diff options
Diffstat (limited to 'Assets/Scripts/Unit/Component/UnitAnimation.cs')
-rw-r--r-- | Assets/Scripts/Unit/Component/UnitAnimation.cs | 43 |
1 files changed, 39 insertions, 4 deletions
diff --git a/Assets/Scripts/Unit/Component/UnitAnimation.cs b/Assets/Scripts/Unit/Component/UnitAnimation.cs index ac04148d..568863c9 100644 --- a/Assets/Scripts/Unit/Component/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Component/UnitAnimation.cs @@ -6,13 +6,48 @@ using UnityEngine; [DisallowMultipleComponent]
public class UnitAnimation : UnitComponent
{
- private Animator m_Animator;
+ // animator trigger值,切换动画
+ public enum ETrigger
+ {
+ Nein = 0,
+ ToIdle ,
+ ToMove ,
+ ToSpawn ,
+
+ ToDie ,
+ ToHitAir ,
+ ToHitAirAir,
+
+ ToHitKnockDown,
+
+ ToJump,
+ ToWalk,
+ }
+
+ private Animator m_Animator;
private TimelineEvent m_Timeline;
- public void Play()
- {
+ private UnitActionData m_ActionData;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Timeline = this.m_Owner.unitObj.GetOrAddComponent<TimelineEvent>();
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ if(m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ }
- }
+ public void Play(ETrigger trigger)
+ {
+ string toAnim = trigger.ToString();
+ m_Animator.SetTrigger(toAnim);
+ }
}
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