body.UseGravity = true;
}
}