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Diffstat (limited to 'Assets/Scripts/Input/InputManager.cs')
-rw-r--r--Assets/Scripts/Input/InputManager.cs74
1 files changed, 63 insertions, 11 deletions
diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs
index 098190bc..c1a26327 100644
--- a/Assets/Scripts/Input/InputManager.cs
+++ b/Assets/Scripts/Input/InputManager.cs
@@ -2,17 +2,69 @@
using System.Collections.Generic;
using UnityEngine;
-public class InputManager : MonoBehaviour
+public class InputManager : Singleton<InputManager>
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ private List<Command> m_CommandRecord;
+ private Command m_CurrentCommand;
+
+ public void Init()
+ {
+ m_CommandRecord = new List<Command>();
+ m_CurrentCommand = new Command(CommandCode.Blank, 0);
+ }
+
+ public void Update()
+ {
+ CommandCode cmd = CommandCode.Blank;
+ // 移动
+ if (Input.GetKeyDown("w"))
+ cmd = CommandCode.Up;
+ if (Input.GetKeyDown("s"))
+ cmd = CommandCode.Down;
+ if (Input.GetKeyDown("a"))
+ cmd = CommandCode.Left;
+ if (Input.GetKeyDown("d"))
+ cmd = CommandCode.Right;
+ // 动作
+ if (Input.GetKeyDown("j"))
+ cmd = CommandCode.Circle;
+ if (Input.GetKeyDown("k"))
+ cmd = CommandCode.Triangle;
+ if (Input.GetKeyDown("l"))
+ cmd = CommandCode.Square;
+ if(Input.GetKeyDown("u"))
+ cmd = CommandCode.Cross;
+
+ if(cmd != CommandCode.Blank)
+ {
+ float time = Time.time;
+ Command command = new Command(cmd, time);
+ Debug.Log(CommandToString(command));
+ m_CurrentCommand = command;
+ m_CommandRecord.Add(command);
+ }
+ }
+
+ string CommandCodeToString(CommandCode cmd)
+ {
+ switch(cmd)
+ {
+ case CommandCode.Left: return "←";
+ case CommandCode.Right: return "→";
+ case CommandCode.Up: return "↑";
+ case CommandCode.Down: return "↓";
+ case CommandCode.Circle: return "○";
+ case CommandCode.Triangle: return "△";
+ case CommandCode.Square: return "□";
+ case CommandCode.Cross: return "×";
+ default: return "Unknown";
+ }
+ }
+
+ string CommandToString(Command cmd)
+ {
+ string sign = CommandCodeToString(cmd.code);
+ return sign + " " + cmd.time + "s";
+ }
- // Update is called once per frame
- void Update()
- {
-
- }
}