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Diffstat (limited to 'Assets/Scripts/Avatar/States/MoveState.cs')
-rw-r--r--Assets/Scripts/Avatar/States/MoveState.cs65
1 files changed, 0 insertions, 65 deletions
diff --git a/Assets/Scripts/Avatar/States/MoveState.cs b/Assets/Scripts/Avatar/States/MoveState.cs
deleted file mode 100644
index 0fbfcddb..00000000
--- a/Assets/Scripts/Avatar/States/MoveState.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MoveState : StateBase
-{
- Animator m_Animator;
- int m_AnimHash;
-
- /// <summary>
- /// 在跑动状态时可以切换的state
- /// </summary>
- private List<Trigger> m_Triggers = new List<Trigger>();
-
- public MoveState(Animator animator, int animation)
- {
- m_Animator = animator;
- m_AnimHash = animation;
- }
-
- public override void OnInit()
- {
-
- }
-
- public override void OnDefend()
- {
- throw new System.NotImplementedException();
- }
-
- public override void OnEnter()
- {
- m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f);
-
- foreach (var trigger in m_Triggers)
- {
- trigger.Reset();
- }
- }
-
- public override void OnExit()
- {
- }
-
- public override void OnTranslate(StateBase to)
- {
- }
-
- public override void OnUpdate()
- {
- foreach (var stateTrigger in m_Triggers)
- {
- if (stateTrigger.Update() && stateTrigger.Swallow)
- break;
- }
- }
-
- public void AddTrigger(Trigger trigger)
- {
- if (trigger == null || m_Triggers.Contains(trigger))
- return;
- m_Triggers.Add(trigger);
- }
-
-}