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-rw-r--r--Assets/Scripts/Avatar/Abilities/AttackAbility.cs2
-rw-r--r--Assets/Scripts/Avatar/Abilities/UberAbility.cs12
-rw-r--r--Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta11
3 files changed, 24 insertions, 1 deletions
diff --git a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs
index 38c5d62f..c6e4d21e 100644
--- a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs
@@ -105,7 +105,7 @@ public class AttackAbility : AbilityBase
hitInfo.AddRecord(avatar);
Debug.Log("hit " + avatar.Name);
PhysicsBody body = avatar.Body;
- body.AddForce(new Vector3(3000, 0, 0));
+ body.SetLocalForce(new Vector3(1000, 5000, 0));
if(avatar is ArmorSoldierScript)
{
ArmorSoldierScript solider = avatar as ArmorSoldierScript;
diff --git a/Assets/Scripts/Avatar/Abilities/UberAbility.cs b/Assets/Scripts/Avatar/Abilities/UberAbility.cs
new file mode 100644
index 00000000..0a5bb8c5
--- /dev/null
+++ b/Assets/Scripts/Avatar/Abilities/UberAbility.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 一个角色只能有一个uber ability,用来处理状态的自动切换
+public abstract class UberAbility : AbilityBase
+{
+ public abstract void OnUpdate();
+
+ public abstract void OnLateUpdate();
+
+}
diff --git a/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta
new file mode 100644
index 00000000..644a961f
--- /dev/null
+++ b/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4e409e4f283e85841a62293fe96b1cce
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: