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path: root/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs28
1 files changed, 14 insertions, 14 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
index a4752a8b..33bd4d4e 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -132,17 +132,17 @@ public class PCAnimation : UnitAnimation
public void AnimIdle()
{
- this.CrossFade(EAnimState.Idle, 0.2f, 0);
+ CrossFade(EAnimState.Idle, 0.2f, 0);
}
public void AnimMove()
{
- this.CrossFade(EAnimState.Move, 0.01f, 0);
+ CrossFade(EAnimState.Move, 0.01f, 0);
}
public void AnimJump()
{
- this.CrossFade(EAnimState.Jump, 0.01f);
+ CrossFade(EAnimState.Jump, 0.01f);
}
public void AnimAirAttack(int id)
@@ -151,16 +151,16 @@ public class PCAnimation : UnitAnimation
switch (id)
{
case 0:
- this.CrossFade(EAnimState.AirAttack0, 0.05f);
+ CrossFade(EAnimState.AirAttack0, 0.05f);
break;
case 1:
- this.CrossFade(EAnimState.AirAttack1, 0.05f);
+ CrossFade(EAnimState.AirAttack1, 0.05f);
break;
case 2:
- this.CrossFade(EAnimState.AirAttack2, 0.05f);
+ CrossFade(EAnimState.AirAttack2, 0.05f);
break;
case 3:
- this.CrossFade(EAnimState.AirAttack3, 0.05f);
+ CrossFade(EAnimState.AirAttack3, 0.05f);
break;
}
}
@@ -171,16 +171,16 @@ public class PCAnimation : UnitAnimation
switch (id)
{
case 0:
- this.CrossFade(EAnimState.Attack0, 0.05f);
+ CrossFade(EAnimState.Attack0, 0.02f);
break;
case 1:
- this.CrossFade(EAnimState.Attack1, 0.05f);
+ CrossFade(EAnimState.Attack1, 0.02f);
break;
case 2:
- this.CrossFade(EAnimState.Attack2, 0.05f);
+ CrossFade(EAnimState.Attack2, 0.02f);
break;
case 3:
- this.CrossFade(EAnimState.Attack3, 0.05f);
+ CrossFade(EAnimState.Attack3, 0.02f);
break;
}
}
@@ -193,18 +193,18 @@ public class PCAnimation : UnitAnimation
}
else
{
- this.CrossFade(EAnimState.AirDash, 0.05f);
+ CrossFade(EAnimState.AirDash, 0.05f);
}
}
public void AnimLanding()
{
- this.CrossFade(EAnimState.Landing, 0.05f);
+ CrossFade(EAnimState.Landing, 0.05f);
}
public void AnimLandingGround()
{
- this.CrossFade(EAnimState.LandingGround, 0.00f);
+ CrossFade(EAnimState.LandingGround, 0.00f);
}
private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)