diff options
Diffstat (limited to 'Assets/Scripts/Camera/CustomRenderingPipeline.cs')
-rw-r--r-- | Assets/Scripts/Camera/CustomRenderingPipeline.cs | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/Assets/Scripts/Camera/CustomRenderingPipeline.cs b/Assets/Scripts/Camera/CustomRenderingPipeline.cs deleted file mode 100644 index c11cc785..00000000 --- a/Assets/Scripts/Camera/CustomRenderingPipeline.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; -
-// https://docs.unity3d.com/ScriptReference/Rendering.CameraEvent.html
-// 前向渲染的camera events
-// * DepthTexture
-// * DepthNormalTexture
-// * ForwardOpaque
-// * ImageEffectsOpaque
-// * Skybox
-// * ForwardAlpha
-// * ImageEffects
-// * Everything
- -[Flags] -public enum ERenderingEvent
-{
- None = 0,
- BeforeDepthTexture = 1,
- BeforeDepthNormalsTexture = 1 << 1,
- BeforeForwardOpaque = 1 << 2,
- BeforeImageEffectsOpaque = 1 << 3,
- BeforeSkybox = 1 << 4,
- BeforeForwardAlpha = 1 << 5,
- BeforeImageEffects = 1 << 6,
- //BeforeEverything = 1 << 7,
- AfterDepthTexture = 1 << 8,
- AfterDepthNormalsTexture = 1 << 9,
- AfterForwardOpaque = 1 << 10,
- AfterImageEffectsOpaque = 1 << 11,
- AfterSkybox = 1 << 12,
- AfterForwardAlpha = 1 << 13,
- AfterImageEffects = 1 << 14,
- AfterEverything = 1 << 15,
-} - -[RequireComponent(typeof(MainCamera))] -public class CustomRenderingPipeline : MonoBehaviour -{
- public static Dictionary<ERenderingEvent, CameraEvent> RenderingEventToCameraEvent = new Dictionary<ERenderingEvent, CameraEvent> {
- {ERenderingEvent.BeforeDepthTexture, CameraEvent.BeforeDepthTexture },
- {ERenderingEvent.BeforeDepthNormalsTexture, CameraEvent.BeforeDepthNormalsTexture },
- {ERenderingEvent.BeforeForwardOpaque, CameraEvent.BeforeForwardOpaque },
- {ERenderingEvent.BeforeImageEffectsOpaque, CameraEvent.BeforeImageEffectsOpaque },
- {ERenderingEvent.BeforeSkybox, CameraEvent.BeforeSkybox },
- {ERenderingEvent.BeforeForwardAlpha, CameraEvent.BeforeForwardAlpha },
- {ERenderingEvent.BeforeImageEffects, CameraEvent.BeforeImageEffects },
- {ERenderingEvent.AfterDepthTexture, CameraEvent.AfterDepthTexture },
- {ERenderingEvent.AfterDepthNormalsTexture, CameraEvent.AfterDepthNormalsTexture },
- {ERenderingEvent.AfterForwardOpaque, CameraEvent.AfterForwardOpaque },
- {ERenderingEvent.AfterImageEffectsOpaque, CameraEvent.AfterImageEffectsOpaque },
- {ERenderingEvent.AfterSkybox, CameraEvent.AfterSkybox },
- {ERenderingEvent.AfterForwardAlpha, CameraEvent.AfterForwardAlpha },
- {ERenderingEvent.AfterImageEffects, CameraEvent.AfterImageEffects },
- {ERenderingEvent.AfterEverything, CameraEvent.AfterEverything },
- };
-
- Camera m_Camera;
-
- public delegate void RenderEventHandler();
- public event RenderEventHandler onPreCull;
- public event RenderEventHandler onPreRender;
- public event RenderEventHandler onPostRender;
-
- private void OnEable()
- {
- m_Camera = GetComponent<Camera>();
- } - - private void Start()
- {
-
- }
-
- private void OnPreCull()
- {
- onPreCull?.Invoke();
- }
-
- private void OnPreRender()
- {
- onPreRender?.Invoke();
- }
-
- private void OnPostRender()
- {
- onPostRender?.Invoke();
- }
-
- #region 贴图
-
- #endregion
-
-
-
-}
\ No newline at end of file |