diff options
Diffstat (limited to 'Assets/Scripts/Effects/AfterImage/AfterImage.cs')
-rw-r--r-- | Assets/Scripts/Effects/AfterImage/AfterImage.cs | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/Assets/Scripts/Effects/AfterImage/AfterImage.cs b/Assets/Scripts/Effects/AfterImage/AfterImage.cs deleted file mode 100644 index 7f40e119..00000000 --- a/Assets/Scripts/Effects/AfterImage/AfterImage.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class AfterImage : MonoBehaviour -{ - public Animator myAnimator; - //public CharacterControl myCharacterControl; - public Renderer[] myRenderers; - - public Animator targetAnimator; - public GameObject targetObject; - - public float time; - public float intensity; - public float pow; - public float timeMax = 45; - - public bool active; - - // Use this for initialization - void Start() - { - //targetObject = - } - - // Update is called once per frame - void Update() - { - if (time > 0) - { - time--; - active = true; - intensity = (time / timeMax) * 10 * pow; - UpdateRenderer(); - } - else - { - active = false; - intensity = 0; - this.transform.gameObject.SetActive(false); - } - } - - void UpdateRenderer() - { - foreach(var renderer in myRenderers)
- {
- for(int i = 0;i < renderer.materials.Length; ++i)
- {
- renderer.materials[i].SetFloat("_Intensity", intensity);
- renderer.materials[i].SetFloat("_MKGlowPower", intensity); - } - }
- } - - public void Activate() - { - active = true; - transform.position = targetObject.transform.position; - transform.localScale = targetObject.transform.lossyScale; - transform.rotation = targetObject.transform.rotation; - transform.gameObject.SetActive(true); - - myAnimator.Play(targetAnimator.GetCurrentAnimatorStateInfo(0).shortNameHash, 0, targetAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime); - - myAnimator.speed = 0.02f; - myAnimator.Update(1/60f); - time = timeMax + 1; - Update(); - } - -}
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