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-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta11
7 files changed, 110 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs
new file mode 100644
index 00000000..a3944600
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionAttkExpireTime : ConditionBase
+{
+ AttackAbility m_Ability;
+ float m_ExpireTime;
+
+ public ConditionAttkExpireTime(AttackAbility attack, float expireTime)
+ {
+ m_Ability = attack;
+ m_ExpireTime = expireTime;
+ }
+
+ public override bool Evaluate()
+ {
+ return m_Ability.ExpireTime > m_ExpireTime;
+ }
+}
+
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta
new file mode 100644
index 00000000..80b4d7a7
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 385e621dcc66179459c6f2a2b3b81319
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
index 38889278..73b9b380 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
@@ -16,6 +16,25 @@ public abstract class ConditionBase
}
+/// <summary>
+/// 两个condition都达成才会返回真
+/// </summary>
+public sealed class ConditionNot : ConditionBase
+{
+ ConditionBase m_Condition;
+
+
+ public ConditionNot(ConditionBase cond)
+ : base()
+ {
+ m_Condition = cond;
+ }
+
+ public override bool Evaluate()
+ {
+ return !m_Condition.Evaluate();
+ }
+}
/// <summary>
/// 总是满足
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs
new file mode 100644
index 00000000..36cbfd05
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionTowardLeft : ConditionBase
+{
+ Transform m_Obj;
+
+ public ConditionTowardLeft(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 270f)
+ || Mathf.Approximately(m_Obj.rotation.eulerAngles.y, -90f);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta
new file mode 100644
index 00000000..e3a399a6
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e2f90baa8b157234f93cdb949b43cd24
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs
new file mode 100644
index 00000000..d26a1fd0
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionTowardRight : ConditionBase
+{
+ Transform m_Obj;
+
+ public ConditionTowardRight(Transform obj)
+ {
+ m_Obj = obj;
+ }
+
+ public override bool Evaluate()
+ {
+ return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 90f);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta
new file mode 100644
index 00000000..901efb57
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ab6f3e1b40a1eff4196b069e4fd25469
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: