summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index 6d17971d..1a990252 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -45,7 +45,7 @@ public class AnimatorLayerInfo
get
{
AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex);
- if (isInTransition)
+ if (isInTransition) // 过渡中的动作认为当前动作是下一个动作
{
stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex);
}
@@ -62,7 +62,7 @@ public class AnimatorLayerInfo
get
{
AnimatorClipInfo[] clips = null;
- if (!isInTransition)
+ if (!isInTransition)
{
clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
if (clips.Length == 0)
@@ -70,7 +70,7 @@ public class AnimatorLayerInfo
clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
}
}
- else
+ else // 过渡中的动作认为当前动作是下一个动作
{
clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
}