diff options
Diffstat (limited to 'Assets/Scripts/Avatar/States/HurtState.cs')
-rw-r--r-- | Assets/Scripts/Avatar/States/HurtState.cs | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/Assets/Scripts/Avatar/States/HurtState.cs b/Assets/Scripts/Avatar/States/HurtState.cs deleted file mode 100644 index db48d1a4..00000000 --- a/Assets/Scripts/Avatar/States/HurtState.cs +++ /dev/null @@ -1,70 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// 将伤害类型进行分类,决定不同的motion类型 -/// </summary> -public enum HurtType -{ - Light = 0, // 轻击 - Medium, // 中击 - Hard, // 重击 - Back, - Up, - Diagup -} - - -public class HurtState : StateBase -{ - Animator m_Animator; - - int m_AnimHash; - - /// <summary> - /// 在Idle状态时可以切换的state - /// </summary> - private List<Trigger> m_Triggers = new List<Trigger>(); - - public HurtState(Animator animator, int animation) - : base() - { - m_Animator = animator; - m_AnimHash = animation; - } - - public override void OnEnter() - { - m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f); - - foreach (var trigger in m_Triggers) - { - trigger.Reset(); - } - } - - public override void OnInit() - { - base.OnInit(); - } - - public override void OnUpdate() - { - foreach (var trigger in m_Triggers) - { - if (trigger.Update() && trigger.Swallow) - break; - } - - base.OnUpdate(); - } - - public void AddTrigger(Trigger trigger) - { - if (trigger == null || m_Triggers.Contains(trigger)) - return; - m_Triggers.Add(trigger); - } - -} |