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-rw-r--r--Assets/Scripts/Unit/Component/PCState.cs460
1 files changed, 0 insertions, 460 deletions
diff --git a/Assets/Scripts/Unit/Component/PCState.cs b/Assets/Scripts/Unit/Component/PCState.cs
deleted file mode 100644
index a9252e26..00000000
--- a/Assets/Scripts/Unit/Component/PCState.cs
+++ /dev/null
@@ -1,460 +0,0 @@
-using System;
-using System.Reflection;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 角色状态机
-[DisallowMultipleComponent]
-public class PCState : UnitState
-{
- public enum EUnitState
- {
- Nien,
-
- Idle,
- Move,
- Spawn,
- Die,
- Dead,
- //
- Attack,
- AirAttack,
- AirDash,
- //
- HitAir,
- HitAirHit,
- Knockdown,
- //
- HitGuard,
- //
- Walk,
- //
- Rise,
- //
- Jump,
- // 转身
- Turn,
- Landing, // 从空中降落
- }
-
- [SerializeField] private EUnitState m_State;
- public EUnitState CurrentState { get { return m_State; } }
-
- public override void Initialize()
- {
- base.Initialize();
- }
-
- PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } }
-
- #region state param
- public struct IdleParam { }
-
- public struct MoveParam
- {
- public bool isRight;
- public string key;
- }
-
- public struct SkillParam
- {
-
- }
-
- public struct AirDashParam
- {
-
- }
-
- public struct JumpParam
- { }
-
- public struct TurnParam
- {
- EUnitState nextState;
- }
-
- public struct LandingParam { }
-
- #endregion
- public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
- {
- if (!IsChange(nextState, bForce))
- return;
-
- LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
-
- StopAllCoroutines();
-
- EUnitState prevState = m_State;
- string methodFunc = "On" + m_State.ToString() + "Exit";
- MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
- if (exitMethod != null)
- {
- exitMethod.Invoke(this, new object[] { nextState });
- }
- else
- {
- LogHelper.LogError("缺少 " + methodFunc);
- }
- m_State = nextState;
-
- StartCoroutine(m_State.ToString(), param);
- }
-
- bool IsChange(EUnitState newState, bool bForce)
- {
- if (newState != m_State || bForce)
- return true;
- return false;
- }
-
- IEnumerator Nein() { yield break; }
- void OnNienExit(EUnitState nextState) { }
-
- public void TurnAround(bool bRight)
- {
- m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0);
- }
-
- public void TurnLeft()
- {
- TurnAround(false);
- }
-
- public void TurnRight()
- {
- TurnAround(true);
- }
-
- #region Idle
-
- IEnumerator Idle(IdleParam param)
- {
- //if (m_Owner.isInAir) // 浮空切换到landing
- //{
- // ChangeState(EUnitState.Landing, new LandingParam());
- //}
- //else // idle
- //{
- m_Owner.SetYPosition(0);
- m_Owner.pcAnimation.AnimIdle();
- while (true)
- {
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.Attack, new SkillParam());
- }
- if (Input.GetKeyDown("space"))
- {
- ChangeState(EUnitState.Jump, new JumpParam());
- }
- if (Input.GetKey("d"))
- {
- MoveParam move = new MoveParam();
- move.isRight = true;
- move.key = "d";
- ChangeState(EUnitState.Move, move);
- }
- if (Input.GetKey("a"))
- {
- MoveParam move = new MoveParam();
- move.isRight = false;
- move.key = "a";
- ChangeState(EUnitState.Move, move);
- }
- yield return null;
- }
- //}
- }
-
- void OnIdleExit(EUnitState nextState)
- {
- }
- #endregion
-
- #region Move
- IEnumerator Move(MoveParam param)
- {
- if (m_Owner.isTowardRight && !param.isRight
- || !m_Owner.isTowardRight && param.isRight)
- {
- //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
- //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
- //if (param.isRight)
- // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
- //else
- // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
- m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
- }
- //if (Input.GetKey(param.key))
- m_Owner.pcAnimation.AnimMove();
- while (Input.GetKey(param.key))
- {
- yield return null;
- }
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- void OnMoveExit(EUnitState nextState)
- {
- m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
- }
-
- #endregion
-
- #region Attack
-
- IEnumerator Attack(SkillParam param)
- {
- const int total = 3;
- int id = 0;
- m_Owner.pcAnimation.AnimAttack(id);
- yield return null;
- while (true)
- {
- bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
- if (canCombo)
- {
- if (Input.GetKeyDown("j"))
- {
- if (Input.GetKey("a"))
- {
- TurnAround(false);
- }
- if (Input.GetKey("d"))
- {
- TurnAround(true);
- }
- ++id;
- m_Owner.pcAnimation.AnimAttack(id);
- yield return null; // 等待animator更新
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNomralizedTime == 1;
- if (reachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- }
-
- void OnAttackExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region AirAttack
-
- IEnumerator AirAttack(SkillParam param)
- {
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id);
- yield return null; // 等待animator更新
- while (true)
- {
- bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
- if (canCombo)
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
-
- if (Input.GetKeyDown("j"))
- {
- if (Input.GetKey("a"))
- {
- TurnAround(false);
- }
- if (Input.GetKey("d"))
- {
- TurnAround(true);
- }
- ++id;
- m_Owner.pcAnimation.AnimAirAttack(id);
- yield return null; // 等待animator更新
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNomralizedTime == 1;
- if (reachEnd)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
-
- yield return null;
- }
- }
-
- void OnAirAttackExit(EUnitState next)
- {
-
- }
-
- #endregion
-
- #region AirDash
-
- IEnumerator AirDash(AirDashParam param)
- {
- m_Owner.pcAnimation.AnimAirDash();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNomralizedTime == 1;
- if (reachEnd)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
-
- bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
- if (canCombo)
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- m_Owner.pcAnimation.AnimAirDash();
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- m_Owner.pcAnimation.AnimAirDash();
- }
-
- if (Input.GetKeyDown("j"))
- {
- if (Input.GetKey("a"))
- {
- TurnAround(false);
- }
- if (Input.GetKey("d"))
- {
- TurnAround(true);
- }
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- yield return null;
- }
- }
-
- void OnAirDashExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region Jump
-
- IEnumerator Jump(JumpParam param)
- {
- pcAnimation.AnimJump();
- yield return null;
- yield return new WaitForTransitionDone(pcAnimation);
- while (true)
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (pcAnimation.layers[0].playbackNomralizedTime >= 1)
- ChangeState(EUnitState.Idle, new IdleParam());
- bool canAttack = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
- if (Input.GetKeyDown("j") && canAttack)
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- yield return null;
- }
- }
-
- void OnJumpExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region Landing
-
- IEnumerator Landing(LandingParam param)
- {
- m_Owner.pcAnimation.AnimLanding();
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- float vy = 2;
- float g = 9.8f;
- bool landingGround = false;
- float vz = 5;
- while (true)
- {
- Vector3 pos = m_Owner.transform.position;
- vy += g * Time.deltaTime;
- pos.y -= vy * Time.deltaTime;
- pos.y = Mathf.Max(0, pos.y);
- if (Input.GetKey("a"))
- {
- TurnAround(false);
- pos.x -= vz * Time.deltaTime;
- }
- if (Input.GetKey("d"))
- {
- TurnAround(true);
- pos.x += vz * Time.deltaTime;
- }
- m_Owner.transform.position = pos;
- if (pos.y > 0 && pos.y <= 1 && !landingGround)
- {
- landingGround = true;
- m_Owner.pcAnimation.AnimLandingGround();
- }
- if (pos.y <= 0)
- {
- pos.y = 0;
- m_Owner.transform.position = pos;
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
-
- yield return null;
- }
- }
-
- void OnLandingExit(EUnitState next)
- {
- }
-
- #endregion
-
-}
- \ No newline at end of file