diff options
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript.cs')
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript.cs | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index c9bb3f05..b63d4f7c 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -4,15 +4,25 @@ using UnityEngine; public partial class SaionjiScript : Avatar
{
- HitBoxTest hitbox;
+ public enum Weapon
+ {
+ Pistol,
+ Blade,
+ Reaper,
+ LongSword,
+ }
+
+ HitBoxTest hitbox;
Animator animator;
public GameObject Go_PistolL;
public GameObject Go_PistolR;
public GameObject Go_Blade;
+ public GameObject Go_Reaper;
+ public GameObject Go_LongSword;
- public bool UsePistol;
- public bool UseBlade;
+ [SerializeField]
+ private Weapon m_Weapon;
public bool EnableAbilitySystem;
@@ -27,9 +37,11 @@ public partial class SaionjiScript : Avatar //animator.speed = 0;
PhysicsWorld.Instance.AddAnimator(animator);
- Go_PistolL.SetActive(UsePistol);
- Go_PistolR.SetActive(UsePistol);
- Go_Blade.SetActive(UseBlade);
+ Go_PistolL.SetActive(m_Weapon == Weapon.Pistol);
+ Go_PistolR.SetActive(m_Weapon == Weapon.Pistol);
+ Go_Blade.SetActive(m_Weapon == Weapon.Blade);
+ Go_Reaper.SetActive(m_Weapon == Weapon.Reaper);
+ Go_LongSword.SetActive(m_Weapon == Weapon.LongSword);
GetAnimHash();
|