diff options
Diffstat (limited to 'Assets/Scripts/Unit/Collider/CollisionSystem.cs')
-rw-r--r-- | Assets/Scripts/Unit/Collider/CollisionSystem.cs | 53 |
1 files changed, 49 insertions, 4 deletions
diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs index 0e3c92f0..e84c54a9 100644 --- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs +++ b/Assets/Scripts/Unit/Collider/CollisionSystem.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System; using System.Collections.Generic; using UnityEngine; @@ -8,10 +8,11 @@ public struct ColliderDescriptor public UnitCollider unitCollider; } +[Serializable] public struct Box
{
- public Vector3 center;
- public Vector3 size;
+ [SerializeField] public Vector3 center;
+ [SerializeField] public Vector3 size;
} public struct CollisionInfo @@ -107,9 +108,53 @@ public class CollisionSystem : SingletonMB<CollisionSystem> void SolveProjectile()
{
+ // collect all hurt box
+ List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hurtboxes.Add(descriptor);
+ }
+ } - }
+ foreach (var projectile in registry.projectiles)
+ {
+ for(int i = 0; i < hurtboxes.Count; ++i)
+ {
+ ColliderDescriptor hurtCollider = hurtboxes[i];
+ if (projectile.owner.type == hurtCollider.unitCollider.owner.type)
+ continue;
+ Box hurtbox = ColliderUtility.GetColliderInWorldSpace(hurtCollider);
+ foreach (var itor in projectile.GetCollidersInWorldSpace())
+ {
+ Box box = (Box)itor;
+ Box intersection = ColliderUtility.GetIntersection(box, hurtbox);
+ if (intersection.size.magnitude == 0)
+ continue;
+ if (!projectile.CanHit(hurtCollider.unitCollider.owner.GetHashCode()))
+ continue;
+ projectile.RecordTarget(hurtCollider.unitCollider.owner.GetHashCode());
+ CollisionInfo collision = new CollisionInfo();
+ collision.isCollision = true;
+ collision.intersection = intersection;
+ collision.collidee = hurtCollider;
+ hurtCollider.unitCollider.owner.OnGetShot(collision);
+ projectile.OnShot(collision);
+
+ goto next;
+ }
+ }
+ next:;
+ }
+ }
// throwbox <-> hurtbox
void SolveThrow() |