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-rw-r--r--Assets/Scripts/Avatar/Actions/ActionJump.cs14
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionJumpForward.cs16
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs16
3 files changed, 23 insertions, 23 deletions
diff --git a/Assets/Scripts/Avatar/Actions/ActionJump.cs b/Assets/Scripts/Avatar/Actions/ActionJump.cs
index c90e73f4..b281a7b3 100644
--- a/Assets/Scripts/Avatar/Actions/ActionJump.cs
+++ b/Assets/Scripts/Avatar/Actions/ActionJump.cs
@@ -2,20 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
-// 垂直跳跃,切换到jump ability
-public class ActionJump : ActionSwitchAbility
+// 垂直跳跃,切换到jump state
+public class ActionJump : ActionSwitchState
{
- private JumpAbility m_JumpAbility;
+ private JumpState m_JumpState;
- public ActionJump(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
+ public ActionJump(StateSystem system, JumpState jumpState)
+ : base(system, jumpState)
{
- m_JumpAbility = jumpAbility;
+ m_JumpState = jumpState;
}
public override void Execute()
{
- m_JumpAbility.SetDir(JumpAbility.Direction.Neutral);
+ m_JumpState.SetDir(JumpState.Direction.Neutral);
base.Execute();
}
}
diff --git a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs
index 4e71dcf6..d130411f 100644
--- a/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs
+++ b/Assets/Scripts/Avatar/Actions/ActionJumpForward.cs
@@ -2,20 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
-// 垂直跳跃,切换到jump ability
-public class ActionJumpForward : ActionSwitchAbility
+// 垂直跳跃,切换到jump state
+public class ActionJumpForward : ActionSwitchState
{
- private JumpAbility m_JumpAbility;
+ private JumpState m_JumpState;
- public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
+ public ActionJumpForward(StateSystem system, JumpState jumpState)
+ : base(system, jumpState)
{
- m_JumpAbility = jumpAbility;
+ m_JumpState = jumpState;
}
public override void Execute()
{
- m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
- base.Execute(); // switch to jump ability
+ m_JumpState.SetDir(JumpState.Direction.Forward);
+ base.Execute(); // switch to jump state
}
}
diff --git a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
index 1e214d72..89327951 100644
--- a/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
+++ b/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
@@ -2,20 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
-// 基础的切换 ability
-public class ActionSwitchAbility : ActionBase
+// 基础的切换 state
+public class ActionSwitchState : ActionBase
{
- AbilitySystem m_AbilitySystem;
- AbilityBase m_TargetAbility;
+ StateSystem m_StateSystem;
+ StateBase m_TargetState;
- public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility)
+ public ActionSwitchState(StateSystem stateSystem, StateBase targetState)
{
- m_AbilitySystem = abilitySystem;
- m_TargetAbility = targetAbility;
+ m_StateSystem = stateSystem;
+ m_TargetState = targetState;
}
public override void Execute()
{
- m_AbilitySystem.SwitchToAbility(m_TargetAbility);
+ m_StateSystem.SwitchToState(m_TargetState);
}
}