diff options
Diffstat (limited to 'Assets/Scripts/Avatar/Abilities')
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/AttackAbility.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/UberAbility.cs | 12 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta | 11 |
3 files changed, 24 insertions, 1 deletions
diff --git a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs index 38c5d62f..c6e4d21e 100644 --- a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs +++ b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs @@ -105,7 +105,7 @@ public class AttackAbility : AbilityBase hitInfo.AddRecord(avatar);
Debug.Log("hit " + avatar.Name);
PhysicsBody body = avatar.Body;
- body.AddForce(new Vector3(3000, 0, 0));
+ body.SetLocalForce(new Vector3(1000, 5000, 0));
if(avatar is ArmorSoldierScript)
{
ArmorSoldierScript solider = avatar as ArmorSoldierScript;
diff --git a/Assets/Scripts/Avatar/Abilities/UberAbility.cs b/Assets/Scripts/Avatar/Abilities/UberAbility.cs new file mode 100644 index 00000000..0a5bb8c5 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/UberAbility.cs @@ -0,0 +1,12 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 一个角色只能有一个uber ability,用来处理状态的自动切换
+public abstract class UberAbility : AbilityBase
+{
+ public abstract void OnUpdate();
+
+ public abstract void OnLateUpdate();
+
+}
diff --git a/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta new file mode 100644 index 00000000..644a961f --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e409e4f283e85841a62293fe96b1cce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |