summaryrefslogtreecommitdiff
path: root/Assets/Scripts/AbilitySystem/Triggers
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Triggers')
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs28
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/Trigger.cs32
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta11
4 files changed, 0 insertions, 82 deletions
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
deleted file mode 100644
index ab325866..00000000
--- a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 在ability的某一帧切换到某个ability的trigger
-/// </summary>
-public class AbilityTrigger : Trigger
-{
- AbilityBase m_TargetAbility;
-
- public AbilityTrigger(ConditionBase condition, AbilityBase target)
- : base(condition)
- {
- m_TargetAbility = target;
- }
-
- public override bool Update()
- {
- // 如果满足条件,切换到下一个ability
- if (IsFulfilled())
- {
- return true;
- }
- return base.Update();
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta
deleted file mode 100644
index 826e50cf..00000000
--- a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e69d951b4141e5646984e501aae2cbff
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs
deleted file mode 100644
index 178932fd..00000000
--- a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 不同效果的trigger基础这个基类
-/// </summary>
-
-public abstract class Trigger
-{
- protected ConditionBase m_Condition;
-
- public Trigger(ConditionBase condition)
- {
- m_Condition = condition;
- }
-
- protected bool IsFulfilled()
- {
- return m_Condition.Evaluate();
- }
-
- /// <summary>
- /// 如果触发执行了,返回true,否则返回false
- /// </summary>
- /// <returns></returns>
- public virtual bool Update()
- {
- return false;
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta
deleted file mode 100644
index 91d7d1b8..00000000
--- a/Assets/Scripts/AbilitySystem/Triggers/Trigger.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 8c2bda4ac997ddc4e8e9e38c7c718882
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: