diff options
Diffstat (limited to 'Assets/Scripts/Avatar/Actions')
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionJump.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionJumpForward.cs | 16 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs | 16 |
3 files changed, 23 insertions, 23 deletions
diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs index c90e73f4..b281a7b3 100644 --- a/Assets/Scripts/Avatar/Actions/ActionJump.cs +++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs @@ -2,20 +2,20 @@ using System.Collections.Generic;
using UnityEngine;
-// 垂直跳跃,切换到jump ability
-public class ActionJump : ActionSwitchAbility
+// 垂直跳跃,切换到jump state
+public class ActionJump : ActionSwitchState
{
- private JumpAbility m_JumpAbility;
+ private JumpState m_JumpState;
- public ActionJump(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
+ public ActionJump(StateSystem system, JumpState jumpState)
+ : base(system, jumpState)
{
- m_JumpAbility = jumpAbility;
+ m_JumpState = jumpState;
}
public override void Execute()
{
- m_JumpAbility.SetDir(JumpAbility.Direction.Neutral);
+ m_JumpState.SetDir(JumpState.Direction.Neutral);
base.Execute();
}
}
diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs index 4e71dcf6..d130411f 100644 --- a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs +++ b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs @@ -2,20 +2,20 @@ using System.Collections.Generic;
using UnityEngine;
-// 垂直跳跃,切换到jump ability
-public class ActionJumpForward : ActionSwitchAbility
+// 垂直跳跃,切换到jump state
+public class ActionJumpForward : ActionSwitchState
{
- private JumpAbility m_JumpAbility;
+ private JumpState m_JumpState;
- public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
+ public ActionJumpForward(StateSystem system, JumpState jumpState)
+ : base(system, jumpState)
{
- m_JumpAbility = jumpAbility;
+ m_JumpState = jumpState;
}
public override void Execute()
{
- m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
- base.Execute(); // switch to jump ability
+ m_JumpState.SetDir(JumpState.Direction.Forward);
+ base.Execute(); // switch to jump state
}
}
diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs index 1e214d72..89327951 100644 --- a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs +++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs @@ -2,20 +2,20 @@ using System.Collections.Generic; using UnityEngine; -// 基础的切换 ability -public class ActionSwitchAbility : ActionBase +// 基础的切换 state +public class ActionSwitchState : ActionBase { - AbilitySystem m_AbilitySystem; - AbilityBase m_TargetAbility; + StateSystem m_StateSystem; + StateBase m_TargetState; - public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility) + public ActionSwitchState(StateSystem stateSystem, StateBase targetState) { - m_AbilitySystem = abilitySystem; - m_TargetAbility = targetAbility; + m_StateSystem = stateSystem; + m_TargetState = targetState; } public override void Execute() { - m_AbilitySystem.SwitchToAbility(m_TargetAbility); + m_StateSystem.SwitchToState(m_TargetState); } } |