diff options
Diffstat (limited to 'Assets/Scripts/Avatar/States/AbilityBase.cs')
-rw-r--r-- | Assets/Scripts/Avatar/States/AbilityBase.cs | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Assets/Scripts/Avatar/States/AbilityBase.cs b/Assets/Scripts/Avatar/States/AbilityBase.cs deleted file mode 100644 index 4932a3de..00000000 --- a/Assets/Scripts/Avatar/States/AbilityBase.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// 同一个角色同一个时间只能有一个state -/// </summary> -public abstract class StateBase -{ - protected int m_StateID; - public int ID - { - get - { - return m_StateID; - } - } - - public StateBase() - { - m_StateID = UIDManager.Acquire(); - } - - public virtual void OnInit() { } - - /// <summary> - /// 进入当前state的回调 - /// </summary> - public virtual void OnEnter() { } - - /// <summary> - /// 退出当前state的回调 - /// </summary> - public virtual void OnExit() { } - - /// <summary> - /// 当前state的update函数 - /// </summary> - public virtual void OnUpdate() { } - - /// <summary> - /// 在物理模拟之后更新 - /// </summary> - public virtual void OnPhysicsUpdate() { } - - /// <summary> - /// 过渡到下一个state的回调 - /// </summary> - /// <param name="to"></param> - public virtual void OnTranslate(StateBase to) { } - - /// <summary> - /// 检测到hitbox碰撞时的回调 - /// </summary> - public virtual void OnHit(HitInfo info) { } - - /// <summary> - /// 检测到hurtbox碰撞时的回调 - /// </summary> - public virtual void OnHurt(HurtInfo info) { } - - /// <summary> - /// 检测到defendbox碰撞时的回调 - /// </summary> - public virtual void OnDefend() { } -} |