diff options
Diffstat (limited to 'Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs')
-rw-r--r-- | Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs b/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs deleted file mode 100644 index ec04f3be..00000000 --- a/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// 单个残影的参数 -public struct AfterImageAvatarInfo
-{
-
-} - -public class AfterImageAvatar : MonoBehaviour -{
- #region inspector - public Renderer[] renderers; - - public Animator animator;
- #endregion - - float m_CurTime;
-
- float m_LifeTime;
-
- public void Initialize(AfterImageAvatarInfo info)
- {
-
- } - - public void Initialize(UnitController prototype) - { - transform.position = prototype.transform.position; - - animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController; - animator.Play(prototype.unitAnimation.baseLayer.stateHash, 0, prototype.unitAnimation.baseLayer.playbackNormalizedTime); - animator.speed = 0.02f;
- animator.Update(1 / 60f);
-
- m_LifeTime = 0.2f; - } - - public void Update()
- {
- m_CurTime += Time.deltaTime;
- if (m_CurTime > m_LifeTime)
- {
- GameObject.Destroy(this.gameObject);
- }
- } - -} |