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Diffstat (limited to 'Assets/Scripts/Avatar/HitDefination.cs')
-rw-r--r--Assets/Scripts/Avatar/HitDefination.cs51
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diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs
deleted file mode 100644
index d5d68b23..00000000
--- a/Assets/Scripts/Avatar/HitDefination.cs
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-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 攻击类型,对应不同的受击者反馈(动作)
-/// </summary>
-public enum HitType
-{
- Light, // 轻击
- Midium, // 中击
- Heavy, // 重击
- Ground, // 击倒
- Air, // 击飞
-}
-
-public enum HitSparkHost
-{
- Center, // 受击者质心
- Hitpoint, // 重叠盒子中心
- Fixed, // 固定挂点sparkHost
- WorldPosition, // 世界空间位置sparkRotation
-}
-
-/// <summary>
-/// 一个hit的定义,如果一个attack有多个hit,需要定义多个HitDef
-/// </summary>
-public class HitDefination
-{
- // 触发的开始和结束时间范围,用来处理一个attack多个hit的情况
- public float start = 0f;
- public float end = 1f;
-
- public HitType type = HitType.Light; // 类型
-
- // 特效
- public string sparkName = string.Empty; // 特效
- public HitSparkHost sparkHostType = HitSparkHost.Center;
- public Transform sparkHost = null; // 特效挂点
- public Vector3 sparkPosition; // 特效位置
- public Quaternion sparkRotation; // 特效旋转
- public Vector3 sparkScale = Vector3.one; // 特效缩放
-
- // 相机反馈
-
- // 攻击方反馈
-
- // 受击方反馈
- public Vector3 hurtAddForce = Vector3.zero;
-
-} \ No newline at end of file